idkwhat2name 1 Posted November 8, 2023 Pls add: genocide, aviation, Nuclear warheads weapons, missles, nukes, spies, tanks, navy (nukes would be really nice) and also a option where you add hope whenever you annex the country you've invaded so the rebels will trust us more, and also add historical ai ThomasM 1 Quote Share this post Link to post Share on other sites More sharing options...
AK KURT 0 Posted November 8, 2023 (edited) On 06.11.2023 at 13:18, isa yorulmaz said: Bina Grubu: Askeri İlan: Askeri üs Maliyet: 35 Altın İnşaat Süresi: 75 Gün Bakım Maliyeti: Aylık 0,8 altın Kilidini Açan Teknoloji: Askeri Teknoloji Bonuslar:Asker kayıplarını azaltır,+%8 savunma bonusu,-%5 askeri harcamalar! 1.Seviye:Askeri Bina;+%2 savunma bonusu,-%2 askeri harcamalar! Maliyet:5 Altın 2.Seviye:Askeri Üs;+%4 savunma bonusu,-%3 askeri harcamalar! Maliyet:8 Altın 3.Seviye:Askeri Yerleşim;+%6 savunma bonusu,-%4 askeri harcamalar! Maliyet:10 Altın 4.Seviye:Askeri Karargah;+%8 savunma bonusu,-%5 askeri harcamalar! Maliyet:12 Altın Edited November 8, 2023 by AK KURT Yazım hatası Quote Share this post Link to post Share on other sites More sharing options...
EsPlaton 0 Posted November 8, 2023 I guess you can add medic camp. and, if you could add Arabic to the original game. and, you might add Ballistic missile that will make the game insanely powerful. Finally, your game is my favorite and it's one of the greatest games in the world but it could be better if you add This things. Thank You For Making This Game. Quote Share this post Link to post Share on other sites More sharing options...
TheAbuGamer 0 Posted November 8, 2023 I just have an idea soo im sorry for not making it as you want but, can u make a population a size of todays. Quote Share this post Link to post Share on other sites More sharing options...
Age Of Turkish 0 Posted November 8, 2023 Building Group: Military Name: Trench Cost: 30 Golds Construction Time: 30 Days Maintenance Cost: - The name of the technology that unlocks this building: - Bonuses: Defence Bonus: +25% Move Speed (for enemies) -15% Quote Share this post Link to post Share on other sites More sharing options...
MeteHun 24 Posted November 8, 2023 Should you get an opinion from the community for this number and in-game balance, or are you actually managing building samples that you will add to the note? This question is quite difficult because in which date ranges will the game take place? For example, military buildings in the Ottoman Empire: Army Headquarters, Wall, Bastion, Shipyard, Fortress, Tower. Commercial Building: "Ribat, Caravanserai, Inn, Bazaar, Bedesten, Kapan" cultural, administrative and religious: "Mosque, Zawiya, Dervish Lodge, Social Complex, Madrasa, Tomb, Tomb, Masjid, Sublime Porte, Palace". private building: "Fatih Social Complex, Bimarhane". However, it is different in Turkey in modern times. So this question is a bit meaningless. For example, its buildings such as barracks, which are common in civilization and culture, or its unique buildings such as the Taj Mahal? My suggestion, which is not hidden from my Age of History 2 experience: From the language features, I recommend it as UTF-8 csv. This allows for easier editing, and there are many civilizations in Age of History 2 that have not been translated into Turkish. some were selected for example: SC = Scenario SC_AG Lydia (Lidya), SC_AG Phrygia (Frigya), SC_AG Paphlagonia (Paflagonya), SC_AG Ionia (İyonya), SC_AG Thrace (Trakya), SC_AG Lycia (Likya), SC_5 Alania (Alanya Krallığı), SC_5 Siraces (Çerkesler), SC_5 Prusians (Prusya), SC_5 Francia (Frank Krallığı) SC_5 Frisia (Frizya), SC_5 mauretania (Mauretanya), SC_1440 Great Horda (Büyük Orda), SC_1440 Gold Horda (Altın Orda), SC_1440 Candia (Kandiye). Also, the flag of the Great Hun Empire is wrong. Quote Share this post Link to post Share on other sites More sharing options...
