When looking over the custom leaders system (particularly having one set of leaders per tag), I got to thinking about the modding implications. If you can only have one set of leaders that take over at set times, then how could you create events and the like to choose between different leaders and have branching paths?
Is there a way to have multiple sets of leaders, or otherwise another way to create a mechanic where you choose which person will become your leader during the game?
When looking over the custom leaders system (particularly having one set of leaders per tag), I got to thinking about the modding implications. If you can only have one set of leaders that take over at set times, then how could you create events and the like to choose between different leaders and have branching paths?
Is there a way to have multiple sets of leaders, or otherwise another way to create a mechanic where you choose which person will become your leader during the game?
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