YellowSquared 31 Posted July 3, 2023 (edited) UPD: Bug fix Building Editor tool, which can be used for modding or just fun playthrough. https://drive.google.com/file/d/1_jDTBur-j2RneujUeFdi58Tl2XuAchjJ/view?usp=sharing It allows to quickly add unlimited amount of buildings with custom features, which are not present in base game. https://drive.google.com/file/d/1c8gQXTj0GT4ykbz-dROhlqv7CdOdHsic/view?usp=sharing Instruction: Copy files from "Copy this to your game's folder" to game folder Run exe Editing Buildings: Open "Buildings.json" file in "files" folder You can edit existing dummy building or create a new one, to do that you need to copy all fields from dummy building (from curly bracket to curly bracket like on the photo) and paste it right after old one. Dont forget to add a comma between 2 buildings. Adding this mod to your mod: Copy all files from "OPTIONAL Move this folder to your mod jar" to your mod jar. Copy files folder to your mod folder. You can learn more in instruction (page 3) Contacts: Discord: foxpaw474 (foxpaw474#2828) Edited July 4, 2023 by YellowSquared Update Marcsist, Nexo, Evis7 and 5 others 8 Quote Share this post Link to post Share on other sites More sharing options...
uwut 174 Posted July 3, 2023 4 minutes ago, YellowSquared said: Building Editor tool, which can be used for modding or just fun playthrough. https://drive.google.com/file/d/1mVt_Pm0K65aGYKKYKYl8qbhXY55lEkIh/view?usp=sharing It allows to quickly add unlimited amount of buildings with custom features, which are not present in base game. https://drive.google.com/file/d/1c8gQXTj0GT4ykbz-dROhlqv7CdOdHsic/view?usp=sharing Instruction: Copy files from "Copy this to your game's folder" to game folder Run exe Editing Buildings: Open "Buildings.json" file in "files" folder You can edit existing dummy building or create a new one, to do that you need to copy all fields from dummy building (from curly bracket to curly bracket like on the photo) and paste it right after old one. Dont forget to add a comma between 2 buildings. Adding this mod to your mod: Copy all files from "OPTIONAL Move this folder to your mod jar" to your mod jar. Copy files folder to your mod folder. You can learn more in instruction (page 3) Contacts: Discord: foxpaw474 (foxpaw474#2828) you are a masterpiece just contunue to make tools Quote Share this post Link to post Share on other sites More sharing options...
YellowSquared 31 Posted July 4, 2023 15 hours ago, uwut said: you are a masterpiece just contunue to make tools Thanks! Marcsist and uwut 1 1 Quote Share this post Link to post Share on other sites More sharing options...
YellowSquared 31 Posted July 4, 2023 Currently adding multpile building is bugged, I will release fix soon uwut and Marcsist 2 Quote Share this post Link to post Share on other sites More sharing options...
bundha3 128 Posted July 4, 2023 cool af tool. ain't lying. here's a suggestion: if possible, add the chance of making buildings by era. (something that ideologies do) (example: a building that can't be built in the "age of imperialism" era but it can be built on the "age of conflict" era) uwut 1 Quote Share this post Link to post Share on other sites More sharing options...
RTECH 38 Posted July 4, 2023 Can you make a version that is compatible with the Bloody Europe 1.2.3 .jar? When I try and add it to that it crashes at 99% Quote Share this post Link to post Share on other sites More sharing options...
Marcsist 48 Posted July 8, 2023 Also i have a question, how create building that can be builded in one type of terran, but not in another? Quote Share this post Link to post Share on other sites More sharing options...
PiedPiper 2 Posted July 11, 2023 this is really cool mate keep up the good work Quote Share this post Link to post Share on other sites More sharing options...
Marcsist 48 Posted July 15, 2023 (edited) I found a way to made building unique for biomes. Author, you need to add variable with number of biome and in manager add to canbuildcustom building that copy canbuildfarm but replace >= to ==. sorry for bad english.try.rar Here i tried this, but something want wrong, if you can, implement this. Edited July 17, 2023 by Marcsist uwut and Lim10 2 Quote Share this post Link to post Share on other sites More sharing options...
