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Showing content with the highest reputation since 03/28/2026 in Posts

  1. 15 April 2026 - Age of History 2: Definitive Edition Steam AoH2: DE: https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
    4 points
  2. AoH2:DE can now read leaders from AoH3, and they can be stored in both the old AoH2 format and the new AoH3 format in JSON files. Reading of JSON leaders must be enabled first in gvLeader.json ENABLE_JSON_LEADERS: true, By default, it is disabled. Put the JSON files in game/leaders/ and the images, as before, in game/leadersIMG/ Example: lao.json { Rulers: [ { Name: "Thongloun Sisoulith", ImageID: 122, BornDay: 10, BornMonth: 11, BornYear: 1945, ReignYear: 2021, }, ], Age_of_History: Rulers }
    3 points
  3. Łukasz Jakowski

    Ceasefire

    Ceasefire - When the fighting between two Civilizations becomes too costly or uncertain, you may call a temporary ceasefire. This pause in conflict allows both sides to regroup and rebuild, but it is only temporary hostilities will resume once the agreed period ends. Use this wisely to recover strength or prepare for the next phase of war. Steam AoH2:DE https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
    3 points
  4. New White Peace Event Outcome Added It is now possible to achieve a white peace outcome through events. ## The civilization will sign a white peace with all civilizations it is at war with. white_peace=pol ## White peace between two selected civilizations: white_peace2=pol=bohe Example: id=J_areWHITE title=White peace Test desc=White peace with all Civilizations image=49.png show_in_missions=true mission_image=1 only_once=true trigger_and next_and year_over=1442 trigger_and_end option_btn name=Do the White Peace ai=25 white_peace2=pol=bohe option_end option_btn name=Do the White Peace All Civilizations ai=25 white_peace=pol option_end
    2 points
  5. Add Civilizations Before Game Start Add new Civilizations to a scenario before starting a game without using the scenario editor, letting you jump straight into gameplay with your chosen setup.
    2 points
  6. Added something like this to the existing white peace outcome.
    2 points
  7. i love this please make the desktop icon look something like this @Łukasz Jakowski its super cool
    1 point
  8. Now, when you are working on the UI, it is possible to set extra padding for images: UI/interface/H/new_game/top_edge.png UI/interface/H/new_game/top_edge_line.png UI/interface/H/new_game/top_edge_line_horizontal.png UI/interface/H/new_game/top_edge_title.png UI/interface/H/dialog/title.png To set the extra padding, use the file: UI/paddingEdge.txt Inside this file, write a single number. This number will determine the padding applied to these menu elements. Mod example: https://steamcommunity.com/sharedfiles/filedetails/?id=3694514512
    1 point
  9. Events will now be stored as JSON files, with each event in its own file, making it possible to edit or create events in Notepad if needed. The game will still load events from the old event system if there are no events in the JSON files or if loading from JSON files is disabled.
    1 point
  10. It will be possible to create and use custom event templates, such as the newspaper style. The template is empty by default. In EventTemplates.json, you can define a custom background for each template (e.g., a newspaper layout), a default image if none is specified for an event, button image, as well as the positions of the title, description, and buttons. Here is a mod example showing how to do it: https://steamcommunity.com/sharedfiles/filedetails/?id=3689505731 In EventTemplates.json, you can add multiple templates, and the game will read and load EventTemplates.json files from all mods. The file path for EventTemplates.json is: UI/events/templates/EventTemplates.json When creating an event, you can choose which template will be used either the default one or a custom template. You can use multiple templates for different events.
    1 point
  11. 1. Comment someone's topic. 2. Make own topic. 3. React to someone's topic or comment. 4. Answer someone's question(like I'm doing now). 5. Get reactions from other peoples on your topics or comments.
    1 point
  12. Describe the Bug in Detail What happened? Describe the issue you encountered as clearly as possible. When did it happen? Mention when the bug occurred, such as during a specific action (e.g., during battle, loading a save, in the Court menu). How often does it happen? Let us know if it’s a one-time issue or if it happens repeatedly. Steps to Reproduce Provide a step-by-step guide on how to reproduce the bug. This helps the development team track down the issue. Example: Start a new game. Select the "Custom Scenario" option. Click on a province and notice that the names do not display correctly. Provide System Information (optional) Include details about your device, such as your operating system, graphics card, RAM, and processor. Example: "Windows 10, Intel i7, 16GB RAM, NVIDIA GTX 1060." Include Screenshots or Videos Attach any relevant screenshots or videos that show the bug in action. This can be especially helpful for visual glitches or crashes.
    1 point
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