About This Club
A place for many things related to AOH modding such as
*Discussing issues on own mod.
*Advertising own mod.
*Publishing guides
*Many more things related to modding!
What are you waiting for, join our club for whatever reason you want! Whether it be to Troubleshoot your mod, Promote it or just talk about Modding a Game!
- What's new in this club
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New System Laws and Reforms 1/4 (WIP)
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Small Teaser of big rework 🔥
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Egypt in crisis
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Marshal EnderYT joined the club
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Time Empires
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- 25 replies
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Distrion joined the club
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Update:0.06 - Suppiluliuma - Added 2 new regions: Anatolia, Kush - Added religions: Kushite, Hittite - Added Hittite and Kushite cultures - Added +100 new portraits - Added +100 new events - Added 120 new countries - Added 5 new formable civilisations - Reworked governments - Added era mechanics - Added special units - Rebalanced aggressive AI - Rebalanced income - Changed gv_civranking - Some bug fixes
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Rule Change #2 - Removed Rule #6
Das Moss Man replied to YouravaragebrazilianAoCfan's topic in AoH Mods!'s Discussion
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Ok, guys, I've restarted my mode. So, in the new iteration there will be new map with geographic connection, two tunnels, more provinces for stations etc!
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Update release date: October 30
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xX-_Karma_-X joined the club
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VladimirP joined the club
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Dev Dairy 1 - Kushite Summary of Kush history: also known as Nubia. Before the conquest by the 18th Dynasty during the New Kingdom period. Their rule in those lands lasted until the fall of the Bronze Age. Nubian culture under Egyptian dynasties became Kemeticized (Kemet = Egypt in the ancient Egyptian language). In the Iron Age, Kush conquered Egypt, creating the Kushite Empire New Biomes and Unique Modifiers: In the future, I will rework the biomes on the map. To start, I'll add the floodplains, which will include the Mesopotamian basin and the provinces along the Nile. As you've noticed, several provinces in the interior of the continent are wastelands. These are mountain ranges that are intended to force the player to be more strategic. This idea will be expanded with a mountain pass building, which will be an extremely important point on the map with significant defensive bonuses. Rivers will function on a similar principle; they will be buildings on the map that will add slight defensive bonuses. Epoch points: It is a system inspired by the ages system from EU4. With the difference that epoch points in mod are thru limitations due to outcome and triggered events in AoH3. They will be unlocked thru the technology tree. For every 5 epoch points, a bonus is unlocked that will last until the end of the epoch. Special units are also being introduced Special Unit: Special units can be unlocked with epoch points, but they will also require the appropriate technologies to be unlocked. In the future, units are planned that will be required for an resources that will enable recruitment (yes elephant).
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