Jump to content
Age of History 3
Łukasz Jakowski

Age of History 3 - Real Leaders, Advisors and Generals

Recommended Posts

I have two questions, firstly, will the leaders change when the form of government changes, and secondly, if the leaders die or change the form of government, will the bonuses they give to the country change or will they continue with the bonus given by the real leaders and only the leaders will change?

Share this post


Link to post
Share on other sites

7 minutes ago, Łukasz Jakowski said:

If a real character dies, the next one will be random

And what happens in democratic countries after the ruler dies? Will there be an election window appear or will the leader of the party leading in the polls become the ruler?

Share this post


Link to post
Share on other sites

will all the text file editors for the events and generals and stuff later on be transferred to the editor? or do you plan on keeping them that way? because text files events are unusuable

Share this post


Link to post
Share on other sites

Posted (edited)

Leader traits/bonuses (or is that already in game lol) ?

Also leader descriptions ig like info when hovering over portrait can be written by ai ig

Edited by xox

Share this post


Link to post
Share on other sites

┼üukasz, una pregunta... ┬┐Los l├şderes presidentes de M├ęxico est├ín en orden?

¡Gracias por tu apoyo a esta comunidad!

Share this post


Link to post
Share on other sites

Hello Lukasz Jakowski, could you change the Minister of Defense of the Russian Federation from Shoigu to Andrei Belousov, now the new Minister of Defense

Share this post


Link to post
Share on other sites

Posted (edited)
31 minutes ago, Łukasz Jakowski said:

It will stay as it is

then how will transferring provinces using events even be feasible?! at least move the event editor while keeping the txt file option!

Edited by OwnM3Z0

Share this post


Link to post
Share on other sites

1 hour ago, Łukasz Jakowski said:

If a real character dies, the next one will be random

Isn't possible the successor to be the next name on the leaders text file? If there's none, then it would be definitely random.

Would be nice to start a scenario in 1440 and have real leaders through the years.

Ok, inserting 500 leaders for each civilization would be tiring. Just release the game with the minimum number of leaders and then the community can do it.

Share this post


Link to post
Share on other sites

1 hour ago, Łukasz Jakowski said:

All of them will die over time 

Is it possible to have heirs or successors be chosen by the player to replaced dead leaders? 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 ÔÇô Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ÔŁĄ´ŞĆ

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 181 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready ­čśŤ Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games