Lim10 276 Posted July 16, 2023 THIS DUDE MUST BE THE JESUS china peple 1 Quote Share this post Link to post Share on other sites More sharing options...
Bruhsheesh 52 Posted July 18, 2023 On 7/16/2023 at 10:41 PM, Lim10 said: THIS DUDE MUST BE THE JESUS AGREE Quote Share this post Link to post Share on other sites More sharing options...
Çağan Ayyıldız 487 Posted August 7, 2023 It's very good, but it needs more new options like: - Happines of province per turn (Like Festivals do). - Development of province per turn (like invest button do). - Movement cost of province per turn. - Provinces economy growth rate. - Production income of province (like Workshops do). - Population growth rate of province (like Farms do). - Administration cost of province. - Diplomacy Points per turn. - Editability by terrain type (like in vanilla you cant build Farm's in Desert's). etc. There are my suggestions, but adding new options will make this mod really better. Quote Share this post Link to post Share on other sites More sharing options...
YellowSquared 31 Posted August 29, 2023 On 8/7/2023 at 2:40 PM, Çağan Ayyıldız said: It's very good, but it needs more new options like: - Happines of province per turn (Like Festivals do). - Development of province per turn (like invest button do). - Movement cost of province per turn. - Provinces economy growth rate. - Production income of province (like Workshops do). - Population growth rate of province (like Farms do). - Administration cost of province. - Diplomacy Points per turn. - Editability by terrain type (like in vanilla you cant build Farm's in Desert's). etc. There are my suggestions, but adding new options will make this mod really better. I will add other building features in near feature. Biome exclusive buildings is cool idea, but it will be quite tricky to implement. I may add it. Quote Share this post Link to post Share on other sites More sharing options...
YellowSquared 31 Posted August 29, 2023 Right now im translating my instructions for BetterVassals and backgrounds plugins. They are also implemented in uwut engine and it has all the instructions, so you can use that. uwut and Marcsist 2 Quote Share this post Link to post Share on other sites More sharing options...
Skull 3 Posted November 12, 2023 Can I use this to create my mod? Quote Share this post Link to post Share on other sites More sharing options...
The desert rommel 3 Posted March 9, 2024 Can't I use it on my mobile? Quote Share this post Link to post Share on other sites More sharing options...
Kalenderadam 1 Posted June 30, 2024 On 7/3/2023 at 10:26 PM, YellowSquared said: UPD: Bug fix Building Editor tool, which can be used for modding or just fun playthrough. https://drive.google.com/file/d/1_jDTBur-j2RneujUeFdi58Tl2XuAchjJ/view?usp=sharing It allows to quickly add unlimited amount of buildings with custom features, which are not present in base game. https://drive.google.com/file/d/1c8gQXTj0GT4ykbz-dROhlqv7CdOdHsic/view?usp=sharing Instruction: Copy files from "Copy this to your game's folder" to game folder Run exe Editing Buildings: Open "Buildings.json" file in "files" folder You can edit existing dummy building or create a new one, to do that you need to copy all fields from dummy building (from curly bracket to curly bracket like on the photo) and paste it right after old one. Dont forget to add a comma between 2 buildings. Adding this mod to your mod: Copy all files from "OPTIONAL Move this folder to your mod jar" to your mod jar. Copy files folder to your mod folder. You can learn more in instruction (page 3) Contacts: Discord: foxpaw474 (foxpaw474#2828) Hello, Is this patch still up to date and compatible with the "Turkish" language? How can I install this patch in the game? Quote Share this post Link to post Share on other sites More sharing options...
Kalenderadam 1 Posted July 4, 2024 Can you help me how to install the mod? There is no mod folder in the game! Quote Share this post Link to post Share on other sites More sharing options...
Oscar1 0 Posted September 7, 2024 It's only for PC users? Quote Share this post Link to post Share on other sites More sharing options...