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Showing content with the highest reputation since 06/24/2025 in Posts

  1. Sure, I will increase it to 100%, and it will be changeable in the GameValues JSON file to any number.
    2 points
  2. Added also: New option for scenario event to play music when the event pops up.
    2 points
  3. You can always use a blank image for the group like: The file: game/advisors/advisors/H/noAdvisor.png The numImages.txt file should contain only 1, and the image should be named 0.png And you will get rid of them.
    2 points
  4. Siamese

    Definitve Edition?

    We need more historical formables instead of memes
    2 points
  5. Nowarhia

    Definitve Edition?

    Dont add AoH3 civs why I am saying this? Because Pizza Empire for me is just a shitpost in a game, and too much of it is not goodings, but instead make new formables and civs
    2 points
  6. Hello @Łukasz Jakowski, I was not sure where to post this, so I hope this is of no issue. This post might be a little loaded, but I wish to get answers to these concerns and suggestions. I believe I speak for all the modders when I ask; will events be transferable from base AoH2 to Definitive? As someone who has an almost two year running project, USGW, I do have this concern seeing as the newest version of USGW I am working on will reach 2k events and it would simply be impossible to manually re-add them to Definitive. A way to transfer them would be great. With this I also believe the conditions for owning land in events should be fixed, it is one line of code that needs changing from what I have noticed, because as of right now the condition does not work. As well as that, events seem to not fire if they have conditions of "occupied land" and "decision taken" together as a requirement, which means custom capitulations cannot be added to the game for taking certain decisions, I wonder if this could be fixed for Definitive? For the second concern, this is a really minor one really, Definitive should be able to lower ai aggressiveness to 0% in the settings. It is such a simple change but will allow players to rp their own stories better in their gameplay, and allows new modders to make events without the headache of 50% aggression ruining the events. Thank you for reading this in advance, please do respond to this when able to.
    1 point
  7. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Have you ever wondered what could've been different during the era of the Second Great War? What if the Soviet division caused a civil war, or a fascist coup took over Britain? Ultimate Second Great War (short for USGW), aims to allow the player to experience both the historical events as well as the non-historical possibilities in this era. Ultimate Second Great War is a mod that has been going on for almost two years now! And as it has been going on for so long, it will naturally have a very large number of events. As of writing this, 0.7.2 has 1500+ events! With 0.7.5 right around the corner, the event count should reach 2000 events!!! This mod was made with the thanks of the whole community and their suggestions on how to improve it. This mod features large event trees for many nations, and attempts to be as historically accurate as possible while also giving the player the freedom of changing the course of the world. Every decision matters, every civil war makes a difference! Almost every nation in the scenario has some type of events, so content is assured. In our discord server we have a channel dedicated to posting event trees about each nation that has one, and we also have a list of nations that have their own events. This mod features many ideologies that fit the theme, as well as event trees that focus on such ideologies. Nations like Canada, Poland, Brazil, Germany, and more have details events and most of these nations have events to change ideologies! PS: Huge Germany update in version 0.8.0 😉 Wish to form the Kalmar Union? Go ahead! Want to join the allies or the comintern as Italy? Why not! Wish to influence the Sinkiang war with Tunganistan, in turn expanding the Chinese anti-Japanese faction? Hell nobody is stopping you! For 0.7.5 we have big plans, mainly Trotsky content as well as a whole new Turkish tree! Poland will get four possible monarchy paths and Chile will also get events! (Why Chile? I just like it lol) The Turkish civil war will feature at most four factions, that being Communist, Dictatorship, Democratic and Kurdish separatists, and each one of these factions will get their own events! If you wish for a certain faction to win so your own ambitions can grow as a different nation, ie: As Germany supporting the Turkish dictatorship, you are better off sending them money than watching them fall! Besides the separate Historical and Non-Historical (A-Historical) scenarios, this mod also features the Man in the High Castle and Endsieg scenarios with their own events, while the events in question are not complete, you can be assured they will be sooner or later! And as a mod that tries to expand the reach past 1945, we are slowly starting to break through! We have added Soviet Warlords that you can find teased for here, or ask about in the discord server! This project has been going on for almost two years now! If you wish to help us out, or join an active community, our server is always welcoming!: https://discord.gg/kdZxg2HZ2d Map of USGW beta 0.7.1 We have added more civilizations to the map to make the game more historically accurate. We also added new Terrain buffs and debuffs to make it more strategically oriented, with that we also fixed some terrain positions to be more accurate. Provinces bordering rivers give more defense buffs Every leader will have their own portrait sooner or later, we make the portraits ourselves A new mechanic that will be used in the future is two leaders leading one nation, one having more power then the other. Some leaders like Benito Mussolini proceed to change their appearance after a change of Ideology First image is socialist and second fascist Mussolini A lot of nations formable via event will have custom flags for different ideologies Example Lithuania-Curonia -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- What to expect 1. Events will have support for multiple languages, while currently only English in the future Russian, Serbo-Croat and a few more can be expected. 2. Events lasting till 1950 and beyond. 3. After ww2 is done and the allies win, now you will keep most of the territory you conquered if you were on the allied side. ( For example if you won against the Soviets and Germans as Poland, previously you would lose your land, but now you should keep most of it ). 4. Events for most of the countries in the scenario. 5. More mechanics added along the way. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PC: https://drive.google.com/file/d/1xB5MiVLwS1-BwMIMpBhNEq9QmAz9sjTu/view?usp=drive_link Mobile: https://drive.google.com/file/d/1OgukoRkL9WcwZuGdkwECpgQgPIV5ARRq/view?usp=drivesdk v0.5 old | 300 new events and new mechanics v0.6 old | 100 new events, border and event fixes v0.7 old | 350 new events, border and event fixes v0.7.1 | 100 new events, event fixes and leader portrait changes 0.7.2 | Current The mod currently has 1500+ events Q: What are our plans for the future of USGW? 1. Our plans for the future updates of USGW consist of giving events to almost every country in the game 2. To make possibilities never before thought off, possible 3. To make the events hopefully go up to the year 1964, having endless possibilities for end game maps All ideas and recommendations will be heard out, you can recommend them in the Discord server or here. Brought to you by @Italian PeC, IdiotFBG,, @3dddies and me. Special thanks to: @Emir of Granada and @PHZanoniGamer
    1 point
  8. He can email me from the address he used to register. jakowskidev@gmail.com
    1 point
  9. Backward compatibility is one of the most important things, so I think all of your events will work. AI aggression range can now be set from 0% to 1000%. I will check the condition of the 'Controls provinces' event. I changed something and I think it will work now as itended. Here is a list of all current changes: https://steamcommunity.com/app/3381680/discussions/0/528723987504574345/
    1 point
  10. Just this moment, then let's start. This is the configuration file for the mod. We are planning a big update, fixing several problems and adding a lot of new content. We will list these updates when we release them, or we can go to the game to check them out. This is the new version about the menu. The updated content will be presented in other items in this interface, and I will add other items.
    1 point
  11. Yes, you read that right, the Kaduskian mod is a mod for Age of History II, what this includes Loads of stolen things (Because I have no creativity) Big map (Project vita) A Advanced Engine (Uwut engine) Credits to all stolen material (Because I ain't stupid, and I ain't trying to get in an argument with anyone, or into court at 13.) Many Scenarios! (With Events) Also, if you own any of the content here and want me to remove them from the mod, just complain about it at the main thread, I will fix it (Like if you made a flag that I took you can tell me to remove it, and it won't be there on the next update. Current Version - V5 Europe, 1980 Scenario Europe, 2020 Scenario World, 2020 Scenario. Europe, 1930 Scenario Asia, 1930 Scenario World, 1930 Scenario
    1 point
  12. I feel like portraits hinder my ability to make a good ancient history mod, I can't find good portraits for all the cultures I have, nor do I have imperator so I can't ss leaders there, so I rather just get rid of the portraits in general, the focus is on the ancient world and statehood, I can add symbols for the general and advisor slots, but the leader portraits annoy me(as in finding suitable portraits) I tried an CK2 mod for the ancient world, the portraits look ok, but still not great, I rather just get rid of them
    1 point
  13. One of the biggest shortcomings of Age of History 2 is, of course, the lack of resources. It would be great if a resource system were added to the game — for example, like the one in Age of History 3.
    1 point
  14. @Łukasz JakowskiHello Łukasz, I was wondering what does it take for a mod to be pinned on the main page?
    1 point
  15. Nowarhia

