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Age of History 3
Łukasz Jakowski

Age of History 3 - Buildings ideas

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Building Group: Military

Name: Guerrila Traps -> Underground Tunnels 

Cost: 150 Gold

Construction Time: 200 Days

Maintenance Cost: 1 gold per month

Tech Needed: Walls

Bonuses:

Defence Bonus: +20%

Enemy troop size: -10 per month

Extra: Need to be build in certain terrain types, such as: Rainforest, swamp, ETC...

20_an-example-of-a-e28098bamboo-booby-trap_-used-by-the-viet-cong-thought-during-the-vietnam-war.jpg

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Building Group: Military

Name: Bunker

Cost: 25 gold

Construction Time: 120 days

Maintenance Cost: 5 gold per Month

The name of the technology that unlocks this building: Advenced Defenses

Bonuses: %15 Defence Bonus
 

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Level 1

Building Category: Military

Name: Municipal concentration camp

Cost: 100 gold

Construction time: 30 days

Maintenance cost: 0.5/month

Unlock the building's technical name: Municipal Military Center

Army Speed +15%

Growth +5%

Happiness +2%

Level 2

Building Category: Military

Name: Provincial concentration camp

Cost: 300 gold

Construction time: 90 days

Maintenance cost: 1.0/month

Unlocks the building's technical name: Provincial Military Center

Army Speed +30%

Economic Growth +10%

Happiness +4%

Level 3

Building Category: Military

Name: National Concentration Camp

Cost: 900 gold

Construction time: 120 days

Maintenance cost: 1.5 gold per month

Unlocks the building's technical name: National Military Center

Army Speed +45%

Economic Growth +20%

Happiness +6%

Note: A concentration camp is a demolitionable facility, but as long as the camp is still located on a plot, a certain percentage of the population and economy will be deducted each month, and taxes will be collected based on these population and economy, and happiness will continue to decrease on the plot with the concentration camp, but even if it is minimized, there will be no rebellion.
When a concentration camp is dismantled, its effect is also removed

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建筑组:军事

名称: Disappearing Him

花费:777金币

施工时间:20天

维护费用:每月 1 金币

解锁建筑物的技术名称:电影院

奖励: 20

地方税收效率: +5%

每月人力: +1000

幸福感:10%

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I had four already, all are pretty expensive so that could be changed:

Building Group: Army

Name: Balista Tower

Cost: 5000 gold

Construction Time: two months

Maintenance Cost: 15 gold unit.

The name of the technology that unlocks this building: Protection of Our Land.

Bonuses: make a province capable of attack his surrounding friendly provinces making a bit of damage to help the army.
.................................. His evolution:

Building Group: Army

Name: Cannon Tower

Cost: 15000

Construction Time: five months.

Maintenance Cost: 45 gold unit.

The name of the technology that unlocks this building: Cannon Fodder

Bonuses: is the evolution of the previous, is the same but makes more damage.
................................. And the final evolution:

Building Group: Army

Name: Military Airfield

Cost: 30000

Construction Time: nine months

Maintenance Cost: 90 gold unit.

The name of the technology that unlocks this building: Kissing the Sky/A Man's Dream (I think that two).

Bonuses: the same that the two previouses, but makes more damage and also can transport troops that are in the same province to any part of the country that's connected by land whit the province in wich is build.
........................... And other I think is cool:

Building Group: Economy.

Name: Artisan Factory

Cost: 3000 gold.

Construction Time: Three month.

Maintenance Cost: 15 gold.

The name of the technology that unlocks this building: Make Humanity Work.

Bonuses: give 5 extra gold for every unit of a resource that is in the province in wich is build. (This means that the provinces have resources that could be worth for other systems, I just think that could be cool.) Could be used for create simple equipement for the army and the people/the country in a certain time.
............................... His evolution:

Building Group: Economy

Name: Industrial Factory

Cost: 12000 gold.

Construction Time: Five months.

Maintenance Cost: 40 gold.

