Guest Posted November 4, 2023 (I'm gathering ideas and suggestions from my DC group) My suggestion for the war system is that there are different ways of attacking and defending, each way used on the front and defined for the units with war tactics that the player can develop and the bots too. Defensive and offensive tactics such as (Complement) - Flanking: trying to attack the enemy from the sides or behind to gain an advantage⁴. - Blitzkrieg: using fast and concentrated forces to break through the enemy lines and encircle them. - Attrition: wearing down the enemy by inflicting constant losses and exhausting their resources. - Guerrilla: using irregular and mobile forces to harass and ambush the enemy in their own territory. - Siege: surrounding and isolating the enemy in a fortified position and cutting off their supplies. There may also be a supply system to replenish worn-out and injured units. Similar to Victoria 2 or Hoi3 The system of military power can be the production of technological units as time passes, knights being replaced by soldiers with muskets as the ages go by until the peak, these units would have defense and attack bonuses that could change the course of a battle in Aoh3, there could also be trade of these technologies and weapons, as well as sending volunteers to help allied nations. Quote Share this post Link to post Share on other sites More sharing options...