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Earth Huge AOH3 has a lot of provinces, over 13,000, but I've decided that isn't enough. I will modify the map to feature approx 100,000 provinces. Do I expect to actually complete it? No, not anytime soon at least But will I release an early version of the map? Yes, in fact you can download it here You can vote on the next region in this poll (the poll was moved because the workshop page is more alive than this entire forum): https://strawpoll.com/NPgxexz0MZ2 Every province will be individually assigned a growth rate based on its city's peak population, and a resource (will probably add more to reflect the wide array of metals not portrayed in th…
Last reply by Beter Griffin, -
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- 2 answers
- 587 views
i hope its an affordable price. i dont want to pay too much just because it says “Definitive Edition”
Last reply by maxia, -
- 3 answers
- 354 views
Here I am with another suggestion for aoh2:de lol, @Łukasz Jakowskias the title suggests, the peace events are a genuine pain to work with. It gets to a point where I am sure I can say this is every modders name, we genuinely forget all civs that are meant to be in peace deals. Could you make a simple outcome that causes peace with every nation? It would be such a life and time saver. I believe this could be added to aoh3 too.
Last reply by maxia, -
- 3 replies
- 1.4k views
New project once again, because they always end up corrupting, but now I've learned my lesson, and I will be saving this project somewhere else so it doesn't go lost again. This mod will consist of many scenarios, some of those scenarios will be: 656 BCE - Neo-Assyrian Empire 323 BCE - Macedonian Empire 210 BCE - 2nd Punic war battle of Herdonia, and the Qin empire 100 BCE - Just a cool number 49 BCE - Julius Caesar Roman civil war 1 BCE/1 AD - doesnt really matter which one 145 AD - Kushan Empire 271 AD - Crisis of the Third Century (and probably more inbetween) 1075 - Seljuk Empire 1245 - Fourth Crusade …
Last reply by Das Moss Man, -
- 10 replies
- 3.7k views
Hello, players! I wanted to present to you, so, I`m start to make a new mod on AoH3. What changes does it have? NEW Eastern Europe map!(It has over 10000 provinces, and the current progress shown in the first picture is about 2000 provinces)(The second picture shows the background image of the province) MORE events and More leaders and generals. MORE decisions and National Policy Tree(Tasks Tree) NEW Tech tree MORE Scenaries (about Russia-Ukraine War) And more available types of troops(For example, T-62 tank, Su-27 fighter jet, And more realistic military equipment) Some authors scenarios (This are surprise) …
Last reply by VladimirP, -
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- 217 views
i love this please make the desktop icon look something like this @Łukasz Jakowski its super cool
Last reply by YusufAliDE, -
- 0 answers
- 192 views
@Łukasz Jakowski I propose adding new Outcomes for events in the game, because I believe that the game lacks such things as: I am asking you to add all of this as the creator of modifications popular in the Russian-speaking segment of modifications - World Crisis. - “Play As Civilizations” transports you to another civilization when choosing an outcome, i.e., you started playing for Germany, but after the event, you were transported to play for Poland. - Change the color of a civilization, i.e., you can change the color of a civilization during an event. …
Last reply by HUSKYFRESKО, -
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- 255 views
Hello again @Łukasz Jakowski, this will be a small suggestion, but I think it would be nice to be added. The "wiki" link page is actually used as a place to write lore about characters, for example in USGW we write quick backstories of leaders and the text actually shows. But its kinda impractical since the text goes off screen and the reader needs to wait for the text to pan over everything. Basically I was wondering if making the text not go off screen and instead spread to a second/third line is possible, this way its easier to read? You can find an example of text on leaders in USGW if you hold your mouse over Hitler or another leader. Also if you haven…
Last reply by Wooodex, -
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- 525 views
Hello @Łukasz Jakowski, hope you are doing well. I come with another suggestion that should be pretty simple to implement but would be a life changer. Adding texts under event outcomes would add a good way to point players through event trees. For example, since in the upcoming 0.8.0 USGW update Soviet Union rework we will have a working purge mechanic that changes balance of power within the country, we would love to be able to write "-1 Leftist leverage" or something simular under the decisions when howered over the decisions with a mouse, like how money and other stuff ate stated to be added/removed when hovered over. Thank you for reading this suggestion.
Last reply by Łukasz Jakowski, -
- 6 answers
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Hi Lukasz, I'd like to suggest a few things for AoH2 Definitive Edition, in this case Event Making for modders. Here are some things I came up with: 1- Duplicate Events: This option would be fairly simple to add, and would improve the speed of creating similar events instead of creating them from scratch. 2- Categorize Events: This might be more complicated, but it could improve the player experience. There could be global events (news), major events, and minor events, each with a different size, just like in Hearts of Iron IV. Although, for me, just creating global events would be fine. 3- New Outcomes: Some outcomes could include changing the name of prov…
Last reply by Łukasz Jakowski, -
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1)Lukasz optimize the console and make it bigger pls!!!. Can you please make it so that I don't have to write a completely new command? Or add hotkeys? for all aoh 2)mode for the ability to add your own building type 3)insert not only images, but also GIFs and sound effects into events @Łukasz Jakowski
Last reply by BALONA30, -
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- 151 views
Will the civilization have a debuff when it lost its capital city like an decreased stability and happiness and be more likely to explode ?
