POLANDjapan 38 Posted January 23, 2024 This suggestion will consist of 2 ideas 1.Generals this one is actually short, I'd personally like to see option to make your king a general, it wouldn't cost money just more legacy points instead and would increase chances of king dying it wouldn't really be something necessary but would be nice and help with game immersion/roleplay potential. 2.Colonization in newest video we could see something that couldn't be seen in last video portraying colonization, colonial progress. This mechanic opens doors for many things but i have few main suggestions about it -Provinces with colonial progress less than 100 would gain huge income, manpower and basically everything possible debuffs -Colonial progress would grow slower in places like mountains, jungles etc. -Colonial nations in Americas. American continent would be divided into regions, if some colonizer from outside of America gains certain amount of control in some region provinces in this region will turn into colonial nation, basically more dependent vassal -Events, with colonies not being established instantly there could be events of colonies being unsuccessful, epidemics destroying your colony completely or natives destroying it, lack of food in places like Canada or Siberia during winter etc. which would lead to loss of the colony or colonial progress loss or colonial progress growing slower Matvey 1 Quote Share this post Link to post Share on other sites More sharing options...