Edg3L0rd9 9 Posted December 24, 2023 Building Group: Military Name: Nuclear Reactor lvl 1 Cost: 10,000 gold Construction Time: 6 months Maintenance Cost: 60.0 gold per month The name of the technology that unlocks this building: Fission Discovered, cant unlock Tech before 1938 Bonuses: Allows the construction of the Little Boy and Fat Man atomic bombs Little Boy (cost 300 gold) : destroys targeted provinces upgrades by 15% and makes province unusable for 4 months, kills 10% of units in the province targeted (doesn't kill any if fallout shelter is in city), reduces population of province by 5%, reduces world wide nations relations by 3%, relations of nations that border the targeted nation reduced by 5% Fat Man (cost 400 gold) : destroys targeted provinces upgrades by 30% and makes province unusable for 6 months, kills 15% units in the province targeted (doesn't kill any if fallout shelter is in city), reduces population of province by 10%, reduces world wide nations relations by 4%, relations of nations that border the targeted nation reduced by 6% Name: Nuclear Reactor lvl 2 Cost: 15,000 gold to upgrade Construction Time: 4 months Maintenance Cost: 120.0 gold per month Bonuses: Allows the construction of the Hydrogen Bomb and Castle Bravo bombs Hydrogen Bomb (cost 600 gold) : destroys targeted provinces upgrades by 50% and makes province unusable for 10 months and provinces surrounding the targeted province by 6 months, kills 50% units in the province hit (only 25% if Fallout shelter in city), reduces population of province by 15% and 10% for surrounding provinces, reduces world wide nations relations by 10%, nations that border the target nations reduced by 20% Castle Bravo (cost 700 gold) : destroys targeted provinces upgrades by 60% and makes province unusable for 15 months and provinces surrounding the targeted province by 12 months, kills 70% units in the province hit (only 50% if Fallout shelter in city), reduces population of province by 30% and 20% for surrounding provinces, reduces world wide nations relations by 25%, relations of nations that border the targeted nation reduced by 35% Name: Nuclear Reactor lvl 3 Cost: 20,000 gold to upgrade Construction Time: 5 months Maintenance Cost: 180.0 gold per month Bonuses: Allows the construction of the Thermo-Nuclear Bomb and Tsar Bomba Thermo-Nuclear Bomb (cost 900 gold ) : destroys targeted provinces upgrades by 80% and makes province unusable for 20 months and provinces around the targeted province by 15 months, kills 90%% units in the province hit (only 70% if Fallout shelter in city), reduces population of targeted province by 50% and 30% for surrounding provinces up to 2 provinces from the one targeted, reduces world wide nations relations by 40%; relations of nations that border the targeted nation reduced by 60% Tsar Bomba (cost 1000 gold) : destroys targeted provinces upgrades by 100% and makes province unusable for 40 months and provinces around the targeted province by 35 months, kills 100%% units in the province hit (only 90% if Fallout shelter in city), reduces population of targeted province by 80% and 50% for surrounding provinces up to 2 provinces from the one targeted, reduces world wide nations relations by 70%; relations of nations that border the targeted nation reduced by 90% Victor Orsic 1 Quote Share this post Link to post Share on other sites More sharing options...
Edg3L0rd9 9 Posted December 24, 2023 Building Group: Unique Capital Building Name: Pyramids of Giza Cost: 1200 Construction Time: 10 years ( 5 years if Nations allows the use of slavery) Maintenance Cost: 0.0 gold The name of the technology that unlocks this building: Geometry Conditions : Must own at least 10 desert provinces in Nation, have Caste system as societal structure, and have Egyptian Mythology as religion Bonuses: +2 movement speed in Desert provinces, +20% to religion spread to provinces owned; +10% for provinces not owned, negates defense and attack penalty in desert and arid provinces Quote Share this post Link to post Share on other sites More sharing options...