Redguy325 240 Posted November 8, 2023 Building Group: Military Name: Coastal Fortifications Cost: 20 gold Construction Time: 60 days Maintenance Cost: 0,25 gold/month The name of the technology that unlocks this building: Coastal Defence Strategy Bonuses: High bonus for Anti-landing defense (30-50%) Quote Share this post Link to post Share on other sites More sharing options...
PLSwiderek 0 Posted November 8, 2023 Building Group: Administration Level 1 Name: Touring theater Cost: 5 Gold Construction Time: 5 Days Maintenance Cost: 0 The name of the technology that unlocks this building: - Bonuses: - Culture conversion speed +5% - Happiness increase +10% Level 2 Name: Theatr Cost: 50 Gold Construction Time: 30 Days Maintenance Cost: 0,2 Gold The name of the technology that unlocks this building: Basics of art Bonuses: - Culture conversion speed +15% - Happiness increase +20% Level 3 Name: Amphitheater Cost: 210 Gold Construction Time: 180 Days Maintenance Cost: 0.8 Gold The name of the technology that unlocks this building: Basics of theology Bonuses: - Culture conversion speed +20% - Religion conversion speed +10% - Happiness increase +30% - Research speed +5% Level 4 Name: Grand theater Cost: 500 Gold Construction Time: 270 Days Maintenance Cost: 2 gold per month The name of the technology that unlocks this building: High art Bonuses: - Culture conversion speed +35% - Religion conversion speed +20% - Happiness increase +50% - Research speed +10% Quote Share this post Link to post Share on other sites More sharing options...
LCM 4 Posted November 9, 2023 Level 1: Building Group: Military Name: Training Station Cost: 20 Gold Construction Time: 15 Days Maintenance Cost: 0.2 Gold per Month The name of the technology that unlocks this building: Basic Training Bonuses: 0.1% - 100%+ Training percentage Level 2: Name: Training School Cost: 40 Gold Construction Time: 30 Days Maintenance Cost: 0.4 Gold per Month The name of the technology that unlocks this building: Intermediate Training Bonuses: 0.1 - 100%+ Training Percentage -5 Training Cost -5 Training Time Level 3: Name: Training Academy Cost: 60 Gold Construction Time: 60 Days Maintenance Cost: 0.6 Gold per Month The name of the technology that unlocks this building: Advanced Training Bonuses: 0.1 - 100%+ Training Percentage - 12 Training cost - 10 Training Time -------------------------------------------------------------------------------------------------------- For this building to work you need to bring your divisions to the place where it was built in, then, the 'Train troops' button will appear, which would let you select the amount of Gold for the quality of the training And the amount of Days that your troops would be trained for. The more Gold and Days you put in, your troops will be more trained, giving them more advantages in combat, and lesser trained ones will have more disavantages in combat. For the player to know how much their troops are trained, there would be a percentage from 0% to 100%, indicating how much your troops are trained, and it would appear next to the 'Province Value and Defensive Position' Indicators. Quote Share this post Link to post Share on other sites More sharing options...
Król Damian I 0 Posted November 9, 2023 (edited) Building Group: Administration Name: Sejm Cost: 340zł Construction Time: 100 day Maintenance Cost: 50 The name of the technology that unlocks this building: nie rozumiem o co chodzi Bonuses: +5% money per month +/- 25% to relations with other countries Only one building can be built Edited November 9, 2023 by Król Damian I Quote Share this post Link to post Share on other sites More sharing options...
Age Of Turkish 0 Posted November 9, 2023 Building Group: Administration Name: Meeting Office Cost: 35 Gold Concstruction Time: 65 Days Maintenance Cost: 0.5 gold per month The name of the technology that unlocks this building: High Public Contact Bonuses: Local Nationalism: +20% Manpower Per Month: +20 Loyality to Government: +15% Quote Share this post Link to post Share on other sites More sharing options...
