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Here in this topic you can write your ideas for a peace treaty. It might work like that: The war leader must have 100% war points and can make any demands. There will be a limit to how many provinces can be annexed in a peace treaty. It will depend on the size of the civilization compared to the civilization it is fighting against If a civilization's war exhaustion is high, the ticking war score will increase faster. The ticking war score will only increase for the currently winning side of the war.
Last reply by khang, -
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- 1 reply
- 125 views
self-explainatory. instead of making aoh3 mods seemingly post in off-topic, we could have our own forum dedicated to mods.
Last reply by ConRadical, -
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- 148 views
@Łukasz Jakowski Thanks for caring about the game after release. This ideas could be also released in nearest update with better provinces transfer and multiplayer(?). I know that all these features couldn't be added but who knows... Suport rebels Forgotten feature from AoH2. Would be glad to see it again in AoH3 and I'm sure that many peoples would agree with my opinion. I also think it could be made somehow with spies(spies could become more useful) Create own HRE type alliance(defensive alliance) during the game + option to join existing HRE alliance(defensive alliance). Why I couldn't join NATO for example? I think HRE alliances should be corrected…
Last reply by Casual, -
- 2 replies
- 362 views
It feels weird seeing all the Chinese warlords in the Fall of the Han Dynasty scenario having ancient Greek hoplites in their starting armies. (and don't think about the Battle of Zhizhi, there's no way Lukasz is referencing that) I think modders would be overjoyed if we could add unique army units specifically for different civs or scenarios. Perhaps this could be done in a manner similar to adding custom mission trees for said scenarios. Now with civ-specific army units would come the issue of linking them to the tech tree, which itself is not civ-specific. We (the players who support this feature) would have to brainstorm a solution before Lukasz can add it. There…
Last reply by Ilovethisgame2, -
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Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer
Last reply by marcelt, -
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- 95 views
I have an idea for a constant that can be modified in diplomacy. Here is my suggestion: LIMIT_OF_ALLIANCES_WITH_GREAT_POWERS_IF_YOU_ARE_GREAT_POWER=1 This constant makes the limit of alliances with great powers 1 if we are a great power. Since we can modify the number of alliances that nations can have, I think it could be added. It could also be an outcome so that during the game, through events, the number of alliances with great powers can be modified. And, if you are a great power but you go down in rank, you can ally with another great power, but if you go up again, your last alliance with a great power will be erased. @Łukasz Jakowski
Last reply by Evis7, -
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- 478 views
Hi, Lukasz. Please read this email and I will thank you very much. @Łukasz Jakowski First of all: I am a player from China and I love your games very much. There is no doubt that AOH2 and AOH3 is a fascinating game. But it has many bugs in Chinese language input method. I have a request that I want you to fix these program errors in AOH3. So I wrote this email. and players come from China will thank you very much. Bugs in Chinese language input method: (I will replace "Chinese Language" with "CN" , and replace ''English Language" with "ENG" in the following text) As we all know, Chinese Language i…
Last reply by eNeXPii, -
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This was originally supposed to be in the game, but I suppose that the developer forgot about this. Anyways, I'd like to present an idea for this game: Which that, depending on the group of the nation, like Chinese or Turks, have their own special-buildings and units. That'd be it, I guess?
