Pumped 43 Posted August 3, 2024 (edited) As a logical extension of my "Enhanced Spectator Mod", I introduce a new, pre-AoC3, portable plugin coded for scratch from AoC2's 2.5 update for the to ease this long period of waiting. What does it include? You can view a comprehensive list of individual changes and their respective implementation/instruction details in the discord link here. The main, generalized features of the mod are: Dynamic flavor events to improve immersion and realism in the game. This includes economic fluctuation events, which primarily effect a single, economically large nation during the playthrough of a game and resultingly sway the economies of surrounding civilizations. Furthermore, war-related events are also included, so war-declarations, capitulations (a new feature), and call-to-arms, exclusive to significant nations militarily. A complete restructuring of the game's trading system to introduce a new multi-factored system (relation, nation size, nations at war, etc) that the AI assesses rather than one arbitrary value depending on the trade, making the game much more realistic and difficult. Completely different AI behavior in diplomacy, which now adapts to strategically ally and improve relations with closer, militarily larger nations, helping to guarantee their survival against external forces. The distance also is altered based on the globalization factor of the current game year/age, accepting alliances based on relative strengths of nations and overall diplomatic relationships. A rewritten peace treaty safecheck system, helping to reduce border gore by comparing the distance of each AI demand to the mainland of the nation, creating many more vassals based on the distance, aforementioned age globalization, and stability of the provinces to be annexed. An extremely large amount of quality-of-life UI changes, including a revamped assimilation menu for multi-province stabilization (in one click), a toggle for the battle results overlay between turns, and a animation to a civilization after clicking its flag in the diplomacy menu. New settings, including border size, color, and UI width, all especially useful for graphical-related mobile errors. Editor/creator changes for mod makers, including a search bar in the event creation menu, a working occupation select tool in scenario creator, the 'back' button always being at the bottom of the screen (so you don't have to scroll all the way down), and an option to select starting music. Complete integrations of my other mods, including Enhanced Spectator Mod, Extended Console Commands, and Player-Led Peace Conferences (the former and latter as toggles in the pre-game menu), check out my YouTube page if you don't know what these are! Many, many bug fixes, including the bug with new games sending the player to the main menu, editor civilizations not loading on mobile, and crashes when viewing the timelapse of the game. Again, please join the discord for a list of every change and how to use it, if applicable, this is especially important for mod makers. See the below video for a visual overview of the features. Mind the red borders (video recording error, not in game) and informality, I was tired Downloads: PC Download Android Download How do I install it on PC? Unlike my other mod, this one comes in the form of an .exe file. That means all you have to do on computer, essentially, is to drag and drop the .exe and partial game data from the .zip file linked below into any installation of the game or mod that you wish to play with (I recommend Megamod or QBAM 😉), and then run it*. No Java or Java-related software is required, you can watch the video linked below if you need instructions as to how to extract a .zip file. *However you must also add the language file data to your game's (or mod's) language file data if you would like better UI experience or speak Portuguese, Turkish, or Russian (supported languages), this is shown in the video. How do I install it on Android? Sadly, this is slightly more complex than computer. However, if you have experience with MTManager or have installed my previous mod, you will likely not need guidance with this. Watch the visual guide below for mobile installation, located in the video above in the respective segment "Mobile Installation". Support? Suggestions? Questions? Again, I highly recommend you join the discord for help with installation, bug reports, or general suggestion, as I will likely respond faster there. Special thanks to @ItsCatboy for lots of help with feature suggestions and beta-testing, without him the mod would be complete garbage. Also, thanks to @Siamese for making a youtube video showcasing Enhanced Spectator Mod and @uwut for making engine-related launchers and code modifications like the one here popular! And obviously @Łukasz Jakowski for creating the entire game and its code (all I did was slightly edit it). Credit to @IseaMan, also, who is helping with Spanish translation! Edited June 13, 2025 by Pumped Updated links Arukk, uwut, Smeysya and 15 others 18 Quote Share this post Link to post Share on other sites More sharing options...
uwut 174 Posted August 3, 2024 epic. Pumped and MisterT 2 Quote Share this post Link to post Share on other sites More sharing options...
Arukk 15 Posted August 3, 2024 Amazing. Definitely the best mod to use in combination with others while waiting for AOH3. ^_^ Pumped 1 Quote Share this post Link to post Share on other sites More sharing options...