Stanley Kts 0 Posted November 9, 2023 It would be interesting if the heads of state were changed from time to time during the match as this could make for more interesting gameplay. And also the ability to apply economic embargoes on other countries, subjecting vassal countries to also apply embargoes and being able to receive these embargoes. Quote Share this post Link to post Share on other sites More sharing options...
Creusi4ek 0 Posted November 9, 2023 Создание линий обороны, которые можно самим рисовать по провинциям ( военный) Quote Share this post Link to post Share on other sites More sharing options...
ISAQUEdev 0 Posted November 10, 2023 Lv.1 Building Group: Military Name: Trench Cost: 50 to 200 Construction Time: 1 Maintenance Cost: 0 The name of the technology that unlocks this building: [add if you want] Bonuses: Acts like a Fort 10%+ defense - Lv.2 Name: Tiny Barrier Cost: 200 to 300 Construction Time: 3 Maintenance Cost: 0.25 The name of the technology that unlocks this building: [add if you want too] Bonuses: 15%+ Defense -5%+ Armyupkeep Quote Share this post Link to post Share on other sites More sharing options...
ISAQUEdev 0 Posted November 10, 2023 1 minute ago, ISAQUEdev said: Lv.1 Building Group: Military Name: Trench Cost: 50 to 200 Construction Time: 1 Maintenance Cost: 0 The name of the technology that unlocks this building: [add if you want] Bonuses: Acts like a Fort 10%+ defense - Lv.2 Name: Tiny Barrier Cost: 200 to 300 Construction Time: 3 Maintenance Cost: 0.25 The name of the technology that unlocks this building: [add if you want too] Bonuses: 15%+ Defense -5%+ Armyupkeep Also Add more Lv if you want, or maybe change the names a lit. ok? Quote Share this post Link to post Share on other sites More sharing options...
T_34Dark 2 Posted November 10, 2023 (edited) On 11/4/2023 at 11:13 AM, Łukasz Jakowski said: Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Administration Name: Tax Office Cost: 60 Gold Construction Time: 90 Days Maintenance Cost: 0.2 gold per month The name of the technology that unlocks this building (Optional) And write here what bonuses this building provides. Example: Bonuses: Local Tax Efficiency: +10% Manpower per month: +25 The same goes for building upgrades. The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game Template for the post: Building Group: Name: Cost: Construction Time: Maintenance Cost: The name of the technology that unlocks this building: military and economy :Water channel cost:4500 Plus 10% defense plus a 10% mobility cost plus a 3% increase in production large water channel cost:7500 Plus 20% defense Plus 15% mobility cost plus 8% increment in the production economy and military: : bridges cost:2500 minus 5% mobility cost plus 2% in production Broad Bridge large: cost:4500 plus a 6% increase in production Minus 10% transportation costs I sincerely hope that you read this petition Mr. Lukas Jacowski I had to correct it since I didn't read the regulations correctly. Edited December 13, 2023 by T_34Dark Quote Share this post Link to post Share on other sites More sharing options...
RyuKura 0 Posted November 10, 2023 On 11/4/2023 at 2:13 PM, Łukasz Jakowski said: Will the game have a system of dynasties and religions? Quote Share this post Link to post Share on other sites More sharing options...
china peple 88 Posted November 10, 2023 May I ask if it is free? When will it be released and how often do you publish it Quote Share this post Link to post Share on other sites More sharing options...
