Łukasz Jakowski 13,395 Posted October 2, 2024 Now, when starting a new game, the player can choose for each game whether all civilizations will be able to call their vassals to war in that session or not. By default, this option will be disabled, but it can be enabled by clicking the settings button while creating a new game and selecting 'Call allies: vassals'. Dule22, kurdebalans, Brianman and 36 others 35 2 2 Quote Share this post Link to post Share on other sites More sharing options...
ISyncradar 43 Posted October 2, 2024 Nice! It is great that this option was added. Niw, I am sure that there won't be any conflict regarding this. Solu, HERTZ, KaiserGermany and 3 others 5 1 Quote Share this post Link to post Share on other sites More sharing options...
xox 339 Posted October 2, 2024 (edited) 17 minutes ago, Łukasz Jakowski said: Now, when starting a new game, the player can choose for each game whether all civilizations will be able to call their vassals to war in that session or not. By default, this option will be disabled, but it can be enabled by clicking the settings button while creating a new game and selecting 'Call allies: vassals'. Well what is more realstic is that civilizations & countries be able to call them or not/for vassals to have their own choice ig puppet Power/vassal Power could depend on its autonmy hence, Basically a simple 3 types of puppet things that um it depends on the puppet level wheher its lower it can be called and cant declare wars on its own and its higher level then it has more autonomy/Power and be less depenedent on its owner What do u think a 3 degree/level system where vassals are more or less depenedent based on their role which determines their ablities to do stuff/dependence on their owner for things like declaring war on their own, being able to being called, having puppets of their own, etc! I think Lukas that a autonmy system even a simple 3 level system would be most realisitc, it can also be dynamic for example some / a few major powers having different names for their vassals for example If it was uk it would be maybe colony -> mandate -> dominion foreusa it would be maybe puppet --> satelite state & something else anywyas And germany Reichprotectarates & reichkommisrat & Japan imperial protectories & eilyats for ottomans & ya thats all different levels of puppets and dynamic puppet names @Łukasz Jakowski Edited October 2, 2024 by xox KaiserGermany, ArrajnordArmenia, muhoaga and 5 others 6 2 Quote Share this post Link to post Share on other sites More sharing options...
ARWD 107 Posted October 2, 2024 39 minutes ago, Łukasz Jakowski said: Now, when starting a new game, the player can choose for each game whether all civilizations will be able to call their vassals to war in that session or not. By default, this option will be disabled, but it can be enabled by clicking the settings button while creating a new game and selecting 'Call allies: vassals'. Man you are doing a great job. Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
staldemo 58 Posted October 2, 2024 Cool, thanks. Quote Share this post Link to post Share on other sites More sharing options...
Praefectus Italicum 36 Posted October 2, 2024 Nice change this option is better honestly and if we want to activate it or won't makes a lot sense for everyone who wants to play the game two possibilities so that's okay. ARWD, Wayne23lololh and Solu 3 Quote Share this post Link to post Share on other sites More sharing options...
Praefectus Italicum 36 Posted October 2, 2024 (edited) Lukasz I wonder if you can show to us the 476 AD scenario if is able to be seen because I 2 days ago I showed a map with that year from reddit and I posted it here on the forum so in any case it will be awesome if you can give us the possibility to see that masterpiece. I can't tag you due to the special L)). Edited October 2, 2024 by Praefectus Italicum ARWD 1 Quote Share this post Link to post Share on other sites More sharing options...
Abdulraheem1999 2 Posted October 2, 2024 (edited) 3 hours ago, Łukasz Jakowski said: Now, when starting a new game, the player can choose for each game whether all civilizations will be able to call their vassals to war in that session or not. By default, this option will be disabled, but it can be enabled by clicking the settings button while creating a new game and selecting 'Call allies: vassals'. great , but i hope that you make the lord control their armies and not act on their own and maybe you could do this : make another choice by making the kingdom a part of your state but they will have some control , like the USA for example they answer to the leader and they part of the kingdom but not 100% , the leader tell them what to do for but not have direct control of their provences and also put the choice to create a state inside your kingdom . Because when I occupy a lot of territory, it gets annoying, and I want to hand it over to a follower who cares about it according to my policy and provides me with armies and gold. Edited October 2, 2024 by Abdulraheem1999 more information Quote Share this post Link to post Share on other sites More sharing options...
eNeXPii 35 Posted October 2, 2024 Giving us options it all we want... but the base game need to be good so options matter... ❤️ Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted October 2, 2024 Thanks man ! Quote Share this post Link to post Share on other sites More sharing options...