Edg3L0rd9 9 Posted December 24, 2023 (edited) Building Group: Administration Name: Church Cost: 200 Construction Time: 1 month Maintenance Cost: 10.0 gold The name of the technology that unlocks this building: Religious Center Bonuses: Increases the Spread of Religion by 30% in a 2 provinces range with the province that owns the building (condition) if the the national religion is Christianity, Orthodox, Catholicism, or Judaism Increases stability by 10% in a 2 provinces range with the province that owns the building (condition) only nations with national religion as Christianity, Orthodox, Catholicism, or Judaism can get this effect Penalties: Decreases spread of religion by 30% in a 2 provinces range with the province that owns the building if national religion isn't Christianity, Orthodox, Catholicism, or Judaism Decreases stability by 20% in a 2 provinces range with the province that owns the building in nations that follow Fascism, Communism, Syndicalism, and Dictatorships doctrines If Religious Freedom is adopted by the nation these effects are negated Edited December 27, 2023 by Edg3L0rd9 Quote Share this post Link to post Share on other sites More sharing options...
Inturion 0 Posted December 25, 2023 Building Group: unique Name: Great statue Cost: 100 gold Construction Time: 2-3 turns Maintenance Cost: 0 The name of the technology that unlocks this building: Sculpting Bonuses: +15 stability + 1 stability +10% recruitable population ( from being inspired by the local figure) Quote Share this post Link to post Share on other sites More sharing options...
The Third Reich 5 Posted December 27, 2023 On 11/5/2023 at 12:13 AM, Łukasz Jakowski said: Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Administration Name: Tax Office Cost: 60 Gold Construction Time: 90 Days Maintenance Cost: 0.2 gold per month The name of the technology that unlocks this building (Optional) And write here what bonuses this building provides. Example: Bonuses: Local Tax Efficiency: +10% Manpower per month: +25 The same goes for building upgrades. The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game Template for the post: Building Group: Name: Cost: Construction Time: Maintenance Cost: The name of the technology that unlocks this building: Bonuses: Building Group: Military Name: Military Research Lab Cost: 95 gold (or more balanced? it's up to the developer.) Construction Time: 45 days (it's up to the developer.) Maintenance Cost: 1.0 gold per month The name of the technology that unlocks this building: maybe something like research lab. Bonuses: Unlocks advanced military units with futuristic abilities or Expands research into experimental warfare, introducing cutting-edge military technologies. Quote Share this post Link to post Share on other sites More sharing options...
The Third Reich 5 Posted December 27, 2023 Building Group: Economy Name: Ore Refinery Bonuses: Boosts resource production in the province. (might also attracts miners and laborers.) Quote Share this post Link to post Share on other sites More sharing options...
The Third Reich 5 Posted December 27, 2023 Settlement Establishment: Players can designate a province without an existing city as a potential settlement site. The initial construction, turning it into a village, could take a certain number of turns or game time. The settlement starts with basic structures, limited population, and minimal economic output. City Upgrades: Upgrade 1: Town Description: Develops the village into a town, introducing basic infrastructure and services. Bonuses: Modest increase in population, basic economic output. Upgrade 2: City Description: Elevates the town to a city, introducing advanced infrastructure and attracting more settlers. Bonuses: Substantial increase in population, diverse economic opportunities. Metropolis Upgrade (Unique Capital Building): Upgrade 3: Metropolis Description: Transforms the city into a metropolis, becoming the bustling heart of the civilization. Bonuses: Significantly boosts population, unlocks unique economic, cultural, and military bonuses for the entire civilization. Specialized City Types: Players can choose the specialization of the new city during the upgrade process, such as economic hub, cultural center, military stronghold, etc. Each specialization provides unique bonuses, influencing the city's role within the civilization. Challenges and Benefits: Establishing a new city may come with challenges such as resource scarcity, increased unrest, or diplomatic repercussions. Successfully managing and upgrading the city brings substantial benefits to the province and the entire civilization. Strategic Considerations: Players must strategically choose the locations for new cities, considering factors like proximity to resources, trade routes, and defensive advantages. The decision to specialize a city based on the available upgrades allows for diverse and strategic empire-building. This feature adds a dynamic element to the game, allowing players to shape the map and tailor their civilizations to specific needs and strategies. It encourages exploration and expansion, making each game unique as players decide where to establish their new cities and how to develop them over time. Quote Share this post Link to post Share on other sites More sharing options...
