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nothing crazy, just a few tweaks like being able to create a custom vassal change your country name and flag mid game like countries often do irl Return the symboles for the flag customization from aoc2, perhaps add the option to upload a flag from your pc custom religion governments troops and ethnicities in the editor Leaders also, being able to set a list of names for each ethnicity so you get leaders with proper names rather than Berber leaders named "Saood" and "Al Farhy"
Last reply by favedor, -
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- 0 replies
- 181 views
After 60 hours in the game, I still don't get the colonisation system. What is the requirement for auto colonising to start? Because disabling the colonial expansion decree doesn't stop it from happening. How do i stop getting border gore when I have borders with uncolonised provinces? We are unable to abandon provinces and unable to stop the auto colonisation. There should be an ingame option for it to not include the player or something. Or stuff we can do against it like abandoning provinces or disabling the law. Edit: This has been solved on reddit. Enacting the no colonisation law does work and you should just ignore the settlement established pop ups in…
Last reply by Ilovethisgame2, -
- 1 reply
- 140 views
Two game options before starting scenario: Ironman: one save slot: yes/no. Console: available/not available.
Last reply by Ilovethisgame2, -
- 2 replies
- 337 views
Coalitions should be hard to defend but still manageable. This is not the case in the game however. If you're a small country in the early game and you have just a few neighbours, you're not attacked by a large force but you're broke and you cant afford to have enough army to defend yourself. If you're a large country in late game that has more prestige than the remaining top 5 combined, you have a ton of neighbours and even though you have a lot of money and a high regiment limit, your neighbours always have more. There's no point in the game that beating coalitions is a manageable task. Except maybe getting lucky a few times. It shouldn't be this way but if this is how …
Last reply by Ilovethisgame2, -
- 6 replies
- 547 views
Last reply by Das Moss Man, -
Hello Guys! If you like these ideas, then comment and react to the post so that the probability that Lukasz will see it is higher and therefore the probability that features will be adopted from this list! So i bought Aoh3 and i think we really need these features : -VERY IMPORTANT : Better and more Editor options ingame (Because not everyone can mod or plays on pc.) - One click build in all provinces - Multiplayer? - Maybe a focus tree system? (A focus tree system like in hoi4 which you can edit in scenario editor for different nations) - Civ Editor : Options for Different Names und Flags for different Religions and Ideologies …
Last reply by Mega4oSS, -
- 0 replies
- 183 views
@Łukasz Jakowski I propose to add all the functions of the map editor to the sandbox mode, as well as the creation of civilizations.
Last reply by Aleksandr123, -
I think if we win a siege, the lands we have conquered should have a slight population decline, and slight decrease in growth rate, for a certain time like 5 years. @Łukasz Jakowski
Last reply by Wronislaw, -
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- 77 views
Can you add the required technology as a condition for building a certain wonder? I think it's important
Last reply by Pnompenb, -
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- 159 views
Since Lukasz Jakowski made the game exclusively for ancient times, many mechanics, and not only, are not compatible with modern scenarios and not only. 1. I agree with the combat system, if you try, even from this combat system you can make a front line without mods, just if Lukasz slightly changes the behavior of the AI with the help of technology. So that the divisions can line up in a front. 2. Selling provinces, let's say I captured Poland for Germany and as history give Vilnius to Lithuania, and the east of the USSR, and in the tab there you will have to manually search for each province to give them. This is so inconvenient that it is better not to give them to anyo…
Last reply by Indepci, -
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- 109 views
I'm currently making my AoHIII version of 1800 scenario and when i painted the map i found that the Sayn province (located along side the Rhine River) is going through the river and not stopping on the river band like the other provinces nearby. It would be interesting to cut the province into to new provinces (for historical accuracy)
Last reply by OhPancake², -
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- 94 views
1. Flexible Combat System with Frontlines Concept: In the spirit of HoI4, create a dynamic front line system for modern periods. Implementation: Frontlines and Army Groups: Players can assign armies to the front, and they automatically line up along the enemy border, responding to changes in the enemy line. Tactical Orders: Add the ability to set tactical orders — such as "hold," "advance," or "retreat" — allowing for technology-dependent tactics by era. Strategic Fronts: Enable setting up fronts for large-scale operations, for example, along the border with an entire bloc of countries. 2. Province Transfer and …
Last reply by SamDerminji, -
- 21 replies
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Hello, We all know that vassals are now improved in AoH3, with the possibility to increase or decrease tribute and manpower, and whenever the vassal can declare war or can’t. But Łukasz, you could go further, by adding subjects. Subject is a larger term for vassals that could include other historical types. Some subjects must be seen as a government and others more like a special attribution. All will be present in the subject tab, but some would also represent the government. How each subject will work : Autonomy is an administrative division or internal territory of a sovereign state that has a degree of autonomy and self-g…
Last reply by YouravaragebrazilianAoCfan, -
- 3 replies
- 432 views
There's some basic event outcomes from AoH2 that are missing in AoH3 for some reason White peace Leave alliance (regular alliance not special alliance) Free puppet Change civ opinion Also it would be nice to have event outcomes to end things like guarantees and non aggression pacts
Last reply by eNeXPii, -
- 1 reply
- 160 views
There should be a option to transfer state to vassals and an option to fully annex them after some time. Would be awesome aswell to have royal marriage and there for creating Personal Unions.
