GalacticCakes 171 Posted April 9, 2024 The embassies would function as a bonus to relations between both countries, and could also function as asylums for politicians. For example, if the player or the AI decides to remove Mussolini from power, there can be two things: Mussolini dies or he asks for asylum at one of the embassies.The probability that he will die or live is proportional to the national support he has, both civil and military, support is achieved if the reforms or laws are pleasant at that time(Possibly support points for each good reform/law). Also, state intervention in an embassy can provide consequences depending on globalization, an example is what happens with Ecuador. A politician who managed to return to power with the help of a state will receive relationship bonuses and may even become a vassal and ally. Maybe if the population is discontented and the state is breaking down, the players' favorite politician can have an option that says: "Ask (country) for asylum." This can allow alternative stories such as The Austrian painter escaping to Argentina and returning due to the support of the same state for the restoration of Germany in 1950. Each politician will grant a bonus in economy and consequences of corruption (corruption = inefficiency of the army/taxes/reforms/etc) There may also be events of asylum to Spies with information from the enemy state with a bonus of +10 organization in enemy territory or liberation of strategic places such as barracks and economics cities. An extra suggestion is to add options to control a ruler, such as "request asylum", "remove ruler", "change ruler". The consequences of each one depend on the support of the ruler, from not affecting stability at all to generating a civil war. Денис Живков, Avinetta and thecarvalhogamer 2 1 Quote Share this post Link to post Share on other sites More sharing options...
Денис Живков 753 Posted April 9, 2024 1 hour ago, GalacticCakes said: The embassies would function as a bonus to relations between both countries, and could also function as asylums for politicians. For example, if the player or the AI decides to remove Mussolini from power, there can be two things: Mussolini dies or he asks for asylum at one of the embassies.The probability that he will die or live is proportional to the national support he has, both civil and military, support is achieved if the reforms or laws are pleasant at that time(Possibly support points for each good reform/law). Also, state intervention in an embassy can provide consequences depending on globalization, an example is what happens with Ecuador. A politician who managed to return to power with the help of a state will receive relationship bonuses and may even become a vassal and ally. Maybe if the population is discontented and the state is breaking down, the players' favorite politician can have an option that says: "Ask (country) for asylum." This can allow alternative stories such as The Austrian painter escaping to Argentina and returning due to the support of the same state for the restoration of Germany in 1950. Each politician will grant a bonus in economy and consequences of corruption (corruption = inefficiency of the army/taxes/reforms/etc) There may also be events of asylum to Spies with information from the enemy state with a bonus of +10 organization in enemy territory or liberation of strategic places such as barracks and economics cities. An extra suggestion is to add options to control a ruler, such as "request asylum", "remove ruler", "change ruler". The consequences of each one depend on the support of the ruler, from not affecting stability at all to generating a civil war. There may also be spies in embassies. There must also be a decision to “expel all embassies from the country.” In return for this, relations with the countries that sent ambassadors on missions to the country will deteriorate. It doesn't matter what task. thecarvalhogamer 1 Quote Share this post Link to post Share on other sites More sharing options...
thecarvalhogamer 27 Posted April 9, 2024 good Quote Share this post Link to post Share on other sites More sharing options...