Cyzo455 1 Posted December 27, 2023 On 11/5/2023 at 1:13 AM, Łukasz Jakowski said: Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Administration Name: Tax Office Cost: 60 Gold Construction Time: 90 Days Maintenance Cost: 0.2 gold per month The name of the technology that unlocks this building (Optional) And write here what bonuses this building provides. Example: Bonuses: Local Tax Efficiency: +10% Manpower per month: +25 The same goes for building upgrades. The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game Template for the post: Building Group: Name: Cost: Construction Time: Maintenance Cost: The name of the technology that unlocks this building: Bonuses: hey uhm what about some generals appointed in a group of army/military or divisions? It would be great if you add those things it will make the army/military stronger thankyouuu The Third Reich 1 Quote Share this post Link to post Share on other sites More sharing options...
polish patriot 0 Posted December 27, 2023 Polscy generałowie: Hallera – silniejszy Piłsudzki - silniejszy, ofensywny bonus dla dużych krajów Quote Share this post Link to post Share on other sites More sharing options...
Edg3L0rd9 9 Posted December 27, 2023 @Cyzo455 dont worry Army generals have already been confirmed Cyzo455 and Outlawexperience 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Edg3L0rd9 9 Posted December 27, 2023 Building Group: Economy Name: Market -> Bank -> Stock Exchange Cost: 30 -> 60 -> 90 Construction Time: 3mth -> 6mth -> 9mth Maintenance Cost: 0.3g -> 0.8g -> 1.5g The name of the technology that unlocks this building: Basic Economy (Market), Banking (Bank), Stock Market (Stock Exchange) Bonuses: Market: +5 gold Increases income output of the province by 3% Bank: +15 gold Increases stability by 3% Increases income output of the province by 10% Stock Exchange: +30 gold Increases stability by 7% Increases income output of the province by 22% Quote Share this post Link to post Share on other sites More sharing options...
Edg3L0rd9 9 Posted December 27, 2023 Building Group: Unique Capital Building Name: White House Cost: 3500 Construction Time: 8 years Maintenance Cost: 0.0 gold The name of the technology that unlocks this building: Democracy Bonuses: Lowers cost of colonization by 25% Increases attack of Minutemen (Replaces Line Infantry for Thirteen Colonies and United States) by +5 points otherwise only increases attack of other infantry units by +3 points Increases stability by 35% if nation ideology is Democracy or Republic Increases defense by +2 points to all units when at war Outlawexperience and The Third Reich 2 Quote Share this post Link to post Share on other sites More sharing options...
MatijoS 5 Posted December 29, 2023 Building Group: Economy Name: Nuclear Power Plant Cost: 30000 Construction Time: 300 days Maintenance Cost: 100 per day The name of the technology that unlocks this building: Atomic Technology Bonuses: reduced cost of maintaining all factories Can be made only after: 1980 Quote Share this post Link to post Share on other sites More sharing options...
German Ball the great 4 Posted December 30, 2023 How about you can make a village town and city Building group: people and infrastructure Name: Village - Town - City Cost: 5,500 g - 15,000 g - 45,000 g Construction Time: 2mths - 8mths - 2yrs Maintenance Cost: 130 mth - 750 mth - 2,350 mth Pros: +10% pop increase - +20% pop increase - +35% pop increase +5% military movement - +15% military movement - +40% military movement +5% defence - +15% defence - +25% defence +8% more happiness per mth Cons: +10% military cost - +20% military cost - +45% military cost when defending province +10% chance to rebel faster when angry A 5% chance for buildings to collapse every 10 days which will have you to pay money to fix The Third Reich 1 Quote Share this post Link to post Share on other sites More sharing options...
