Ideas for the Age of History 3
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Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Adm…
Last reply by TURKEY END POLAND, -
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I'm working on the HRE and I need your ideas, how it should work in the game. What I want to add: - Emperor gets manpower, and income based on the number of active Civilizations in the HRE - Emperor have to guarantee independence of every single Civilization in the HRE And then I would like to add some special missions(Reforms) for the HRE. If all missions(or Reforms) are completed, the HRE will be united under one Civilization. Any ideas for the missions/reforms? Some basic ideas: Emperor have to spend X Gold. Emperor needs to have unlocked X technologies, Emperor have to spend X Legac y points, …
Last reply by EdgeLord, -
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Maybe this topic will help Mr. Łukasz
Last reply by zdislav, -
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In this topic we will write ideas for new land units. AoH3 will have different types of land units. First of all, the AoH 3 will have new battle system: Representation of the battlefield in the game. Land units will be grouped into 3 types. Groups determine the placement of units on the battlefield. Each unit can be unlocked by researching technology and then upgraded. Units will have a different recruitment cost, attack, defense, movement speed and upkeep. Here is the current list of units with upgrades: First line: Warrior -> Light Footmen -> Heavy Infant…
Last reply by yuriyus, -
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Role of the religion in the game What religion should do in the game? Every civilization and every province has a religion. If a province has a different religion than civilization, the province's income will be reduced by X% Civilization can convert religion in province. Relations between civilizations having different religions are worse. Religion should have unique bonuses? I'm looking for your ideas!
Last reply by New port, -
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What do you think about the new technology tree in the game? What needs to be changed, moved or added? Here is a complete overview of the technology tree:
Last reply by New port, -
- 7 followers
- 91 replies
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Here in this topic you can write your ideas for a peace treaty. It might work like that: The war leader must have 100% war points and can make any demands. There will be a limit to how many provinces can be annexed in a peace treaty. It will depend on the size of the civilization compared to the civilization it is fighting against If a civilization's war exhaustion is high, the ticking war score will increase faster. The ticking war score will only increase for the currently winning side of the war.
Last reply by New port, -
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In this topic you can share your ideas about how spies should work in the game and what they can do. I'm really interested in your ideas.
Last reply by New port, -
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Hi, in this topic, I am interested in your ideas for events that can happen for every Civilization in the game. Civilization have to do something or the level of something will be higher or lower. It is also possible to create a chain of events. I'm also interested in Missions for every Civilization. Missions, unlike events, will be shown in a special menu with a list of missions to complete. Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest producer of some resource in the world, unlock 5 Civilization legacies etc. You can co…
Last reply by Matvey, -
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In this topic, I would like you to create special real characters for the game and share them with me to add to the game.(Advisors and Generals only!) How to create new Character: Each character have own json file(Example: Franklin.json) [ { Name: "Benjamin Franklin", ImageID: Franklin, BornDay: 17, BornMonth: 1, BornYear: 1706, Attack: -1, Defense: -1, }, ] Copy the Franklin.json and rename it to Surname.json (!) Instead of Surname use real Surname(Last name) of the character you want to create. In the "H/" folder create Image for this character, it must be 125x125 px. Name of the…
Last reply by Łukasz Jakowski, -
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What about adding special forms of alliances, which will last forever, will be able to have flags and leaders (civilisation) who would have the exclusive right to declare war on behalf of the entire alliance, exclude from the alliance and accept into it. Such an alliance can be created on the basis of an existing default alliance. Also these alliances will be marked on the map. The addition of special forms of alliances makes it possible to make some civilizations from AOH2 alliances that are supposed to be, like The Soviet Union, The United States, The United Kingdom, The United Provinces, Switzerland. HRE can also be such an alliance.
Last reply by marksteven363738, -
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It would be so much more convenient if there was capitulation. Let's say I'm Russia and in a war with China. It's very time-consuming to capture every single province belonging to China, but if I occupy around 90% of China, they will surrender the rest of their territory and I will occupy it until a peace treaty is made. Doing this will make the game more realistic and more fun, as you don't have to spend the next 30 minutes trying to capture the rest of China.
Last reply by Nick12, -
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Hey, Lukas, how about adding artillery, as a separate branch of the military, it will be able to attack enemy positions/troops before direct contact. I.e., being in province A, artillery will be able to attack the enemy in province B.