Türkiyeli 1 Posted October 2, 2024 Dziękujemy, Łukaszu, przepraszamy za to, że daliśmy tak dużo dislike'ów 😛 Quote Share this post Link to post Share on other sites More sharing options...
eNeXPii 35 Posted October 2, 2024 29 minutes ago, Unity said: Actually, this still never answers my question, why are vassals automatically allies? Can we make them neutral or enemies Because IRL, a vassal would have negative option about it why vassals only give gold and manpower? No goals for themselves like fighting off other countries or fighting for independence or defending themselves you can still control them, but they should do more than just sit there it's almost like they are for visual not for function other than just an ally at this point Yep they should have diffrent options and diffrent goals then following their master blindly everywhere Quote Share this post Link to post Share on other sites More sharing options...
HaSa 118 Posted October 2, 2024 I love it how Lukasz listens to feedback Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
qxz 622 Posted October 2, 2024 Thanks Lukasz! The community appreciates this! Great update. Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
KaiserGermany 53 Posted October 2, 2024 Thanks for the great work, I really appreciate that the option can be activated or deactivated. Quote Share this post Link to post Share on other sites More sharing options...
xox 339 Posted October 2, 2024 9 hours ago, xox said: Well what is more realstic is that civilizations & countries be able to call them or not/for vassals to have their own choice ig puppet Power/vassal Power could depend on its autonmy hence, Basically a simple 3 types of puppet things that um it depends on the puppet level wheher its lower it can be called and cant declare wars on its own and its higher level then it has more autonomy/Power and be less depenedent on its owner What do u think a 3 degree/level system where vassals are more or less depenedent based on their role which determines their ablities to do stuff/dependence on their owner for things like declaring war on their own, being able to being called, having puppets of their own, etc! I think Lukas that a autonmy system even a simple 3 level system would be most realisitc, it can also be dynamic for example some / a few major powers having different names for their vassals for example If it was uk it would be maybe colony -> mandate -> dominion foreusa it would be maybe puppet --> satelite state & something else anywyas And germany Reichprotectarates & reichkommisrat & Japan imperial protectories & eilyats for ottomans & ya thats all different levels of puppets and dynamic puppet names @Łukasz Jakowski Lukas add a autonomy system it will fix everything & make it dyanmic for a few countries @Łukasz Jakowski KaiserGermany 1 Quote Share this post Link to post Share on other sites More sharing options...
germanycommunities 32 Posted October 2, 2024 I hope the vassal system to being advanced. Allies can be called from the Lord? while the vassal have their ally, declare war to another civilization, while the other civilization was been allied being a vassal, which is called the Lord as possible, which is defend their Lord and allies. where the Manpower system being existed... Colony will be possible bring as dominion. Quote Share this post Link to post Share on other sites More sharing options...
Yahya 43 Posted October 2, 2024 Can you make so a country that becomes a vassal becomes weaker, just to balance things out Like it loses half or a percentage of it original regiment limit and manpower Like its people don't want to fight for another country That also will make it more of a responsibility because you have to protect it often @Łukasz Jakowski Quote Share this post Link to post Share on other sites More sharing options...
BurgerMan 93 Posted October 2, 2024 (edited) Łukasz, can you make it so there is a option to make leaders immortal, like in AOH2? Edited October 2, 2024 by BurgerMan ISyncradar 1 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,395 Posted October 3, 2024 11 hours ago, BurgerMan said: Łukasz, can you make it so there is a option to make leaders immortal, like in AOH2? game/gameValues/GV_Advisors.json CHANCE_OF_DEATH: [10, 20, 30, 50, 100, 250, 500, 750, 1000, 10000, 20000, 20000, 20000, 20000, 20000], Change to: CHANCE_OF_DEATH: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], And all advisors, rulers, and generals will be immortal. ARWD, ISyncradar, Outlawexperience and 10 others 11 1 1 Quote Share this post Link to post Share on other sites More sharing options...
ARWD 107 Posted October 3, 2024 11 hours ago, BurgerMan said: Łukasz, can you make it so there is a option to make leaders immortal, like in AOH2? you are weird. LOL Quote Share this post Link to post Share on other sites More sharing options...
ISyncradar 43 Posted October 3, 2024 12 minutes ago, ARWD said: you are weird. LOL A sandbox game aspires to be limitless and full of freedom😇 11 hours ago, BurgerMan said: Łukasz, can you make it so there is a option to make leaders immortal, like in AOH2? Nice idea, I would want to give a favorite leader of mine immortality😄 Solu and ARWD 2 Quote Share this post Link to post Share on other sites More sharing options...
ARWD 107 Posted October 3, 2024 18 minutes ago, ISyncradar said: A sandbox game aspires to be limitless and full of freedom😇 Nice idea, I would want to give a favorite leader of mine immortality😄 Yes, I like the great freedom within the game. Solu and ISyncradar 2 Quote Share this post Link to post Share on other sites More sharing options...
giganiba 0 Posted October 24, 2024 AI refuse to commit into war just staring at each other for 1000+ years is this a bug? I'm playing with custom civilizations by the way. Default scenarios does not have the problem. Quote Share this post Link to post Share on other sites More sharing options...