Łukasz Jakowski 13,395 Posted September 19, 2024 game/_FAQ/Map_ProvinceImage.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Open the game and navigate to: New Game → Play → Play While in the game, click the Civilization Flag (located in the top left corner). Select More → Console In the console, type a message: debug Now, when you hover over a province, the hovered province ID will be displayed. ###### Now that you know the province ID, you can assign a special image to this province. Image dimensions: 600 px width 192 px height Name the image after the province ID. For example, if the province ID is 124, the image should be named 124.png Add the image to the following directory: map/Earth3/provinces/ or mods/YourModName/map/Earth3/provinces/ or mods/YourModName/map/YouMapName/provinces/ Fire Quickly, Ragronr, Outlawexperience and 7 others 10 Quote Share this post Link to post Share on other sites More sharing options...
OwnM3Z0 1,102 Posted September 19, 2024 make special images change slowly through intervals of time, example: mecca would change DRASTICALLY in every way in the modern period, meaning keeping the old image would be unrealistic, same for using the old image on 1440 scenario for example NeonBlade, Coen, user73739 and 1 other 3 1 Quote Share this post Link to post Share on other sites More sharing options...
Matvey 252 Posted September 19, 2024 It would be really cool to add conditions for dynamically changing the image. Let's say it depends on the presence of a certain population, building, country tag or technology... NeonBlade 1 Quote Share this post Link to post Share on other sites More sharing options...