Rodak Polak 597 Posted March 8, 2024 I think one of the problems in AoH 2 was that after a while the gameplay basically turned into map coloring, because no war was a problem anymore. That's why I think the game should create conditions for the collapse of great empires: after the ruler's death, there should be little chance (5%) of the empire falling apart and provinces that are not core provinces and provinces not converted to our religion should break away from our state that is why I believe that the creation of a core province should take at least 50 years, and the conversion to our religion should take at least 100 years precisely so that creating and ruling empires is not as easy as in AoH 2 muhoaga, dodoaltac, thecarvalhogamer and 1 other 2 2 Quote Share this post Link to post Share on other sites More sharing options...
Rodak Polak 597 Posted March 23, 2024 Additionally, you can add an event for each civilization that a crisis may break out in our country and, of course, the larger the country, the more this crisis will affect them due to the fact that they have more provinces Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted March 23, 2024 4 hours ago, Rodak Polak said: Additionally, you can add an event for each civilization that a crisis may break out in our country and, of course, the larger the country, the more this crisis will affect them due to the fact that they have more provinces yes yes yes yes yes op op op skidi yes yes yes yes we nedd it yes yes yes yes hop hop oph op hop 😛 Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted March 23, 2024 Why Lukasz have not add it yet? It's so great and basic in same time game realy need it. Cause of Monglog Empire, Cause of Others feudal empires. I think we need a law improvment, in which will be the goverment centralisation laws. This laws will accure how good country is prevent to colapse. For Example it will look like this: 1) Tribal Centralisation (country will divide in many other part very usauly) This is also very realistic because in real life tribals always in migrations, this mechanic can solve problem (that in game tribals not be able to migrate). Divide parts can be named with error. I mean, For example we have a Germanic tribal, they named the same. Tribal cetralisation divided it into two parts and a second part now is named Garmons for example (This very often for tribals, where many of them named the same but due the lingustic factor names phoneticly changed) 2) Anciet Centralisation in this case countries will not all the time be dividing to parts. This could happed only after leader's death and losing a war. If country lose the stability due leader's death or a losed war and if one of army generals is too strong may happen coup d'etat and this general will rule the goverment like in Roman Empire (LUL) 3) Feudal Centralisation this like in previous centralisation level but now war is not very important. If you lose you exactly will not colapse. only if your country is unhappy (unhappinies may be encriased by a low development of regions). And if Monarch is dead and no heir is. 4) Empire Centralisation. In This Centralisation you may only collapse by the Civil wars and greates instability (This is probably the same things) 5) Republic Centralisation. It's law like an feodal one. But no hier is needed and if country unhappy it will colapse. I prehaps that wars also may accure on happiness and due the war republic can colapse too Probably more important is not a way in which countries will colapse, more important what will determ a happinies and what will reduce it. Quote Share this post Link to post Share on other sites More sharing options...
thecarvalhogamer 27 Posted March 24, 2024 great idea Quote Share this post Link to post Share on other sites More sharing options...