ItsCatboy 29 Posted August 4, 2024 Someone tell ivr's lazy ass THIS is how a revolutionary mod is done. Quote Share this post Link to post Share on other sites More sharing options...
Siamese 96 Posted August 4, 2024 10 hours ago, Pumped said: As a logical extension of my "Enhanced Spectator Mod", I introduce a new, pre-AoC3, portable plugin coded for scratch from AoC2's 2.5 update for the to ease this long period of waiting. What does it include? You can view a comprehensive list of individual changes and their respective implementation/instruction details in the discord link here. The main, generalized features of the mod are: Dynamic flavor events to improve immersion and realism in the game. This includes economic fluctuation events, which primarily effect a single, economically large nation during the playthrough of a game and resultingly sway the economies of surrounding civilizations. Furthermore, war-related events are also included, so war-declarations, capitulations (a new feature), and call-to-arms, exclusive to significant nations militarily. A complete restructuring of the game's trading system to introduce a new multi-factored system (relation, nation size, nations at war, etc) that the AI assesses rather than one arbitrary value depending on the trade, making the game much more realistic and difficult. Completely different AI behavior in diplomacy, which now adapts to strategically ally and improve relations with closer, militarily larger nations, helping to guarantee their survival against external forces. The distance also is altered based on the globalization factor of the current game year/age, accepting alliances based on relative strengths of nations and overall diplomatic relationships. A rewritten peace treaty safecheck system, helping to reduce border gore by comparing the distance of each AI demand to the mainland of the nation, creating many more vassals based on the distance, aforementioned age globalization, and stability of the provinces to be annexed. An extremely large amount of quality-of-life UI changes, including a revamped assimilation menu for multi-province stabilization (in one click), a toggle for the battle results overlay between turns, and a animation to a civilization after clicking its flag in the diplomacy menu. New settings, including border size, color, and UI width, all especially useful for graphical-related mobile errors. Editor/creator changes for mod makers, including a search bar in the event creation menu, a working occupation select tool in scenario creator, the 'back' button always being at the bottom of the screen (so you don't have to scroll all the way down), and an option to select starting music. Complete integrations of my other mods, including Enhanced Spectator Mod, Extended Console Commands, and Player-Led Peace Conferences (the former and latter as toggles in the pre-game menu), check out my YouTube page if you don't know what these are! Many, many bug fixes, including the bug with new games sending the player to the main menu, editor civilizations not loading on mobile, and crashes when viewing the timelapse of the game. Again, please join the discord for a list of every change and how to use it, if applicable, this is especially important for mod makers. See the below video for a visual overview of the features. Mind the red borders (video recording error, not in game) and informality, I was tired Downloads: PC Download Android Download How do I install it on PC? Unlike my other mod, this one comes in the form of an .exe file. That means all you have to do on computer, essentially, is to drag and drop the .exe and partial game data from the .zip file linked below into any installation of the game or mod that you wish to play with (I recommend Megamod or QBAM 😉), and then run it*. No Java or Java-related software is required, you can watch the video linked below if you need instructions as to how to extract a .zip file. *However you must also add the language file data to your game's (or mod's) language file data if you would like better UI experience or speak Portuguese, Turkish, or Russian (supported languages), this is shown in the video. How do I install it on Android? Sadly, this is slightly more complex than computer. However, if you have experience with MTManager or have installed my previous mod, you will likely not need guidance with this. Watch the visual guide below for mobile installation, located in the video above in the respective segment "Mobile Installation". Support? Suggestions? Questions? Again, I highly recommend you join the discord for help with installation, bug reports, or general suggestion, as I will likely respond faster there. Special thanks to @ItsCatboy for lots of help with feature suggestions and beta-testing, without him the mod would be complete garbage. Also, thanks to @Siamese for making a youtube video showcasing Enhanced Spectator Mod and @uwut for making engine-related launchers and code modifications like the one here popular! And obviously @Łukasz Jakowski for creating the entire game and its code (all I did was slightly edit it). It's finally here. I plan to make another video on this. What should I showcase? Quote Share this post Link to post Share on other sites More sharing options...
Reza Shah 426 Posted August 4, 2024 It's FUCKING EPIC Quote Share this post Link to post Share on other sites More sharing options...
