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Showing content with the highest reputation since 03/21/2026 in Posts

  1. It will be possible to create and use custom event templates, such as the newspaper style. The template is empty by default. In EventTemplates.json, you can define a custom background for each template (e.g., a newspaper layout), a default image if none is specified for an event, button image, as well as the positions of the title, description, and buttons. Here is a mod example showing how to do it: https://steamcommunity.com/sharedfiles/filedetails/?id=3689505731 In EventTemplates.json, you can add multiple templates, and the game will read and load EventTemplates.json files from all mods. The file path for EventTemplates.json is: UI/events/templates/EventTemplates.json When creating an event, you can choose which template will be used either the default one or a custom template. You can use multiple templates for different events.
    3 points
  2. Epochs of Antiquity Have you ever wondered how radically different the ancient world might have been? What if the Neo-Assyrian Empire had survived, or if Carthage had defeated Rome and ceased the ascend of Rome? Epochs of Antiquity lets you explore every alternate path. There will be many scenarios ranging from 612 BC up to the split of the Roman Empire. This mod has done thorough and detailed work on major and minor civilizations in the form of extensive research for both of them, aiming for a historically accurate touch yet offering players plenty of possibilities to alter history as they wish. Indeed, every history passionated person is going to find the nation he loves to play and explore. Politically, a large number of ideologies and government forms are represented. This diversity politically speaking is a true mirror of the ancient world, monarchies, republics, chiefdoms, punic nations, and many other types all presenting different and exciting ways to experience the game. Sicily and Carthage Southern Italy Kyrenaike What to expect A massive timeline from 612 BC to the split of the Roman Empire Hundreds (and eventually thousands) of civilizations Content across Europe, North Africa, and Asia Immense historical accuracy Expanding mechanics and features And much more 😉
    2 points
  3. Events will now be stored as JSON files, with each event in its own file, making it possible to edit or create events in Notepad if needed. The game will still load events from the old event system if there are no events in the JSON files or if loading from JSON files is disabled.
    1 point
  4. Governments can have more than one letter tag, and Governments from multiple mods will be automatically merged and loaded if the Government has a unique tag.
    1 point
  5. Hi everyone, or at least to those who are still here, I had an idea that is quite requested in the community but has still not been implemented. The idea is that AI civilizations could train AIs. Why? To make the gameplay more immersive and also to standardize the borders, thus limiting the level of bordergore. But first of all, I would like to thank you @Łukasz Jakowski for designing a game of such a high level. Over time, you had continued to evolve it with passion and rigor, constantly enriching it to offer an increasingly refined experience. You also shown a genuine attachment to the community behind this project, and this is reflected in the care, attentiveness, and dedication you give to your work. The journey offered is exceptional and fully deserves to be praised ! What will change from the basic functionality is that AI civilizations that can form a particular nation will be part of the same group, called the 'claimants,' and will favor their expansion into provinces that are part of the nation to be formed. It would be interesting if the claimants annex territories that are part of the nation, and only vassalize territories that are not. The chances of the claimants expanding into the territory of the nation to be formed can be modified in the game settings. This feature will not only be great for nation formation scenarios, such as historically Italy and Germany, but also for colonization, to project future conquests of colonizing countries. It would therefore be a good addition to introduce a new map mode: nations. After that, it can get complicated if there are overlapping nations, so to easily address this, I suggest displaying the list of formable nations, and when you click on one of them, the territories appear in addition to the list of claimants. Another interesting addition: when the nation is formed, if the player does not organize a festival and does not assimilate ALL of its provinces (this is still debatable), the level of civil unrest will increase and the happiness rate will drop, and the nation is highly likely to collapse (and all claimants prior to unification will become fully independent again). I am sincerely sorry if this is not clear enough, I would be happy to rephrase it. See you !
    1 point
  6. 1 point
  7. What do you think about that @Łukasz Jakowski ?
    1 point
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