What is Historicity?
Historicity is a vanilla+ mod with an emphasis on preventing bordergore & improving game balance WITHOUT adding bloated, poorly designed features & buggy code. Historicity is just as stable and lightweight as vanilla AoH2 while being much more dynamic & immersive.
Features
Military system w/ retreats, encirclement & breakthroughs akin to Uwut Engine / Bloody Europe II
Terrain Matters a lot now- use mountain ranges or swamps as defensive fallback lines
The impact of dice rolls has been massively increased
Military access has been removed from the game, preventing a TON of bordergore & frustration
Rebellions Fixed & Balanced
Plundering impact on happiness nerfed
War Weariness capped at 25%
Rebel armies don't have 10 guys in them lol
New "ProvinceExchange" slider in new game settings
By default set to 50%, providing EU4-like peace deals.
Beating a country in a war DOES NOT grant you the entire country.
Adjustable to your liking, set to 200% for an essentially vanilla experience
Spectator mode adjusted to allow to easily fix bordergore
new "toggle spectator" button in country decisions to allow easy access
While in spectator mode, you can conduct any diplomacy between any two countries (most importantly, you can trade provinces to easily & comfortably amend bordergore)
New "Historicity" difficulty mode above Legendary
Even harder & comes with a new rule: recruited armies cannot make your balance negative.
very fun and eu4-esque
to further tweak, I recommend creating home-rules like not allowing yourself to declare war on a country unless your relations are below 50 or in response to an insult, not allowing ultimatums (they're basically cheating lol), not allowing unions etc.
My recommended way to play the mod! Makes creating an empire much more rewarding!
Miscellaneous Game Balance
Administration costs have been massively increased-- provinces too far from your capital will NOT produce income. Take land wisely & vassalize lands that are far from your administrative center
Research has been nerfed to stop the top countries from snowballing & being ~0.3 tech levels above the competition
research/dev effects on military upkeep massively reduced
military "defense bonus" feature removed (previously only affected military upkeep)
Diseases removed
Vassalizing a country sets them to your color
Installation Instructions
Android: download the file here & run the file (super simple)
https://drive.google.com/file/d/1rzvrbvK_tq0GJcngpYW9zBY3V3eWi51C/view?usp=sharing
PC: make SURE you have the newest version of java installed, or the JAR file may not run correctly. Downloads at Java Downloads | Oracle
Engine Only (note that the engine reads vanilla files, so you can't use the engine in a mod whose game files differ from vanilla (i.e. newer versions
of bloody Europe, mods that change the contents of the Age text file or add brand new ui elements)
https://drive.google.com/file/d/10g40xr5kYotq2FFAAXHql5S7P0Y7qCVd/view?usp=sharing
1. Unzip the folder & then drag/copy its contents into your Age of Civilization folder (it should prompt you whether or not you want to overwrite
files-- if not, you pasted into the wrong spot. Say yes)
2. Double click on "HistoricityEngineV1.0.jar" & the game will run w/ historicity code!
Engine + Many Scenarios & map settings
https://drive.google.com/file/d/1LmnrAjSsUb9O3q2Xf3u4AWHo50mAc4k2/view?usp=drive_link
1. Unzip the folder & then run the game like normal, comes with all files
(Note that the only scenario I edited is the 1440 one--- The rest of the hundred or so scenarios are from various other mods that I've collected over
the course of playing the game for years. Sorry I can't give everyone credit-- I just don't remember where I got them-- but I believe most are from
Addin+)
((I highly recommend playing my edited 1440 scenario, it's the one I've meticulously balanced & the only scenario I've play tested))
Below are screenshots of campaigns I've played with the mod- enjoy!
(note that this is not the result of the ai acting entirely independently- I manually stepped in to fix border gore when it happened. But this mod reduces its occurrence MASSIVELY while also giving you the tools to very easily eliminate it via the new spectator mechanics.)
(ps. if you want the source code to build off of it for your own mod, just send me a message! Anyone is welcome to use my code.)