The name of the technology that unlocks this building: Smoke in the Water/Protellarians.

Bonuses: give 10 gold for every unit of resource in the province wich is build. The same that the previous but faster.
I was thinking that maybe some resources could work only with this factory like petrolium and so, but I don't like the idea so much, I say it anyway maybe you like it.
Have a great day, bye!

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Building Group: Unique Capital Building.

Name: Ministry of Propaganda

Cost: 700 gold.

Construction Time: One month.

Maintenance Cost: 0.2 unit of gold.

The name of the technology that unlocks this building: War is peace.

Bonuses: For every 10000 dead soldiers in a war the country obtains +15 in happiness for all the provinces of the country with a build core from his country.
....................

Building Group: Economy

Name: Printing

Cost: 300 gold.

Construction Time: 29 days.

Maintenance Cost: 0.7 units of gold.

The name of the technology that unlocks this building: With Great Power Comes Great Responsibility/The sword of Damocles

Bonuses: give the country +30 gold per turn whenever it is building, but with more time it stay printing the more and fastest the happines will decrease (because of inflation, is that the idea).

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Building Group:Military

Name:Soldier Training Center

Cost:40 000

Construction Time:3 months

Maintenance Cost:1.5 per month

The name of the technology that unlocks this building:Assault Troops

Bonuses: A division that is trained in this center receives 10% to attack and 15% to defense. You can summon more divisions in a given province.

Edited by texamer

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Building Group: Economy 
LEVEL 1

Name: Clinics

Cost: 5000 gold

Construction Time: 12 days

Maintenance Cost: 10 gold/ month

The name of the technology that unlocks this building: No

Bonuses: +Reduce 5% of death percentage when a disease happens in which province this building is located in

+2% growth rate (because this building will reduce death percentage of a newborn)



LEVEL 2

Building Group:

Name: Hospital

Cost: 10000 gold

Construction Time: 1 month

Maintenance Cost: 100 gold/month

The name of the technology that unlocks this building: National Medical Level 1

Bonuses: +Reduce 10% of death percentage when a disease happens in which province this building is located in
+5% growth rate 
+1% Province's people happiness
 

LEVEL 3

Building Group:

Name: General Hospital

Cost: 30000 gold

Construction Time: 2,5 month

Maintenance Cost: 500 gold/month

The name of the technology that unlocks this building: National Medical Level 2 + Simple Medical Equipment.

Bonuses: + Reduce 35% of death percentage when a disease happens in which province this building is located in
+20% growth rate 
+The Number of death per turn will decrease 

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Ok, Firstly, i want to say: my building ideas and explaination of how do they work may be not easy to understand.
The situation in this idea is: weather has large affect to the game, it can also bring lots of annoyng to countries. To avoid it, we have these buildings.

---------------------------------------------------

Building Group: Economy

Name: Weather Forecast Tent

Cost: 15000 gold

Construction Time: 1.5 months

Maintenance Cost: 80 gold/month

The name of the technology that unlocks this building: Weather Forecast

Bonuses:
- Work range of this building: about 10km (you can change its work range which fit for the game)

- Allow to know the weather of work range's territory in next  10 days (by a new map mode called "weather").
- Warning you when a serious weather phenomena happens in its work range before 10 days.
 

After this will be the level 2:
 

Building Group: Economy

Name: Weather Forecast Centre

Cost: 30000 gold

Construction Time: 2 months

Maintenance Cost: 120 gold/ month

The name of the technology that unlocks this building: Weather Forecast 2

Bonuses:
- Work range of this building: about 30 km (you can change its work range which fit for the game)

- Allow to know the weather of work range's territory in next  20 days (by a new map mode called "weather").
- Warning you when a serious weather phenomena happens in its work range before 20 days.



OK, now we have these building to avoid serious weather phenoma:
1) 

Building Group: Economy

Name: Anti-Storm house 

Cost: 300 gold

Construction Time: 8 days

Maintenance Cost: No

The name of the technology that unlocks this building: Avoiding serious weather phenoma.

