Jump to content
Age of History 3
YellowSquared

Custom Buildings Editor tool.

Recommended Posts

UPD: Bug fix

Building Editor tool, which can be used for modding or just fun playthrough.

https://drive.google.com/file/d/1_jDTBur-j2RneujUeFdi58Tl2XuAchjJ/view?usp=sharing

image.png.48843439c0e7e2fb4cf3c20cd321e8b1.png

It allows to quickly add unlimited amount of buildings with custom features, which are not present in base game.

https://drive.google.com/file/d/1c8gQXTj0GT4ykbz-dROhlqv7CdOdHsic/view?usp=sharing

Instruction:

Copy files from "Copy this to your game's folder" to game folder

Run exe

Editing Buildings:

Open "Buildings.json" file in "files" folder

You can edit existing dummy building or create a new one, to do that you need to copy all fields from dummy building (from curly bracket to curly bracket like on the photo) and paste it right after old one. Dont forget to add a comma between 2 buildings.

image.thumb.png.aef7f5ddcac2b5f7a3bdf92f8f83b033.pngAdding this mod to your mod:

Copy all files from "OPTIONAL Move this folder to your mod jar" to your mod jar. Copy files folder to your mod folder.

You can learn more in instruction (page 3)

Contacts:

Discord: foxpaw474 (foxpaw474#2828)

Edited by YellowSquared
Update

Share this post


Link to post
Share on other sites

4 minutes ago, YellowSquared said:

Building Editor tool, which can be used for modding or just fun playthrough.

https://drive.google.com/file/d/1mVt_Pm0K65aGYKKYKYl8qbhXY55lEkIh/view?usp=sharing

image.png.48843439c0e7e2fb4cf3c20cd321e8b1.png

It allows to quickly add unlimited amount of buildings with custom features, which are not present in base game.

https://drive.google.com/file/d/1c8gQXTj0GT4ykbz-dROhlqv7CdOdHsic/view?usp=sharing

Instruction:

Copy files from "Copy this to your game's folder" to game folder

Run exe

Editing Buildings:

Open "Buildings.json" file in "files" folder

You can edit existing dummy building or create a new one, to do that you need to copy all fields from dummy building (from curly bracket to curly bracket like on the photo) and paste it right after old one. Dont forget to add a comma between 2 buildings.

image.thumb.png.aef7f5ddcac2b5f7a3bdf92f8f83b033.pngAdding this mod to your mod:

Copy all files from "OPTIONAL Move this folder to your mod jar" to your mod jar. Copy files folder to your mod folder.

You can learn more in instruction (page 3)

Contacts:

Discord: foxpaw474 (foxpaw474#2828)

you are a masterpiece just contunue to make tools 

Share this post


Link to post
Share on other sites

cool af tool. ain't lying.

here's a suggestion:
if possible, add the chance of making buildings by era. (something that ideologies do)
(example: a building that can't be built in the "age of imperialism" era but it can be built on the "age of conflict" era)

Share this post


Link to post
Share on other sites

Can you make a version that is compatible with the Bloody Europe 1.2.3 .jar?

When I try and add it to that it crashes at 99%

Share this post


Link to post
Share on other sites

I found a way to made building unique for biomes. Author, you need to add variable with number of biome and in manager add to canbuildcustom building that copy canbuildfarm but replace >= to ==. sorry for bad english.try.rar Here i tried this, but something want wrong, if you can, implement this.

Edited by Marcsist

Share this post


Link to post
Share on other sites

It's very good, but it needs more new options like:

- Happines of province per turn (Like Festivals do).
- Development of province per turn (like invest button do).
- Movement cost of province per turn.
- Provinces economy growth rate.
- Production income of province (like Workshops do).
- Population growth rate of province (like Farms do).
- Administration cost of province.
- Diplomacy Points per turn.
- Editability by terrain type (like in vanilla you cant build Farm's in Desert's).
etc.

There are my suggestions, but adding new options will make this mod really better.

Share this post


Link to post
Share on other sites

On 8/7/2023 at 2:40 PM, Çağan Ayyıldız said:

It's very good, but it needs more new options like:

- Happines of province per turn (Like Festivals do).
- Development of province per turn (like invest button do).
- Movement cost of province per turn.
- Provinces economy growth rate.
- Production income of province (like Workshops do).
- Population growth rate of province (like Farms do).
- Administration cost of province.
- Diplomacy Points per turn.
- Editability by terrain type (like in vanilla you cant build Farm's in Desert's).
etc.

There are my suggestions, but adding new options will make this mod really better.

I will add other building features in near feature. Biome exclusive buildings is cool idea, but it will be quite tricky to implement. I may add it.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
      • 653 replies
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
      • 1,751 replies
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 169 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
      • 186 replies
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
      • 206 replies
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games