Last reply by qxz, -
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Diplomatic actions form a coalition: - political power you can invite countrys to fight along side you basically a short time alliance threaten to intevene: - political power - relations if a nation is at war you can threaten to intervene the country is more likely to make peace if they make peace, you will get legacy points and if not, you can choose to do nothing, declare war or form a coalition recognise country: - political power normally all nations will be recognised from the start and only newly released nations can be recognised you won't be able to do several diplomatic act…
Last reply by qxz, -
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Hello, This topic is the resumption of one of my previous topic Subjects. Last time, Łukasz Jakowski seemed interested in it, so I reworked it, and I kept only these following subjects; Vassal, Colony, Personal Union and Autonomy. Vassal: Civilization Status Vassals have a mutual obligation to a lord or monarch, in the context of the feudal system in medieval Europe. The obligations of a vassal often included military support by knights in exchange for certain privileges, usually including land held as a tenant or fief. Vassal would have the default setting: { VASSAL_INCOME_TO_LORD: [0.0, 0.1, 0.25], VASSAL_MANPOWER_TO_LORD: [0.0, 0.25, …
Last reply by Matvey, -
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how
Last reply by EdgeLord, -
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I had wondered about a feature that I think it's quite interesting, (I don't know how to call, so I'll call it as) "Conscription Kidnapping". How it works After you declare war on the enemy, they will naturally start to recruit new troops, and these new troops must be recruited somewhere, right?... Based on this point, this feature will work... What if you occupy the place of recruiting before they are ready? The feature would work something like this: Randomly, 20% ~ 80% of their forces would retreat to get ready in another place and be deployed, on the other hand, the remaining would be captured or join to your army. the effectiveness could increase in ar…
Last reply by Shinayu, -
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𝐏𝐋𝐀𝐆𝐔𝐄𝐒 The Guy Who Read This,You Probably Know We Have Plagues In AohIII, We can Have More And Advanced Plagues for scenarios,it can effect soldiers,cost of farm/income,Also it can harm population more,with economy,we have plagues age by age. 𝐋𝐎𝐎𝐊𝐈𝐍𝐆 We can make flags with animated by using gif,also make moving generals/leaders on country profile,when we open the menu we can hear their sound Also. 𝐀𝐃𝐕𝐀𝐍𝐂𝐄𝐃 𝐓𝐔𝐓𝐎𝐑𝐈𝐀𝐋 We can select different tutorials when we log in game first time. They can be Basic-Detailed-Advanced Also Auto skip and 1.25/1.5/2/0.5x speed for all tutorials. 𝐌𝐄𝐍𝐔 You can add a text for what added for game,more detail…
Last reply by AgeOfHistorySuggester2025, -
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We Saw Portugal Literally Split Into Two Monarchies After A SUCCESFUL REBELLION THAT CAPTURED THE CAPITAL, which is unrealistic, so i suggest making it so that if a rebellion happens in the mainland and captures the capital/largest city after some time it is automatically successful and forms a democracy or a republic (post napoleonic wars ofc) also We saw in the video that portugese controlled emirates were 100% portugese christian yet when they were rebelled they formed the UAE, will there be a system that works to make it so that rebellions will form certain nations based on where they are? cus that sounds sick but it wouldnt make sense for the UAE t…
Last reply by Das Moss Man, -
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Hello, I wanted to say that in my opinion removing the unions doesn't make sense, and that they should return improved. I think this because there is Poland and Lithuania on the 1440 map, and in real life these 2 countries unite later, and in the game all this is represented except that it is impossible to create the Polish Lithuanian Commonwealth like in the second game because the "Create a union" option has been removed. So I think this option should return. But to avoid it being an exploit like in the second game, where I could simply take a weak country and unite with a strong one, making my gameplay easier, the following could be done: this …
Last reply by Marerjh, -
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Please add some kind of Description that appears on the country selection screen, similar to Victoria 3, so we can add lore and stuff to it!
Last reply by Mirolit, -
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(If you see some recycled topic, you can skip it, tare won’t be so much changes) (I divided the topic in two part, because there are a lot of files) Hello, This could be my longest topic. So, in previous months, ColonelDinos posted a wonderful topic about cultures and a national mechanic. This would give a new aspect of the game other than war and economy, it's the people. I don’t know if it was approved by Łukasz Jakowski, but I propose to make cultures more integrated to the game, because "some" people says it was “useless to add”. I'm here to prove them wrong ! 😜 The less tiring way to add this to the game, is to attribute cultures to existing co…
Last reply by Wayne23lololh, -
Trade between countries is necessary.
Last reply by korea, -
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Hello. I love creating scenarios🙂. In fact, my 300 hours on the Steam version of Age of History 2 are spent creating and editing my own scenarios. I've watched all the videos about the new editor and would like to express my wishes for some improvements that I think are missing. Religion. I saw that the religion of a civilization cannot be changed in the editor. Instead, it is determined during the creation of the civilization. This worries me, because I am sure that there will be situations when the religion of a civilization does not correspond to the historical date (see the conversion of Rome, Kievan Rus, Khazar Judaism, European states during the Reformati…
Last reply by YouravaragebrazilianAoCfan, -
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- 88 views
the world with ww1 borders
Last reply by ww1 scenario,