Łukasz Jakowski 13,396 Posted September 19, 2024 game/_FAQ/Terrain_type.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/terrain/ and Edit TerrainTypes.json file as txt file in notepad. Example of one Terrain Type: { Name: "Plains", ImageFile: "plains.png", Color: [32, 74, 11], MovementSpeed: 1.0, Defense: 0, PopulationGrowth: 1, BuildCost: 1.0, BasePopulation: 0, BaseEconomy: 0, BattleOver: 0, }, ImageFile folder: game/terrain/terrainImages/H/ game/terrain/terrainImages/XH/ game/terrain/terrainImages/XXH/ Color: R G B, 0 - 255 MovementSpeed: 1.0, This is 100%, if you want units to move faster by 10% it should be: MovementSpeed: 1.1, BuildCost: 1.0, Default cost of buildings in province, 100%, you can increase od decrease cost: +10% will be: BuildCost: 1.1, -20% will be: BuildCost: 0.8, PopulationGrowth: 1, Extra Growth Rate in province: +1 Defense: 1, Defenders will get +1 Defense BattleOver: 0, Image ID in Battle view ui/interface/H/menus/battleOver0.png Wayne23lololh, Ragronr, Dule22 and 6 others 9 Quote Share this post Link to post Share on other sites More sharing options...