AI in AoH2 contained several problems that were very strongly manifested in mods with events:
1) it made peace immediately after the occupation of all enemy provinces, which is why the "province(s) occupied" event trigger didn't work at all or worked incorrectly. The events simply broke down, as the trigger did'not have enough time to work.
2) AI has always called on all vassals and allies in the war, which is why it's impossible to foresee such event outcomes as the "white peace" in advance.
AI in AoH2 contained several problems that were very strongly manifested in mods with events:
1) it made peace immediately after the occupation of all enemy provinces, which is why the "province(s) occupied" event trigger didn't work at all or worked incorrectly. The events simply broke down, as the trigger did'not have enough time to work.
2) AI has always called on all vassals and allies in the war, which is why it's impossible to foresee such event outcomes as the "white peace" in advance.
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