Prayedtundra 0 Posted December 31, 2023 Will there be religions in Age of History III? Quote Share this post Link to post Share on other sites More sharing options...
Tkeshela 0 Posted January 5, 2024 Administation 1. Bureaucratic Center Building Group: Administration Name: Bureaucratic Center Cost: 80 Gold Construction Time: 120 Days Maintenance Cost: 0.2 gold per month Unlocking Technology: Civil Administration Bonuses: Local Bureaucracy Efficiency: +15% Administrative Capacity: +10% Diplomatic Relations Bonus: +5% 2. Cultural Exchange Center Building Group: Administration Name: Cultural Exchange Center Cost: 100 Gold Construction Time: 150 Days Maintenance Cost: 0.3 gold per month Unlocking Technology: Cultural Integration Bonuses: Cultural Influence Spread: +20% Local Happiness: +10% Bonus to Technology Sharing: +5% 3. Intelligence Agency Building Group: Administration Name: Intelligence Agency Cost: 150 Gold Construction Time: 180 Days Maintenance Cost: 0.4 gold per month Unlocking Technology: Espionage Techniques Bonuses: Spy Recruitment Rate: +25% Chance of Discovering Enemy Plans: +15% Bonus to Counter-Espionage: +10% 4. Trade Hub Building Group: Administration Name: Trade Hub Cost: 120 Gold Construction Time: 160 Days Maintenance Cost: 0.3 gold per month Unlocking Technology: Mercantile Practices Bonuses: Local Trade Income: +20% Diplomatic Relations Bonus: +5% Trade Route Capacity: +1 5. Innovation Center Building Group: Administration Name: Innovation Center Cost: 200 Gold Construction Time: 200 Days Maintenance Cost: 0.5 gold per month Unlocking Technology: Scientific Advancements Bonuses: Technology Research Speed: +15% Local Science Output: +25% Bonus to Great Scientist Points: +10% Quote Share this post Link to post Share on other sites More sharing options...
Tkeshela 0 Posted January 5, 2024 Military 1. Armory Building Group: Military Name: Armory Cost: 100 Gold Construction Time: 120 Days Maintenance Cost: 0.2 gold per month Unlocking Technology: Military Logistics Bonuses: Local Recruitment Speed: +20% Weapons Production Efficiency: +10% Army Maintenance Cost: -5% 2. Siege Workshop Building Group: Military Name: Siege Workshop Cost: 150 Gold Construction Time: 150 Days Maintenance Cost: 0.3 gold per month Unlocking Technology: Siege Engineering Bonuses: Siege Unit Production Speed: +15% Bonus to Siege Unit Attack: +10% Local Defense Fortifications: +5% 3. Naval Shipyard Building Group: Military Name: Naval Shipyard Cost: 180 Gold Construction Time: 180 Days Maintenance Cost: 0.4 gold per month Unlocking Technology: Naval Warfare Bonuses: Naval Unit Production Speed: +20% Bonus to Naval Unit Attack and Defense: +10% Local Naval Trade Power: +5% 4. Air Base Building Group: Military Name: Air Base Cost: 200 Gold Construction Time: 200 Days Maintenance Cost: 0.5 gold per month Unlocking Technology: Aeronautics Bonuses: Air Unit Production Speed: +15% Bonus to Air Unit Attack and Defense: +10% Air Superiority: +5% 5. Military Research Institute Building Group: Military Name: Military Research Institute Cost: 250 Gold Construction Time: 240 Days Maintenance Cost: 0.6 gold per month Unlocking Technology: Advanced Military Tactics Bonuses: Bonus to Military Technology Research Speed: +20% Military Doctrine Effectiveness: +10% Recruitment Quality: +5% Quote Share this post Link to post Share on other sites More sharing options...