Last reply by Popooy, -
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The official version of the local editor will be released within a month after the release of the calendar three to be compatible with the calendar three, and it will not be released before that (thousands of lines of code are being refactored to support more editing functions and bug fixes, at least it cannot be completed before the National Day, but after completion, it can be edited and even automatically generated with a provincial link, and exported to a form that can be used directly, so stay tuned.) @Brianman@BurgerMan@ExistenceDaVitaReduxDev@Historyk@TheAngryProgressive@JurMax@bun_dha4@BigCrow@davidcalebe
Last reply by Historyk, -
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o jogo precisa de um botão de investimento na economia, tô com 130 horas de jogo e é simplesmente exaustivo melhorar a economia e a insfraestritura exemplo: tenho 700 províncias e quero melhorar a infraestrutura do de todas tenho que clicar 2/3 vezes por província e deve, em atualizações futuras, ter uma configuração de orçamento fazer tudo manualmente é maçante, nem precisa ser muito complexo só de poder usar parte do ganho mensal para reinvestir automaticamente na economia já ajuda muito
Last reply by EDUribeiro, -
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hi guys can someone please make a mod for the world of ice and fire with different scenario
Last reply by Abdulraheem1999, -
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- 112 views
I've got a few suggestions for the Peace Treaties. 1: Demand Land for Allies Similar to of demanding lands or territories for yourself, this will allow the player to hand out territory for their allies without the "Sell Provinces" option. This could also, improve relations between allies. 2: Share Technology Say you somehow defeated a technologically advanced nation. Example, you were a North American tribe, and having won against the English, outnumbering their small detachment in the Americas, and maybe even forcing them to surrender. This button will allow you to share technology between the English or any aforementioned technologically advanc…
Last reply by Popooy, -
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I think it would be nice to add the event editor ( a better version if possible because it was a little buggy ) because those like me who loved making scenarios with events and were excited to be able to publish them on the steam workshop can’t and since we aren’t all good with coding or just can’t with what we have I think that would be a nice thing to add to the game to help create a real community
Last reply by hehddhgd, -
Czy mógłby Pan dodać opcję, dzięki której możemy ustalić maksymalną ilość armii? Pasowało by to do bardziej współczesnych scenariuszy . Chciałbym jeszcze zgłosić (chyba błąd) mianowicie chodzi mi o to, że gdy zaatakujemy jakieś państwo nawet gdy armia przeciwnika w nas wchodzi w polu bitwy jesteśmy ustawieni jako atakujący. Myślę, że AI w żadnym wypadku nie powinno atakować gracza bez generała i przewagi liczebnej.
Last reply by marszalek, -
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- 166 views
I know this could be difficult to code, but heres my idea: 1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels) 1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z) 2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders 2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do tha…
Last reply by daniiiiiii, -
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- 99 views
As above. Though it should somewhat be similar to of the Steam's Workshop.
Last reply by Popooy, -
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Here you will find the Catalan translation of AoH3 Progrés: 100% The translation is finished let's goo, now I just need to check spaces and well translated words. In a few days I will have it ready to send and publish. 🥳🥳
Last reply by Tresji, -
@Łukasz Jakowski
Last reply by hehddhgd, -
- 0 replies
- 97 views
I noticed that due to the fact that when adding a new technology ID, the entire technology tree is rewritten, which makes it impossible to run 2 mods with technologies I propose to make it so that the technology IDs do not rewrite the entire technology tree, but only the technology IDs
Last reply by Fire Quickly, -
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It could be very helpful if recently added vassals appeared first in the list by default. Sort vassals by recently added, by relations and by country rank (as default now?) It would also be cool to have buttons in the vassal tab to improve relations for each vassal.
Last reply by MikeyMoon, -
- 79 replies
- 12.9k views
What do you think about the new technology tree in the game? What needs to be changed, moved or added? Here is a complete overview of the technology tree:
Last reply by elnegroimperial, -
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- 138 views
Allow us to release completely custom civilisations as puppets into the game, created directly in the release a vassal interface. I can see that balancing could be an issue, but as long as it's a single player game, that shouldn't be a problem.
Last reply by Trashcycling, -
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When we have 50+ warscore, there is a chance that the AI will send us a peace offer before we reach 90+. This would not only make the AI more interesting and make treaties more interesting, but it makes it a bit more logical, because as a nation that is being attacked by another and is losing it is normal for them to decide to try to surrender before. Obviously we wouldn't have the same amount of warscore as with %90+ but it would be great if the AI did this.
Last reply by Evis7, -
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In AoH 2, if a province has more than two cores it's possible to set how the population is distributed between the cores. In AoH 3, well... you can't. Every time you start a new game the distribution is randomized. With two cores, sometimes the share is almost 50/50, other times almost 55/45 or 60/40. Basically the idea is: Be possible to set the population distribution between the cores in the scenario editor of AoH 3 like it's possible in the previous game. Example below from the core editor of AoH 2:
Last reply by Iceman, -
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- 116 views
heeeeeey lukasz. how d you think about idea to give steam keys to popular modmakers, who maked popular mods for aoh2?
Last reply by mycat,