Wayne23lololh 1,645 Posted September 7, 2024 (edited) AI aggressiveness being different for countries is a very good feature for AI diversity. But it can be extended by adding something similar for diplomacy and economy. Each opposition is complementary, so if the country is aggressive by 1800 points, the peaceful point is -200. And it can also be related to government. Aggressiveness: Diplomacy : This will decide if the civilization would like to interact with other ones. Open Diplomacy: The civilization would like to create an alliance and have an open diplomatic tab, which could interact with bordering and non-bordering civilizations. Isolationist Diplomacy: The civilization would not like to create an alliance and have a closed diplomatic tab, which could interact with neighboring civilizations. Economic Growth : This will decide where the country should focus its economy. This doesn't affect administrative and unique capital buildings. Military Growth Centered: The civilization would focus on building military buildings and the army, making it less focus to build production buildings. Example: Military Academy Production Growth Centered: The civilization would focus on building production buildings and resource production, making it less focus to build military buildings. Example: Farm This is only for diversity purposes and is not a thing to focus on. Edited September 7, 2024 by Wayne23lololh Krakurt and Fire Quickly 2 Quote Share this post Link to post Share on other sites More sharing options...
Marerjh 284 Posted September 7, 2024 (edited) IMHO that's unnecessary. Let all AI's have one approach to developing their own provinces. Otherwise you may get aggressive isolationist civilizations with economy-focused behavior - what's the point of their existing, to piss off the player with constant insults? Edited September 7, 2024 by Marerjh Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted September 7, 2024 (edited) 15 hours ago, Marerjh said: IMHO that's unnecessary. Let all AI's have one approach to developing their own provinces. Otherwise you may get aggressive isolationist civilizations with economy-focused behavior - what's the point of their existing, to piss off the player with constant insults? Okay, I admit that I am wrong and it is pointless. Maybe I will be a break here, my account starts to fade away. Edited September 8, 2024 by Wayne23lololh Nope Quote Share this post Link to post Share on other sites More sharing options...
Krakurt 8 Posted September 8, 2024 It's a cool idea don't leave us wayne Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted September 8, 2024 4 hours ago, Krakurt said: It's a cool idea don't leave us wayne Okay thank you Krakurt 👍 Quote Share this post Link to post Share on other sites More sharing options...