Bonuses: -Provide people places to live in when there is storm nearby this building.

-Decrease death and casualties of people.
+5% Happiness

*Note: This building will auto be destroyed after the the serious weather phenoma ends or go away.


2) 

Building Group: Economy

Name: Dike

Cost:  Depend to how long of the dike you build, maybe 100 gold/meters long (you can change it)

Construction Time: Depend to how long of the dike you build, maybe  3 days/meters long (you can change it)

Maintenance Cost: 3 gold/ meters long

The name of the technology that unlocks this building: Avoiding serious weather phenoma.
Bonus: -Avoid flood (A lot of rain can lead to flood)
+2% Happiness
*Note, when you click the option to build dike, you can draw your own dike! After that, you can correct it and build.

That's all. Thank you

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Building Group: Military

Name: Cannonball

Cost: 35 Gold

Construction Time: 1.5 Months

Maintenance Cost: 10 gold a month

The name of the technology that unlocks this building: Long Tom

Bonuses: If we are at war and the enemy has stationed an army on the border of the city where this structure is located

a week weeks -15% army loss

 If there is a building such as a castle or garrison in that city,

a week  -8% army loss

 

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Hello. I've been thinking about this for a while and think it's a feature that could be added. 60%, 80% or all of the cities around the sea area (it's up to you)
If it is taken, that sea zone is like our city, only we can keep an army there (except for war). Of course, we cannot raise an army from there. but for example
Building Group: economy

Name:oil refinery

Cost:30 gold

Construction Time:2 months

Maintenance Cost: 5 gold per month

The name of the technology that unlocks this building: black gold

Bonuses: This is variable, depending on the amount of oil in that sea region, but it can benefit our economy by an average of 10% to 35%. The unemployment level of the people who will work in this building may decrease depending on the level of the building and the population of the country. BUT, this building has a 5% chance of exploding

Apart from such features, if that sea area is a strait, it can directly contribute to the economy according to the use and income of real-life straits and
Building Group: economy

Name:strait checkpoint

Cost:25 gold

Construction Time:1.5 month

Maintenance Cost: 3 gold per month

The name of the technology that unlocks this building:sea control for homeland

Bonuses: 5 gold for every army exceeding 13 gold per month

I have many more ideas but that's it for now
thanks

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Building Group: Millitary 

Name: Aircraft Factory 

Cost: 100 gold

Construction Time: 80 Days 

Maintenance: 0.3 gold per month 

Unlocks at 0.65 technology 

Bonuses: 

Produces for 30 gold, in 75 days one Bomber lvl 1

Produces for 45 gold, in 100 days one Fighter lvl 1

Name: Aircraft Factory Lvl 2

Cost: 160 gold

Construction Time: 120 Days 

Maintenance: 0.4 Gold per month

Unlocks at 0.75 technology 

Bonuses:

Produces for 25 Gold one Bomber in 45 Days lvl 1

Produces for 55 gold one Bomber in 80 Days lvl 2 

Produces for 35 Gold one Figther in 55 Days lvl 1

Produces for 70 Gold one Fighter in 115 Days lvl 2

 

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Building Group: Economy

 

Name: Oil Fabric LV 1

 

Cost: 12500 gold

 

Construction Time: 50 day or 10 tour

 

Maintenance Cost: 1.2 gold per month

 

The name of the technology that unlocks this building (Optional) technology 0.5

 

And write here what bonuses this building provides. Example:

 

 

Bonuses:

 

Money 1200/tour

 

Building Group: Economy

 

Name: Oil Fabric LV 2 

 

Cost: 25000 gold

 

Construction Time: 50 day or 10 tour

 

Maintenance Cost: 5 gold per month

 

The name of the technology that unlocks this building (Optional) technology 0.6

 

And write here what bonuses this building provides. Example:

 

 

Bonuses:

 

Money 3500/tour

 

Building Group: Economy

 