Tkeshela 0 Posted January 5, 2024 Economy 1. Trade Guild Building Group: Economy Name: Trade Guild Cost: 120 Gold Construction Time: 150 Days Maintenance Cost: 0.3 gold per month Unlocking Technology: Mercantile Practices Bonuses: Local Trade Income: +25% Trade Route Capacity: +1 Diplomatic Relations Bonus: +5% 2. Industrial Complex Building Group: Economy Name: Industrial Complex Cost: 180 Gold Construction Time: 180 Days Maintenance Cost: 0.4 gold per month Unlocking Technology: Industrialization Bonuses: Local Industrial Output: +20% Bonus to Industrial Technology Research Speed: +10% Pollution Reduction: -5% 3. Agricultural Center Building Group: Economy Name: Agricultural Center Cost: 150 Gold Construction Time: 160 Days Maintenance Cost: 0.3 gold per month Unlocking Technology: Agricultural Innovations Bonuses: Local Food Production: +30% Population Growth Rate: +5% Land Fertility Preservation: +10% 4. Resource Extraction Site Building Group: Economy Name: Resource Extraction Site Cost: 200 Gold Construction Time: 200 Days Maintenance Cost: 0.5 gold per month Unlocking Technology: Resource Management Bonuses: Local Resource Extraction Efficiency: +25% Resource Trade Income: +15% Environmental Sustainability: +5% 5. Banking Headquarters Building Group: Economy Name: Banking Headquarters Cost: 250 Gold Construction Time: 240 Days Maintenance Cost: 0.6 gold per month Unlocking Technology: Financial Instruments Bonuses: Local Gold Income: +20% Interest Rate on Loans: -5% Economic Stability: +10% Quote Share this post Link to post Share on other sites More sharing options...
Tkeshela 0 Posted January 5, 2024 Unique Capital Buildings 1. Imperial Palace Building Group: Unique Capital Buildings Name: Imperial Palace Cost: 500 Gold Construction Time: 300 Days Maintenance Cost: 1 gold per month Unlocking Technology: Imperial Governance Bonuses: Capital Province Happiness: +15% Capital Province Tax Income: +25% All Provinces Diplomatic Reputation Bonus: +10% 2. Grand Library Building Group: Unique Capital Buildings Name: Grand Library Cost: 400 Gold Construction Time: 250 Days Maintenance Cost: 0.8 gold per month Unlocking Technology: Cultural Renaissance Bonuses: Capital Province Technology Output: +30% Capital Province Research Speed: +20% Civilization-wide Science Output Bonus: +10% 3. Supreme Arsenal Building Group: Unique Capital Buildings Name: Supreme Arsenal Cost: 450 Gold Construction Time: 280 Days Maintenance Cost: 0.9 gold per month Unlocking Technology: Military Industrial Complex Bonuses: Capital Province Army Recruitment Speed: +20% Capital Province Bonus to Military Unit Attack and Defense: +15% Civilization-wide Military Production Efficiency: +10% 4. Global Marketplace Building Group: Unique Capital Buildings Name: Global Marketplace Cost: 550 Gold Construction Time: 320 Days Maintenance Cost: 1.2 gold per month Unlocking Technology: Advanced Trade Networks Bonuses: Capital Province Trade Income: +30% Capital Province Trade Route Capacity: +2 Civilization-wide Diplomatic Relations Bonus: +15% 5. Technological Hub Building Group: Unique Capital Buildings Name: Technological Hub Cost: 600 Gold Construction Time: 350 Days Maintenance Cost: 1.5 gold per month Unlocking Technology: Technological Advancements Bonuses: Capital Province Technology Research Speed: +25% Capital Province Great Scientist Points: +20% Civilization-wide Innovation Bonus: +10% Quote Share this post Link to post Share on other sites More sharing options...