Schwortz 0 Posted November 10, 2023 On 11/4/2023 at 2:13 PM, Łukasz Jakowski said: Ideas for new buildings ACIII ECONOMICAL Construction: Community Farms Cost: 60 Gold Construction Time: 90 Days Maintenance Cost: 0.2 Gold per month Bonuses: Increase in Food Production: +5% Reduction in Farm Maintenance Costs: -10% Upgrade: Construction: Local Market Cost: 80 Gold Construction Time: 120 Days Maintenance Cost: 0.3 Gold per month Bonuses: Festivals increase happiness by ??? Points Increase in Wealth Generation: +10% Upgrade: Construction: Artisan Guild Cost: 120 Gold Construction Time: 150 Days Maintenance Cost: 0.4 Gold per month Bonuses: Increase in Wealth Generation: +16% Reduction in Workshop Maintenance Costs: -15% Upgrade: Construction: National Trade House Cost: 180 Gold Construction Time: 210 Days Maintenance Cost: 0.5 Gold per month Bonuses: Labor Bonus: +10% Increase in Generated Wealth: +24% Upgrade: Construction: Imperium Mercatorum (Merchant Empire) Cost: 350 Gold Construction Time: 300 Days Maintenance Cost: 0.6 Gold per month Bonuses: Labor Bonus: +16% "Grand Wealth": +30% in Wealth Generation Prosperous Ventures: General Maintenance Cost Reduction: -15% Auxiliary Constructions (linked to Imperium Mercatorum): Construction: Navigation School Cost: 100 Gold Construction Time: 120 Days Maintenance Cost: 0.3 Gold per month Bonuses: Allows the construction of Ships (depending on technology) and also undertaking exploratory or colonizing voyages (again, depending on technology) Reduction in Ship Maintenance Costs: -10% Construction: Financial Theater Cost: 80 Gold Construction Time: 90 Days Maintenance Cost: 0.2 Gold per month Bonuses: National Prestige: +10% Increase in Tax Efficiency: +5% "Construction: Military Training Grounds Cost: 70 Gold Construction Time: 90 Days Maintenance Cost: 0.2 Gold per month Bonuses: Increase in Recruitment Speed: +5% Recruit Training Bonus: +5% Upgrade: Construction: Army Academy Cost: 100 Gold Construction Time: 120 Days Maintenance Cost: 0.3 Gold per month Bonuses: Sharpshooter Precision: +10% Reduction in Archer Maintenance: -10% Recruit Training Bonus: +15% Upgrade: Construction: Military Forge Cost: 150 Gold Construction Time: 180 Days Maintenance Cost: 0.4 Gold per month Bonuses: Military Equipment Production: +15% Increase in Quality of Armored Units: +15% Upgrade: Construction: Strategic Arsenal Cost: 250 Gold Construction Time: 240 Days Maintenance Cost: 0.5 Gold per month Bonuses: Distance Unit Recruitment Bonus: +10% Increase in Movement Speed of Recruited Armies from this Region: +10% Upgrade: Construction: Bellum Bastion (War Bastion) Cost: 400 Gold Construction Time: 300 Days Maintenance Cost: 0.6 Gold per month Bonuses: Warrior's Virtue: +25% Army Morale Strong Wall: Reduction in Damage Received from Enemy Attacks: -15% Auxiliary Constructions (linked to Bellum Bastion): Construction: Military Engineering Workshop Cost: 90 Gold Construction Time: 120 Days Maintenance Cost: 0.3 Gold per month Bonuses: Efficiency in Military Equipment Maintenance: +15% Reduction in Maintenance Costs of Siege Engines: -10% Construction: Monument to Heroes Cost: 60 Gold Construction Time: 60 Days Maintenance Cost: 0.1 Gold per month Bonuses: Increase in Troop Morale: +10% National Prestige: +15% Construction: Wooden Fortress (depends on technology) Cost: 350 Gold Construction Time without Army in the province: 60 days Construction Time with Army in the province: 7 - 55 Days Maintenance Cost: 0.2 Gold per month Bonuses: Reduction in damage received by infantry and cavalry troops: -20% Auxiliary Constructions (linked to Wooden Fortress): Construction: Wooden Observation Towers (depending on technology): Cost: 30 Gold Construction Time (requires an army to build): 2 days Maintenance: 0.1 Gold per month Bonuses: allows spotting armies in bordering provinces -5% casualties in case of an attack Construction: Logistic Center Cost: 150 Gold Construction Time (requires an army): 15 days Maintenance Cost: 0.2 Gold per month. Bonuses: -20% Military Maintenance