Name: Oil Fabric LV 3

 

Cost: 102500gold

 

Construction Time: 50 day or 10 tour

 

Maintenance Cost: 12 gold per month

 

The name of the technology that unlocks this building (Optional) technology 0.8

 

And write here what bonuses this building provides. Example:

 

 

Bonuses:

 

Money 10000/tour

But only this country 

Venezuela

Saudi Arabia

Iran

İraq

Canada

Küveyt

UAE

Russia

Libya

USA

Nigeria

Kazakhstan

China 

Katar

Brazil 

Algeria

Ecvador

Norway

Angola

Azerbaijan

Meksika

Oman

Sudan 

İndia

 

 

 

 

 

 

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New idea from me! It has some connective to my idea about Weather avoiding buildings.
LEVEL 1
Building Group: Unique capital buildings

Name: Builders' supply tent

Cost: 6000 gold

Construction Time: 10 days

Maintenance Cost:  7 gold/ month

The name of the technology that unlocks this building: Builders' resting places

Bonuses: -Provide builders places to rest.
+10% build speed (only in this building's province)
Note: This building can be destroy if it face weather serious phenoma.

LEVEL 2

Building Group: Unique capital buildings

Name: Builders' supply camp

Cost: 10000 gold

Construction Time: 25 days

Maintenance Cost:  15 gold/ month

The name of the technology that unlocks this building: Builders' resting places 2

Bonuses: -Provide builders places to rest. 
+20% build speed (only in this building's province).
-3% Other Building's cost (only in this building's province)
Note: This building can be destroy if it face weather serious phenoma (If this building's province hasn't got any building to avoid weather serious phenoma)
LEVEL 3

Building Group: Unique capital buildings

Name: Builders' supply station

Cost: 20000 gold

Construction Time: 70 days

Maintenance Cost:  20 gold/ month

The name of the technology that unlocks this building: Builders' resting places 3

Bonuses: -Provide builders places to rest.
+35% build speed (only in this building's province).
--10% Other Building's cost (only in this building's province)

 

Edited by ThomasM

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Hi, I also have some technology's idea about buildings' speed and cost.
Builder Level 1

+7% Build speed in whole country
-2% Buildings' cost in whole country

Builder Level 2
+10% Build speed in whole country
-5% Buildings' cost in whole country

Builder level 3
+20% Build speed in whole country (special: +25% for capital province)
-7% Buildings' cost in whole country (special: -10% Buildings' cost in whole country)
The cost of these technology, you can assign it.

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Grupo de Construcción: Administración 

Nombre: Parlamento

Coste: lo tienen todas las capitales

Objetivo: Regula las elecciones, y vota por leyes para el país.

Actualizaciones: Parlamento Regional} Parlamento Nacional.

Parlamento Regional: Evita revueltas en un 40% en esta provincia, Vota por leyes de esta provincia, Regula las elecciones regionales, y nombre gobernadores.

Parlamento Nacional: Evita Revueltas Nacionales en un 80%, Vota por leyes, Regula las elecciones nacionales, y nombra el presidente.

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Grupo de Construcción: Administración 

Nombre: Parlamento

Coste: lo tienen todas las capitales

Objetivo: Regula las elecciones, y vota por leyes para el país.

Actualizaciones: Parlamento Regional} Parlamento Nacional.

Parlamento Regional: Evita revueltas en un 40% en esta provincia, Vota por leyes de esta provincia, Regula las elecciones regionales, y nombre gobernadores.

Parlamento Nacional: Evita Revueltas Nacionales en un 80%, Vota por leyes, Regula las elecciones nacionales, y nombra el presidente.

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Building Group: Economy

Name: skyscrapers

Cost: 3500 golds

Construction Time: 8 months

Maintenance Cost: 15 by month

The name of the technology that unlocks this building: housing and officies

Bonuses: +5 happiness, +10% province economy.

Can be build only in provinces with more than 100 000 inhabitants.

 

Edited by Wayne23lololh

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