Last reply by Wayne23lololh, -
Czy tryb sandbox w AOH2 DE wygląda tak samo jak ten w AOH2, czy ma jakieś inne mechaniki np. z AOH3? @Łukasz Jakowski
Last reply by Wronislaw, -
AOC3, Open Sourced. Take a sledgehammer to those modding restrictions. --- AnalyticalEngine (Project Orion) is a game engine that opens up the core binary code of AOC3 and removes hardcoded features and mechanics by allowing for full NashornJS scripting in mods, as well as providing an API for Event Conditions, Effects, Game Scopes, modded Multiplayer (MP) support, and custom mapmodes and UIs. This allows for full hybrid Java and JavaScript modding support. To get started with modding in AnalyticalEngine, simply add .ds/.js files in your mod folder. These will be automatically detected by the game engine and executed in-game. Consider also read…
Last reply by Andry202, -
- 7 replies
- 927 views
Yo I'm back, what happened?🤔
Last reply by Das Moss Man, -
- 2 replies
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𝕯𝖆𝖜𝖓 𝕺𝖋 𝕿𝖍𝖊 𝕯𝖆𝖗𝖐 𝕬𝖌𝖊𝖘 Hello my lords and serfs. This mod is the successor to the other mod I made. It is still in development (be patient) The scenario in the images is of 663 AD. its and dont worry I can mod now. If you want to help support my mod join the discord here click this > https://discord.gg/eRd2XpVSVp Now here are some images. I cant put the images in this post sorry. Planned scenarios: 663, 770, 866, 918, 1042, 1111, 1212. UPDATES: MOD IS OUT!!! https://steamcommunity.com/sharedfiles/filedetails/?id=3636877510 only on steam btw
Last reply by Das Moss Man, -
- 1 reply
- 348 views
Happy new year. I hope this community becomes slightly more active
Last reply by Das Moss Man, -
- 4 replies
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You know, I thought that AOH3 would keep most things from AOH2, but it got removed and the only way to get it back is mods. I am pretty fond that the Definitive edition of AOH2 is coming, althought I am not interested in Age of HIstory anymore.
Last reply by Das Moss Man, -
- 1 reply
- 516 views
I modified this tool so that it's easier to use, but the original is from aunitydev (his posts got deleted idk why) https://github.com/daniiitheconqueror/CSV-to-CIV-AoH3 i also added a random colour generator to make the process faster. you will need dotnet 8.0 and python if you want to create random colours. for CSV to Civ: 1- create your CSV file containing the info required (id, name, RGB, religion and group). 2- open "CSV to Civ.exe" and type the path to the CSV file 3- the civs re going to appear in a folder named "civilizations". from there, you can put these civs in your mod. for random colours 1- open "randcolour.py" and ins…
Last reply by mozza, -
- 7 replies
- 2k views
Project Civilization 2: This is a very extensive mod for Age of History 3, which covers the entire time of human existence (from prehistory to the present day) The mod in the current version includes: Predynastic Egypt scenario completely rebuilt technology tree increasing the costs of the army improved manpower system new units, e.g. war chariots, light infantry, light cavalry new buildings, e.g. forts require maintenance In the near future: Fertile Crescent scenario the rise of the Saragon Empire scenario Mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=3388158279 Server Discord: https://discord.gg/M27rJDb7…
Last reply by bizacjum, -
- 28 replies
- 10.1k views
I'm making a medieval mod. And this is my micro-announcement 🥳 Maybe you have some ideas that would fit this theme?
Last reply by Das Moss Man, -
- 1 reply
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download link:https://steamcommunity.com/sharedfiles/filedetails/?id=3375326356 Version: 1.0.0 Author: RedreamR Assistance: Greyeon Supported Languages: Simplified Chinese, Traditional Chinese, English Mod Description: Rainfall Strategy is a mod that modifies the combat system in Age of History 3 (AoH3). It introduces new naval units, new combat strategies tailored for naval forces, and new occupation mechanics. The mod is built on the Finality Framework. New Naval Units and Combat System: - When recruiting naval units, if there are naval forces on the battlefield, ground units will automatically be excluded from the battle. Once all naval u…
Last reply by Evis7, -
- 21 replies
- 9.1k views
(I hope i did nothing wrong to make this topic in Offtop) Hello, players! I wanted to present to you, so, I`m start to make a new mod on AoH3. Mod, where you can get... MORE states (and map!) MORE countries MORE events MORE decisions MORE ideologies (Play as democratic-liberalistic president, or as esoteric-nazi-fascist dictator and make hell on Earth) MORE Scenaries (about 20-21 century) Historical (like 1939, 1933, 1917, 1990, and etc.) Alt-historical (like Kaiserreich, TNO, TWR and etc.) Some authors scenarios (This are surprise) smthng NEW Opportunities for playing NEW mus…
Last reply by DimitriComrade, -
- 1 reply
- 424 views
Unfortunately, there is still no progress Lukasz seems to have left us I hope Lukasz gives us a nice update and cheers us up That would be great
Last reply by BurgerMan, -
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- 345 views
R.I.P
Last reply by YusufAliDE,