DeathFlagBR 0 Posted July 9, 2022 hey can someone help me? im trying to put the bloody europe's codes on the original aoh2 with the normal map,who have the link? Quote Share this post Link to post Share on other sites More sharing options...
Cvekla 18 Posted August 5, 2022 It's more easier to put new map in BE instead of manipulations with code. Reza Shah 1 Quote Share this post Link to post Share on other sites More sharing options...
Reza Shah 426 Posted August 5, 2022 I have lost my mind during this process, It's not possible. The be2 won't accept governments and just crash Cvekla 1 Quote Share this post Link to post Share on other sites More sharing options...
Cvekla 18 Posted August 5, 2022 2 hours ago, Reza Shah said: I have lost my mind during this process, It's not possible. The be2 won't accept governments and just crash Idk, I just copied original AoC map and it worked well. About governments: in BE is new government config with some new settings, so game may not accept original AoC governments or based on it. Reza Shah 1 Quote Share this post Link to post Share on other sites More sharing options...
Reza Shah 426 Posted August 6, 2022 12 hours ago, Cvekla said: Idk, I just copied original AoC map and it worked well. About governments: in BE is new government config with some new settings, so game may not accept original AoC governments or based on it. What Type of settings? Can you explain more? Cvekla 1 Quote Share this post Link to post Share on other sites More sharing options...
Cvekla 18 Posted August 6, 2022 10 hours ago, Reza Shah said: What Type of settings? Can you explain more? { Government: [ { Name: "Harmony", Extra_Tag: "v", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.20, MIN_GOODS: 0.1, MIN_INVESTMENTS: 0.14, RESEARCH_COST: 1.02, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.05, MILITARY_UPKEEP: 1.15, ADMINISTRATION_COST: 1.00, ADMINISTRATION_COST_DISTANCE: 1.02, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 10, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 3, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 10, DEFENSE_BONUS: 6, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 135, G: 255, B: 225 }, It's vanilla Governments.json { Government: [ { Name: "ParlamentaricRepulic", Extra_Tag: "", Image: "", GOV_GROUP_ID: 0, STRONG_IDEOLOGY: false, POLITICAL_AUTHORITY: 0, GREAT_POLITICAL_POWER: false, CHARACTERISTIC: 0, CHARACTERISTIC_EFFECTIVE: false, CIVILIZE_TECH_LEVEL: 1.1f, DEMOCRACY_STEP: 2.0, DEMOCRACY: 1, CENTRALIZATION_STEP: 1.0, CENTRALIZATION: 2, RELIGIOUSNESS_STEP: 1.0, RELIGIOUSNESS: 1, SOCIALIZATION_STEP: 1.0, SOCIALIZATION: 1, COMMUNISM_STEP: 1.0, COMMUNISM: 1, NATIONALISM_STEP: 1.0, NATIONALISM: 1, MONARCHY_TRADITION_STEP: 1.0, MONARCHY_TRADITION: 1, MILITARISM_STEP: 3, MILITARISM: 4, SUPPORT_RATE_CHANGING: 0.5, SUPPORT_RATE_INCREASING: 1.5, REFORMATION_PERIOD: 0, ELECTION_PERIOD: 80, ACCEPTABLE_TAXATION: 0.27, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.18, RESEARCH_COST: 0.9, INCOME_TAXATION: 0.92, INCOME_PRODUCTION: 1.19, POP_GROWTH_BONUS: 0.2, ECO_GROWTH_BONUS: 0.2, MILITARY_UPKEEP: 1.23, ADMINISTRATION_COST: 0.72, ADMINISTRATION_COST_DISTANCE: 1.12, ADMINISTRATION_COST_CAPITAL: 0.5, COMMERCE_RANGE: 5.0, DIPLOMACY_RANGE: 5.0, CONTROL_RANGE: 5, INSTABILITY: 0.2, ASSIMILATE_RATE: 0.8, MOVEMENT_MODIFIER: 1.0, COST_OF_MOVE: 10, COST_OF_MOVE_TO_THE_SAME_PROV: 5, COST_OF_MOVE_OWN_PROV: 6, COST_OF_RECRUIT: 22, COST_OF_DISBAND: 17, COST_OF_PLUNDER: 17, ATTACK_BONUS: 5, DEFENSE_BONUS: 35, MILITARY_TACTICS: 1.5, GURRILLA: 5.5, RECRUITABILITY: 1.25, RECRUITABILITY_OTHER: 0.4, MANPOWER_BONUS: 3.2, CAN_BECOME_CIVILIZED: -1, AVAILABLE_SINCE_AGE_ID: 6, REVOLUTIONARY: false, CANT_CHANGE_GOV_OF_VASSAL: false, VASSAL_CAN_DECLARE_WAR: false, PRINCE_WILL_BE_VASSALIZED: false, HIGH_AUTONOMY: false, DISTINCTIVE: false, AI_TYPE: "DEMOCRACY", GREEDY: 10, R: 78, G: 194, B: 37 }, And it's BE II Governments.json I think you can clearly see the difference. Quote Share this post Link to post Share on other sites More sharing options...
