Jump to content
Age of History
Łukasz Jakowski

Age of History 3 - Governments AI_Build Score

Recommended Posts

game/_FAQ/Governments_AI_BuildScore.txt

 

####################
## AI_BUILD_SCORE

0 == AI_BuildResearch
1 == AI_BuildGold
2 == AI_BuildLegacy
3 == AI_BuildTaxEfficiency
4 == AI_BuildProvinceMaintenance
5 == AI_BuildManpower
6 == AI_BuildDefensive
7 == AI_BuildRecruitArmyCost
8 == AI_BuildGrowthRate
9 == AI_BuildEconomy
10 == AI_BuildProductionEfficiency
11 == AI_BuildConstructionCost
12 == AI_BuildRest
13 == AI_BuildCapitalBuilding
14 == AI_BuildResource
15 == AI_ColonizationTribal

## Example use:

AI_BUILD_SCORE: [ 70, 50, 40, 60, 40, 65, 60, 30, 40, 55, 50, 45, 30, 50, 40, 0],


## DON'T USE IT THIS WAY
AI_BUILD_SCORE: [ 70,  // AI_BuildResearch
    50,  // AI_BuildGold
    40,  // AI_BuildLegacy
    60,  // AI_BuildTaxEfficiency
    40,  // AI_BuildProvinceMaintenance
    65,  // AI_BuildManpower
    60,  // AI_BuildDefensive
    30,  // AI_BuildRecruitArmyCost
    40,  // AI_BuildGrowthRate
    55,  // AI_BuildEconomy
    50,  // AI_BuildProductionEfficiency
    45,  // AI_BuildConstructionCost
    30,  // AI_BuildRest
    50,  // AI_BuildCapitalBuilding
	40,  // AI_BuildResource
	0    // AI_ColonizationTribal],
	
	
##########################################################

AI_BUILD_INVEST_IN_ECONOMY: 25,
AI_BUILD_INCREASE_TAX_EFFICIENCY: 40,
AI_BUILD_INCREASE_MANPOWER: 52,
AI_BUILD_INCREASE_GROWTH_RATE: 62,
AI_BUILD_DEVELOP_INFRASTRUCTURE: 68,
AI_BUILD_BUILDING: 100,

##########################################################

int rand = randomInt(100);

f(rand < AI_BUILD_INVEST_IN_ECONOMY) {
    AI_InvestInEconomy.investInEconomy(civID, 100);
}
else if(rand < AI_BUILD_INCREASE_TAX_EFFICIENCY) {
    AI_IncreaseTaxEfficiency.increaseTaxEfficiency(civID, 100);
}
else if(rand < AI_BUILD_INCREASE_MANPOWER) {
    AI_IncreaseManpower.increaseManpower(civID, 100);
}
else if(rand < AI_BUILD_INCREASE_GROWTH_RATE) {
    AI_GrowthRate.increaseGrowthRate(civID, 100);
}
else if(rand < AI_BUILD_DEVELOP_INFRASTRUCTURE) {
    AI_DevelopInfrastructure.developInfrastructure(civID, 100);
}
else if(rand < AI_BUILD_BUILDING) {
    AI_Build.build(civID);
}

 

Share this post


Link to post
Share on other sites

On 9/19/2024 at 12:31 PM, Łukasz Jakowski said:
AI_BUILD_SCORE: [ 70, 50, 40, 60, 40, 65, 60, 30, 40, 55, 50, 45, 30, 50, 40, 0],

What's up with these numbers? Is this probability? If I change the number from 50 to something bigger, will the AI be more likely to do it?

How do I make the AI focus on upgrading the capital, upgrading the school of generals and upgrading the supreme court first???

Where is the file where I can change this?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games