Allows recruiting soldiers from a province that has been occupied but not annexed (very long campaigns)" ADMINISTRATION Construction: Merchant Trading Post Cost: 50 Gold Construction Time: 90 Days Maintenance Cost: 0.1 Gold per month Bonuses: Local Labor: +10% Additional Wealth Generation: +10% Upgrade: Construction: Exchange House Cost: 90 Gold Construction Time: 120 Days Maintenance Cost: 0.2 Gold per month Bonuses: Labor +20% Reduction in Commercial Transaction Costs on that trade route: -10% Upgrade: Construction: Royal Bank Cost: 150 Gold Construction Time: 180 Days Maintenance Cost: 0.3 Gold per month Bonuses: Increase in Generated Wealth: +20% Tax Efficiency: +5% Upgrade: Construction: Imperial Treasury Cost: 250 Gold Construction Time: 240 Days Maintenance Cost: 0.4 Gold per month Unlocking Technology: Imperial Economy Bonuses: Reduction in Construction Costs: -20% Tax Efficiency: +15% Upgrade: Construction: Grand Curia Cost: 400 Gold Construction Time: 300 Days Maintenance Cost: 0.5 Gold per month Bonuses: "Eternal Riches": +30% in Wealth Generation Peace and Prosperity: General Maintenance Cost Reduction: -15% Auxiliary Constructions (linked to Grand Curia): Construction: School of Economics Cost: 80 Gold Construction Time: 90 Days Maintenance Cost: 0.2 Gold per month Bonuses: Increase in Tax Efficiency: +5% Economic Research Bonus: +10% Construction: Ornamental Gardens Cost: 60 Gold Construction Time: 60 Days Maintenance Cost: 0.1 Gold per month Bonuses: National Prestige: +10% Reduction in Building Construction Costs: -5%" Quote Share this post Link to post Share on other sites More sharing options...
X-Rait 0 Posted November 10, 2023 (edited) i think Age Of Civilization 3 must have flag maker, ideologues : comunizm, fashism, terroristic, organization, democracy parlamental republic, president, republic, anarhism, city state, socialism, nationalism, liberalism, constutional monarchy, monarchy . The game must have too option to asimulation to all provinses per click , scenarions: 200 year bc 100 year bc 1 year ac 681 year ac world war 1 , after ww1 , ww2 after ww2 today and arternative scenarions, vassials: edit regions annex,easy transer troops in water, i thing stability provinces must disavalable Edited November 10, 2023 by X-Rait Quote Share this post Link to post Share on other sites More sharing options...
Jota Pe 0 Posted November 10, 2023 Level 1 Building Group: Administration Name: Path Cost: 150 Construction Time: 15 days Maintenance Cost: 5/m The name of the technology that unlocks this building: Ancient Infrastructure Bonuses: Movement speed +10% Trade income +5% Level 2 Building Group: Administration Name: Road Cost: 250 Construction Time: 1 months Maintenance Cost: 10/m The name of the technology that unlocks this building: Rudimentary Infrastructure Bonuses: Movement speed +20% Trade income +10% Some users already wrote some updates. Quote Share this post Link to post Share on other sites More sharing options...
Yusuf_1638 0 Posted November 10, 2023 Yapı grubu : ekonomi İsim: merkez bankası. Seçenek: ülke ekonomi politikası ve döviz sistemi Süre: 3gün Quote Share this post Link to post Share on other sites More sharing options...
ItalianHistoricGuy 1 Posted November 10, 2023 Building Group: Unique capital buildings Name: State Temple Cost: 100 gold Construction Time: 2 turns Maintenance Cost: 0.5 gold per month The name of the technology that unlocks this building: Increased Spirituality Bonuses: Select a religion between Pagan cult or a (realistic or custom) Religion; increase manpower by 5% every turn. Note: THIS BUILDING HAS TO WORK FROM 10 BC!!! Quote Share this post Link to post Share on other sites More sharing options...
Murat kocaman 0 Posted November 10, 2023 Murat Quote Share this post Link to post Share on other sites More sharing options...
Murat kocaman 0 Posted November 10, 2023 1 dakika önce Murat büyük şunları söyledi: Bence oyuna her türlü askeri sistemi gelmeli Quote Share this post Link to post Share on other sites More sharing options...