Reza Shah 426 Posted August 10, 2022 On 8/6/2022 at 9:26 PM, Cvekla said: { Government: [ { Name: "Harmony", Extra_Tag: "v", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.20, MIN_GOODS: 0.1, MIN_INVESTMENTS: 0.14, RESEARCH_COST: 1.02, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.05, MILITARY_UPKEEP: 1.15, ADMINISTRATION_COST: 1.00, ADMINISTRATION_COST_DISTANCE: 1.02, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 10, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 3, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 10, DEFENSE_BONUS: 6, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 135, G: 255, B: 225 }, It's vanilla Governments.json { Government: [ { Name: "ParlamentaricRepulic", Extra_Tag: "", Image: "", GOV_GROUP_ID: 0, STRONG_IDEOLOGY: false, POLITICAL_AUTHORITY: 0, GREAT_POLITICAL_POWER: false, CHARACTERISTIC: 0, CHARACTERISTIC_EFFECTIVE: false, CIVILIZE_TECH_LEVEL: 1.1f, DEMOCRACY_STEP: 2.0, DEMOCRACY: 1, CENTRALIZATION_STEP: 1.0, CENTRALIZATION: 2, RELIGIOUSNESS_STEP: 1.0, RELIGIOUSNESS: 1, SOCIALIZATION_STEP: 1.0, SOCIALIZATION: 1, COMMUNISM_STEP: 1.0, COMMUNISM: 1, NATIONALISM_STEP: 1.0, NATIONALISM: 1, MONARCHY_TRADITION_STEP: 1.0, MONARCHY_TRADITION: 1, MILITARISM_STEP: 3, MILITARISM: 4, SUPPORT_RATE_CHANGING: 0.5, SUPPORT_RATE_INCREASING: 1.5, REFORMATION_PERIOD: 0, ELECTION_PERIOD: 80, ACCEPTABLE_TAXATION: 0.27, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.18, RESEARCH_COST: 0.9, INCOME_TAXATION: 0.92, INCOME_PRODUCTION: 1.19, POP_GROWTH_BONUS: 0.2, ECO_GROWTH_BONUS: 0.2, MILITARY_UPKEEP: 1.23, ADMINISTRATION_COST: 0.72, ADMINISTRATION_COST_DISTANCE: 1.12, ADMINISTRATION_COST_CAPITAL: 0.5, COMMERCE_RANGE: 5.0, DIPLOMACY_RANGE: 5.0, CONTROL_RANGE: 5, INSTABILITY: 0.2, ASSIMILATE_RATE: 0.8, MOVEMENT_MODIFIER: 1.0, COST_OF_MOVE: 10, COST_OF_MOVE_TO_THE_SAME_PROV: 5, COST_OF_MOVE_OWN_PROV: 6, COST_OF_RECRUIT: 22, COST_OF_DISBAND: 17, COST_OF_PLUNDER: 17, ATTACK_BONUS: 5, DEFENSE_BONUS: 35, MILITARY_TACTICS: 1.5, GURRILLA: 5.5, RECRUITABILITY: 1.25, RECRUITABILITY_OTHER: 0.4, MANPOWER_BONUS: 3.2, CAN_BECOME_CIVILIZED: -1, AVAILABLE_SINCE_AGE_ID: 6, REVOLUTIONARY: false, CANT_CHANGE_GOV_OF_VASSAL: false, VASSAL_CAN_DECLARE_WAR: false, PRINCE_WILL_BE_VASSALIZED: false, HIGH_AUTONOMY: false, DISTINCTIVE: false, AI_TYPE: "DEMOCRACY", GREEDY: 10, R: 78, G: 194, B: 37 }, And it's BE II Governments.json I think you can clearly see the difference. Damn, I cant even think about the pain while porting Cvekla 1 Quote Share this post Link to post Share on other sites More sharing options...
Cvekla 18 Posted August 11, 2022 It may be boring, but anyway you can leave BE governments. If scenario hasn't any events related to governments, game will work normally. Otherwise game will break. Reza Shah 1 Quote Share this post Link to post Share on other sites More sharing options...