Jump to content
Age of History 3
Łukasz Jakowski

Age of History 3 - Technology tree

Recommended Posts

Posted (edited)

Maybe add ideologies in the tech tree, with the starting date, and ending one, possibly like units. And sort it by democracy level.

Democratic :

  • Democracy ( 2500 B.C - present days )

  • Constitutional monarchy ( 1800 - present days )

  • Census democracy ( 1790 - 1850 )

  • Herrenvolk democracy ( 1860 - 1990 ) 

  • Liberal democracy ( 1650 - present days )

  • Conservatism democracy ( 1790 - present days )

Non democratic :

  • Theocracy (2500 B.C - present days )

  • Absolute monarchy ( 3100 B.C - present days )

  • Feudalism ( 476 - 1492 )

  • Ancient monarchy ( 2500 b.c - 476 )

  • Fascism ( 1920’s -1975 )

  • Nationalism (1910’s - 1975 )

  • Merchant republic ( 1200 - 1850 )

  • Socialism (1848 - present days )

Others :

  • Communism ( 1870 - present days )

  • Horde ( 2500 B.C - 1700 )

  • Tribal ( 6000 B.C - 1850 )

  • Republic ( 2500 B.C - present days)

  • Anarchism ( 1900 - idk )

Edited by Wayne23lololh

Share this post


Link to post
Share on other sites

40 minutes ago, Łukasz Jakowski said:

imagem.thumb.png.93f671efffd003f4cca0e5a5d0ad53a2.png

Hello Jakowski, I got a bit confused by this image. Would we need to adopt these ideologies to unlock technology, or would our country automatically adopt them? If the latter is the case, it would be beneficial (as with everything you create). However, I believe that incorporating a Left-Right Political System would be even more interesting. I’ve already posted about it on the forum. Here’s the proposal:http://www.ageofcivilizationsgame.com/topic/241408-left-and-right-politics-in-age-of-history-3/

 

In any case, you remain my favorite dev

Share this post


Link to post
Share on other sites

10 minutes ago, Łukasz Jakowski said:

If you want to change your government type to communism, you must first reach a level of technology that allows you to adopt communism. That's all

Wow that's actually pretty cool.

Share this post


Link to post
Share on other sites

17 minutes ago, Iceman said:

I suggest there is a minimum year to unlock a technology. If there isn't, we will start a scenario in the 1100 and unlock tanks in 1600 or something.

I think that's the way it's gonna be 🤔

Share this post


Link to post
Share on other sites

25 minutes ago, Outlawexperience said:

We don't know yet, it will surely be balanced later

I mean you can balance the game yourself because each map is different at least we can change almost everything in the game 

Share this post


Link to post
Share on other sites

11 hours ago, Wayne23lololh said:

Maybe add ideologies in the tech tree, with the starting date, and ending one, possibly like units. And sort it by democracy level.

Democratic :

  • Democracy ( 1800 - present days )

  • Constitutional monarchy ( 1800 - present days )

  • Census democracy ( 1790 - 1850 )

  • Herrenvolk democracy ( 1860 - 1990 ) 

  • Liberal democracy ( 1650 - present days )

  • Conservatism democracy ( 1790 - present days )

Non democratic :

  • Theocracy (2500 B.C - present days )

  • Absolute monarchy ( 3100 B.C - present days )

  • Feudalism ( 476 - 1492 )

  • Ancient monarchy ( 2500 b.c - 476 )

  • Fascism ( 1920’s -1975 )

  • Nationalism (1910’s - 1975 )

  • Merchant republic ( 1200 - 1850 )

  • Socialism (1848 - present days )

Others :

  • Communism ( 1870 - present days )

  • Horde ( 2500 B.C - 1700 )

  • Tribal ( 2500 B.C - 1850 )

  • Republic ( 2500 B.C - present days)

  • Anarchism ( 1900 - idk )

I think Democracy should be far earlier (ancient greece) and tribal also earlier

Share this post


Link to post
Share on other sites

3 hours ago, Tdrr said:

Certain technologies should only become available after certain dates, that way one civilization can't rush to get future tech while the rest of the world is still medeavil.

Yeah and it should take a long time for you to gain technologies like future weaponry at least up to 2100 AD so there isnt already future military civilizations 1600 or something

Share this post


Link to post
Share on other sites

It would be more immersive if in the tech tree, when we unlock something like land units or ideologies/government, it brings an event.

Examples :

Communism -----------> some civil wars occur in the world (random)

Fascism/National Socialism -----------> some countries change government to it, and form an alliance (random)

Share this post


Link to post
Share on other sites

A nations technology level should influence the amount of land it can conceivably govern as well.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
      • 648 replies
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 169 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games