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Age of History 3
Łukasz Jakowski

Age of History 3 - Spies in the game and their role

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You can add a spy, a traitor, some spies betrayed you and told your secrets to the country in which the spy is located who betrayed you 

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My suggestion for an Intelligence Agency tab:
agency.thumb.png.1cc8a687fcbd26661bdf8f52f53c4355.png
Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded

Missions explanation:
Spy = It would work like the spy in this video.
Spread Propaganda = Maybe reduce the manpower, or the growth rate.
Cause Unrest = Increase the unrest.
Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline.
Infiltrate Province = Maybe reduce the siege time.
Steal Technology = Self-explanatory
Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy.
Sabotage Resources = Damage the resource production, so they will produce less.

 

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Starting and increasing strength of rebellions, reducing stability, ability to sabotage, ability to create and manage sleeper cells to cause sabotage and opposition, ability to spy and reveal information like buildings, fortifications, and military

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On 4/11/2024 at 7:09 PM, Iceman said:

My suggestion for an Intelligence Agency tab:
agency.thumb.png.1cc8a687fcbd26661bdf8f52f53c4355.png
Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded

Missions explanation:
Spy = It would work like the spy in this video.
Spread Propaganda = Maybe reduce the manpower, or the growth rate.
Cause Unrest = Increase the unrest.
Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline.
Infiltrate Province = Maybe reduce the siege time.
Steal Technology = Self-explanatory
Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy.
Sabotage Resources = Damage the resource production, so they will produce less.

 

wow, nice illustration

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On 4/11/2024 at 5:09 PM, Iceman said:

My suggestion for an Intelligence Agency tab:
agency.thumb.png.1cc8a687fcbd26661bdf8f52f53c4355.png
Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded

Missions explanation:
Spy = It would work like the spy in this video.
Spread Propaganda = Maybe reduce the manpower, or the growth rate.
Cause Unrest = Increase the unrest.
Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline.
Infiltrate Province = Maybe reduce the siege time.
Steal Technology = Self-explanatory
Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy.
Sabotage Resources = Damage the resource production, so they will produce less.

 

I hope it will be in the game

Edited by Wayne23lololh

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