Abusha 2 Posted January 13, 2024 This is my idea for Age of History 3: Channels As you know, there are canals in the world connecting the seas (Suez, Panama, etc.) I suggest adding them to the game. If someone controls the province around the canal, they can demand money for passage. If you don’t pay, you cannot sail through the canal. Only civilian ships can pass through the canal (I think it’s good to go with trade) I also offer the opportunity to turn off the channel in the scenario editor (because some kind of Suez cannot exist in the Middle Ages) Troops can pass through the canal but are slower RMaRe 1 Quote Share this post Link to post Share on other sites More sharing options...
RMaRe 4 Posted January 14, 2024 (edited) +1 For canals we have two routes, have predetermined provinces where you can build a canal, or, be able to build a canal province anywhere. The first one seems the more possible option but I prefer the second one, for balancing the second one and avoiding people making a canal that goes from South Africa to the top of North Africa they could make canal provinces expensive and not being able to build a canal province in more than 10 provinces let’s say. Far from that this is really good. Edited January 14, 2024 by RMaRe Quote Share this post Link to post Share on other sites More sharing options...