    Definitve Edition?

    as an easteregg, not as a formable that you can see by just turning on the game
    1 point
  16. thiago9099

    Definitve Edition?

    dont make it a separate game please just update age of history 2 !
    1 point
  17. I don't think piracy kills games. Piracy is not the same as shoplifting. When you shoplift, you are taking a physical good that the store had to pay to acquire. To get a copy of that good, the store has to purchase it again. When you steal that good, the store doesn't get any money back for what they paid for, and thus they lose money. Video games on the other hand are not physical goods, it costs nothing to make a copy of a game. When you pirate a video game, you're not stealing a copy that someone else would have paid for. People pirate games because they do not want to pay, and if you somehow take away their ability to pirate, they simply won't buy the game. At least pirates will be playing the game and driving engagement and possibly making their own mods. Now, if 100% of gamers pirated their games, obviously these companies would make no profit, but that is a wild hypothetical that doesn't happen in reality. Someone mentioned earlier that 35% of gamers pirate. If you took away that 35% ability to pirate they still wouldn't buy the game because chances are the reason they pirated in the first place is because they are too poor or they don't think the game is good enough to spend money on. The most efficient way to combat piracy is to adjust prices in countries with high inflation so that people there can afford the game and workshop integration so that the only way to mod the game is to own it on Steam (albeit there are ways to download workshop mods without owning the game on steam but only the most knowledgeable pirates will know how to do that).
    1 point
  18. Optimizing FPS in the Game Open the Settings Menu: At the top left corner, you will see the current FPS count. Render Time Details On the right side of the menu, in a black box, you can check which elements take the most render time. Typically, these are: Province Borders Province Names After each change, check the FPS to see if the improvements are sufficient. Steps to Improve FPS Decrease Province Names to: Medium Turn off Double Border Decrease Civilization Names to: Low Decrease Province Borders to: Medium If needed, further decrease Province Borders to: Low Continue adjusting other settings as required. For Graphics Cards with 2GB-3GB VRAM or Less Set Texture Quality to: Low Note: The game may lag if your VRAM is full! Restart the game for changes to take effect. Important: Only use FBO, Province Borders, and Province Names if your graphics card has sufficient VRAM.
    0 points
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