Reza Shah 426 Posted August 4, 2024 Please. Guide me on how to mix this with BE2 codes. It will be an absolute banger Quote Share this post Link to post Share on other sites More sharing options...
ItsCatboy 29 Posted August 6, 2024 On 8/4/2024 at 5:55 PM, Reza Shah said: Please. Guide me on how to mix this with BE2 codes. It will be an absolute banger you can't they're separate engine with conflicting code Quote Share this post Link to post Share on other sites More sharing options...
Xjento 657 Posted August 6, 2024 i have send one message and got banned 😂 they claimed i was toxic even tough i just mentioned catboy. I don't want beef, but the mod looks really promising and i got banned for something that i have not done on the server @Pumped Quote Share this post Link to post Share on other sites More sharing options...
Comrade_Parrot 265 Posted August 6, 2024 nice work my man pumped Pumped 1 Quote Share this post Link to post Share on other sites More sharing options...
PeteFromPat 422 Posted August 6, 2024 nice job Pumped, this mod is going to be great 👍😁 Pumped 1 Quote Share this post Link to post Share on other sites More sharing options...
Xjento 657 Posted August 9, 2024 On 8/4/2024 at 8:13 AM, ItsCatboy said: Someone tell ivr's lazy ass THIS is how a revolutionary mod is done. you did the work a 5 year old could do, pumped is the reason for the mod and not you so you should not act like this mod is by you Quote Share this post Link to post Share on other sites More sharing options...
TheAngryProgressive 28 Posted August 9, 2024 On 8/6/2024 at 9:42 AM, ItsCatboy said: you can't they're separate engine with conflicting code Yes, you can GKJ_0108 1 Quote Share this post Link to post Share on other sites More sharing options...
GKJ_0108 3 Posted August 22, 2024 pls how i wants know mix this with BE2 codes. Quote Share this post Link to post Share on other sites More sharing options...
F09 3 Posted September 10, 2024 I've done all the things you said in the video, but the game's loading doesn't go up from scratch. Quote Share this post Link to post Share on other sites More sharing options...
ExistenceDaVitaReduxDev 19 Posted September 12, 2024 why tf is my game crashing immediately when i open the game (im mobile) Quote Share this post Link to post Share on other sites More sharing options...
Sacro Império Brasileiro 3 Posted October 17, 2024 Can you make a mod? I don't trust mt manager, it could be a virus. Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted March 8, 2025 Suggestion: Allow us to choose vassal degrees of autonomy with events as Carpatho-Ukraine became a problem due to the sudetenland thing made czechia a puppet so how do I make Carpatho-Ukraine remain a direct-controlled vassal? thats the issue we cant so the mod is (Likely) dead please add this Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted March 8, 2025 38 minutes ago, YouravaragebrazilianAoCfan said: Suggestion: Allow us to choose vassal degrees of autonomy with events as Carpatho-Ukraine became a problem due to the sudetenland thing made czechia a puppet so how do I make Carpatho-Ukraine remain a direct-controlled vassal? thats the issue we cant so the mod is (Likely) dead please add this Also useful for the soviet occupation of the baltics and anschluss... Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted March 8, 2025 (edited) Also Vassal administration is too high countries go into debt instantly... Edited March 8, 2025 by YouravaragebrazilianAoCfan Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted March 8, 2025 28 minutes ago, YouravaragebrazilianAoCfan said: Also Vassal administration is too high countries go into debt instantly... In Project Vita map Quote Share this post Link to post Share on other sites More sharing options...
cvbnm07 61 Posted March 22, 2025 I got an error Quote Share this post Link to post Share on other sites More sharing options...
ExistenceDaVitaReduxDev 19 Posted April 16, 2025 rlly confusing why i can't save the settings of the game (ex: setting ui width to 360, but reverts back to 240 when restarted) Quote Share this post Link to post Share on other sites More sharing options...
ALDI 19 Posted April 27, 2025 nice bro you help me a lot Pumped 1 Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted July 2, 2025 On 3/8/2025 at 2:55 PM, YouravaragebrazilianAoCfan said: Also Vassal administration is too high countries go into debt instantly... This has been fixed I believe. Quote Share this post Link to post Share on other sites More sharing options...