Konistar 0 Posted January 6, 2024 The Ideas are very good, but PLEASE PLEASE PLEASE add that you ca build structures (not customized, but like libraries, farms etc.) in multiple provinces, so its like you choose the provinces to annex at an ultimatum, but just for building constructions. Quote Share this post Link to post Share on other sites More sharing options...
Raphael Didacus 1 Posted January 7, 2024 Quote Building Group: Military Name: L1-Supersonic Missile, L2-Hipersonic Missile (between Mach 1.1 and Mach 10) L3-Subligth Missile(between Mach 10 and the physical rules limits) Cost: L1-1500, L2-2500, L3-5000 Construction Time: 100 Days Maintenance Cost: 5 gold per month The name of the technology that unlocks this building (Artillery) Bonuses: Attack the enemy, V.g: I'm playing with Brazil and I want to attack Paris, but without troops, I use this building. Local Tax Efficiency: +0% Manpower per month: +100 Quote Share this post Link to post Share on other sites More sharing options...
Khaled Abraheem 0 Posted January 7, 2024 On 12/24/2023 at 6:25 PM, Edg3L0rd9 said: Building Group: Administration Name: Church Cost: 200 Construction Time: 1 month Maintenance Cost: 10.0 gold The name of the technology that unlocks this building: Religious Center Bonuses: Increases the Spread of Religion by 30% in a 2 provinces range with the province that owns the building (condition) if the the national religion is Christianity, Orthodox, Catholicism, or Judaism Increases stability by 10% in a 2 provinces range with the province that owns the building (condition) only nations with national religion as Christianity, Orthodox, Catholicism, or Judaism can get this effect Penalties: Decreases spread of religion by 30% in a 2 provinces range with the province that owns the building if national religion isn't Christianity, Orthodox, Catholicism, or Judaism Decreases stability by 20% in a 2 provinces range with the province that owns the building in nations that follow Fascism, Communism, Syndicalism, and Dictatorships doctrines If Religious Freedom is adopted by the nation these effects are negated Hmm is there mosque because age of history 3 will include muslim kingdomes and empires such as persian,ottoman,mughal empire ! So i was wondering if you could add mosqueos to the game it will attract more arab gamers and all my lobes to aoh3 programmer🤍 Quote Share this post Link to post Share on other sites More sharing options...
Germanballthegreat 5 Posted January 7, 2024 You should also make concentration camps for genocide, because the more death = better. Quote Share this post Link to post Share on other sites More sharing options...
neverger84 86 Posted January 8, 2024 (edited) Building Group: Administration (Unlocks after unlocking research centers or universities) Name: Analytical Laboratory - Analytical Center - Analytical Institute Cost: 500 Gold (Upgrade cost: 1000 G and 1500 G) Construction Time: 220 Days Maintenance Cost: 2.0 Golds Per Month (+1.0 after upgrading) The name of the technology that unlocks this building: (Forecasting development) Bonuses: 1lvl: Extra button in province menu with icon of graphics - opens a window with a graphics of past development(or with choosing of another rates of province) rate of province in a solid lines. 1lvl creates a forecasting in a dashed lines for 1 year of future in actual tempe of changing rate 2lvl: Forecasting for neighboring provinces(if center placed in castle with dependend provinces) like if 1lvl labs placed in them. + Expanding forecating for province with analythical centre for 5 years of future. Neighboring provinces - 1 year of future forecating limit. (New button in province with centre with forecasting for neighboring provinces of player's nation) 3lvl: Forecasting for national(not for foreign) regions with forecasting limit 5 years. (New button in province with centre with forecasting for region of player's nation). + Button(diplomacy menu) with allowing forecast(2 years of future limit) of player's nation or foreign nations Edited January 8, 2024 by neverger84 Quote Share this post Link to post Share on other sites More sharing options...
Etten_boy 0 Posted January 8, 2024 Hello Lucas Can you add assasins like that you can kill the enemy nation leader or a import person from the enemy nation so the nation goas weak and loses control and maybe even fals or spilts Quote Share this post Link to post Share on other sites More sharing options...