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Marerjh

Questions about the validity of triggers for an event

Question

@Łukasz Jakowski Did I make any mistakes when creating the triggers?

I expected each trigger to be separate, something like:

(OR)
Player owns a province (and) have a larger army than Kassites
(OR)
Kassites are the player's vassals
(OR)
Kassites do not exist

But in the game, these triggers look somehow confusing for the player:

image.png.2e579279857cc76b477ea68bec786313.png

Here is the code for the triggers:

image.png.6eeb9da76619c84a1bf1d9107299695c.png

Thanks!

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This is not related to the question, but in the process of creating these missions, I had two requests.

  1. First, every trigger and every outcome that interacts with provinces should allow for multiple IDs, as is possible with “annex” (annex=id1;id2;id3...). For example, currently if I want to check whether a player owns certain provinces, or want to add cores to him in other provinces, I need to use the same trigger/outcome dozens of times:image.png.51397fbe65d12601b821a59f41a6711f.png
  2. I really miss the ability to use regions in events. I would like to have a condition “if a civilization owns N provinces in region X”. Most missions in other global strategies are based on this trigger, as it allows you to measure the degree of control over a particular region. Instead, in Age of History 3, I can only specify the provinces that the player must conquer for the trigger to work, which makes the game more straightforward 

Thank you for your attention!

Edited by Marerjh

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