Last reply by MFFMCCTTS, -
- 5 replies
- 159 views
I call on all mobile users who play AoH3 to leave their requests to be heard by @Lukasz Jakowski, it doesn't matter if they are repeated, the important thing is that @Lukasz Jakowski reads our wishes for the mobile version of AoH3. @Wielki_Czlek
Last reply by Taquito_Dictador, -
- 1 reply
- 122 views
On my Android device (samsung galaya a32), the game is experiencing lag problems as time progresses, and it also lags when you try to see the whole map or drag it! When you want to create a new scenario or change a country and click on the option to remove a country, the game crashes and closes. Will this problem be fixed? How do we access Mods in the Android version? Are you planning to make a big quality update or will you leave it to DLC and mods? If you are going to make big or important updates, what will these updates be about? Is there anything you see missing or will you make arrangements according to the demands of the players?…
Last reply by Taquito_Dictador, -
- 1 reply
- 226 views
I don't know if I'm just stupid or not, but when I created custom mission trees (that worked when I played as the country) and let the AI take over, they would never do the missions, even when I made sure the requirements were fulfilled. Could you make the AI do missions?
Last reply by Łukasz Jakowski, -
- 2 replies
- 172 views
Just like how Age of History 2 has the Age of History 1 map, being able to play the Age of History 2 map in Age of History 3 would be cool. Could be added as a map. Plus would give mobile players the option to choose that map if they prefer it, since the smaller AOH3 map is not so different in terms of size.
Last reply by anonymous8, -
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- 97 views
Hey Lukasz, I'm presenting you my ideas for improvement for the ai of the game. I hope you like my ideas and will implement them. Best regards! The Ai should.... automatically break an alliance when under a specific opinion threshold with the targeted country. stop rivaling a country, if a specific positive opinion is reached. only rival a country, if the country has low opinion. only send gifts to countries that they have really high opinion with. only reduce the opinion of a country, if they have recently taken a province of them, had a war with them, are the rival of a rival, etc. I'll write more ideas, once I got them in my h…
Last reply by GuyNamedKortak, -
- 0 replies
- 159 views
Please add a minimum opinion requirement for rivalry and increase the amount of opinion loss from declaring rivals. It's pretty weird to see someone you have good opinion with declaring you their rival.
Last reply by GuyNamedKortak, -
- 0 replies
- 124 views
I think it would be a cool Idea to make a system where a civilization can collapse in multiple ways. For instance, for larger empires instead of turning into dozens of smaller states It can do an Eastern / Western split that is commonly seen among historical empires in turmoil. Of course this shouldn't happen every single time as that would get old very quickly, but it would definitely be pretty cool to see some variation in how countries collapse. It would also be cool so see Parent and offspring nations, kind of like how Britain's colonization of America led to the United States, or how the dissolution of the Mongol Empire led to the Ilkhanate and various other hor…
Last reply by Zathriscm, -
- 5 replies
- 227 views
Mainly for roleplay purposes, please make it impossible for vassals to declare any wars besides their independence wars.
Last reply by Question, -
- 2 replies
- 159 views
When I conquer a country and I vassalize it, it still has it's old alliances. Because of that fact when I attack it's ally, my vassal declare war on me and even if I win the war it stays independent. To solve this problem I would block the alliance option to the vassals.
Last reply by Przemol, -
- 1 reply
- 236 views
Android user here. Loading the game takes around 3 or 4 minutes. It is a lot. During the loading of a game, it loads every scenario and this process takes the longest time. How about removing this part of loading straight into a map loading part. It would save a lot of time because most of players open the game to play one scenario so loading every other is unnecessary. To conclude. Loading the game would be much quicker. And the loading of a map would be a little more longer because of the whole process of loading the map. The whole loading process (game + map) would still take less time because the game would have to load only one scenario instead of every other o…
Last reply by Taquito_Dictador,