Łukasz Jakowski 13,395 Posted September 19, 2024 game/_FAQ/Legacy_Bonuses.txt List of available bonuses for Civilization Legacy: ConstructionCost: [X], AdministrationBuildingsCost: [X], MilitaryBuildingsCost: [X], EconomyBuildingsCost: [X], WonderConstructionCost: [X], ConstructionTime: [X], TaxEfficiency: [X], ProvinceMaintenance: [X], BuildingsMaintenanceCost: [X], ManpowerRecoverySpeed: [X], MaxManpower: [X], Research: [X], ResearchPoints: [X], BuildingSlot: [X], MaxInfrastructure: [X], Devastation: [X], GrowthRate: [X], IncomeProduction: [X], ProductionEfficiency: [X], InvestInEconomyCost: [X], IncreaseTaxEfficiencyCost: [X], IncreaseGrowthRateCost: [X], DevelopInfrastructureCost: [X], GeneralAttack: [X], GeneralDefense: [X], UnitsAttack: [X], UnitsDefense: [X], MaxMorale: [X], ArmyMovementSpeed: [X], SiegeEffectiveness: [X], ImproveRelationsModifier: [X], IncomeFromVassals: [X], LoanInterest: [X], DiplomacyPoints: [X], RecruitmentTime: [X], MaxNumOfAlliances: [X], AdvisorMaxLevel: [X], AdvisorPoolSize: [X], MaxNumberOfLoans: [X], MaximumLevelOfTheMilitaryAcademyForGenerals: [X], MaximumLevelOfTheMilitaryAcademy: [X], MaximumLevelOfTheSupremeCourt: [X], MaximumLevelOfCapitalCity: [X], AggressiveExpansion: [X], DiseaseDeathRate: [X], AdvisorCost: [X], GeneralCost: [X], BattleWidth: [X], Discipline: [X], ManpowerRecoveryFromADisbandedArmy: [X], MaximumAmountOfGold: [X], Loot: [X], AllCharactersLifeExpectancy: [X], RegimentsLimit: [X], ####################################### int ImageID; int GroupID; int CostLegacy[]; int AI[]; float ConstructionCost[]; float AdministrationBuildingsCost[]; float MilitaryBuildingsCost[]; float EconomyBuildingsCost[]; float WonderConstructionCost[]; float ConstructionTime[]; float TaxEfficiency[]; float ProvinceMaintenance[]; float BuildingsMaintenanceCost[]; float ManpowerRecoverySpeed[]; int MaxManpower[]; float Research[]; float ResearchPoints[]; int BuildingSlot[]; int MaxInfrastructure[]; float Devastation[]; float GrowthRate[]; float IncomeProduction[]; float ProductionEfficiency[]; float InvestInEconomyCost[]; float IncreaseTaxEfficiencyCost[]; float IncreaseGrowthRateCost[]; float DevelopInfrastructureCost[]; int GeneralAttack[]; int GeneralDefense[]; int UnitsAttack[]; int UnitsDefense[]; float MaxMorale[]; float ArmyMovementSpeed[]; float SiegeEffectiveness[]; float ImproveRelationsModifier[]; float IncomeFromVassals[]; float LoanInterest[]; float DiplomacyPoints[]; float RecruitmentTime[]; int MaxNumOfAlliances[]; int AdvisorMaxLevel[]; int AdvisorPoolSize[]; int MaxNumberOfLoans[]; int MaximumLevelOfTheMilitaryAcademyForGenerals[]; int MaximumLevelOfTheMilitaryAcademy[]; int MaximumLevelOfTheSupremeCourt[]; int MaximumLevelOfCapitalCity[]; float AggressiveExpansion[]; float DiseaseDeathRate[]; float AdvisorCost[]; float GeneralCost[]; int BattleWidth[]; float Discipline[]; float ManpowerRecoveryFromADisbandedArmy[]; float MaximumAmountOfGold[]; float Loot[]; int AllCharactersLifeExpectancy[]; int RegimentsLimit[]; Fire Quickly, Dule22, Moisés gamer and 2 others 5 Quote Share this post Link to post Share on other sites More sharing options...