Wayne23lololh 1,645 Posted March 27, 2024 (edited) I want to make it simple, modern units or over time, AI only can move on one adjacent unoccupied province. It's the simplest way to make it logical. Here's an example : Legend : White rectangle = army Blue provinces = adjacent province Red province = example of what AI can't do. Edited March 27, 2024 by Wayne23lololh Change you to AI Rodak Polak and Outlawexperience 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted March 27, 2024 And siege time must be faster. Outlawexperience 1 Quote Share this post Link to post Share on other sites More sharing options...
Iceman 295 Posted March 27, 2024 11 minutes ago, Wayne23lololh said: Red province = example of what you can't do. In games like hoi4 you can move to non-adjacent provinces, the difference is that the AI troops defend the frontline and if defeated they only retreat one province. With those two things it would be ok. Outlawexperience and Wayne23lololh 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted March 27, 2024 Okay, but we could make this unlikely to AI to make this. Quote Share this post Link to post Share on other sites More sharing options...
Iceman 295 Posted March 27, 2024 6 minutes ago, Wayne23lololh said: Okay, but we could make this unlikely to AI to make this. Maybe AI can be programmed to move only one province at a time, so there's no weird moves. Outlawexperience and Wayne23lololh 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted March 27, 2024 19 minutes ago, Iceman said: Maybe AI can be programmed to move only one province at a time, so there's no weird moves. Yes, I change that. Quote Share this post Link to post Share on other sites More sharing options...