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Rodak Polak

What and in which file do I need to change for the AI ​​to build more Supreme Court, Military Academy for Generals, Military Academy and Capital City?

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1 hour ago, Łukasz Jakowski said:

game/_FAQ/AI_Build.txt

 

game/gameValues/AI/AI_Build.json

  "  BUILD_CHANGE_BUILDING_CHANCE: 25,

    BUILD_CHANGE_UPGRADE_CAPITAL_BUILDING_CHANCE: 40,

    BUILD_MAX_RESEARCH_UPGRADE_CAPITAL_CHANCE: 35,

    CHOOSE_BUILD_TYPE_LIMIT: 3,

    BUILD_LIMIT: [6, 5, 2, 4, 2, 3, 1, 1, 3, 6, 4, 2, 1, 2, 4],
    
    BUILD_SCORE_CAPITAL: [125, 100, 75, 25],

    BUILD_SCORE_CAPITAL_TOTAL: 275"

 

And what is each of the above lines responsible for?

Am I seeing correctly that there is a limit introduced here that will prevent the AI from building too many buildings because it would be too powerful?

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It will be here, ID 13 counted from 0:

 

game/Governments.json

AI_BUILD_SCORE: [85, 65, 30, 60, 35, 65, 45, 25, 45, 65, 85, 40, 25, 50, 40, 0],

 

game\_FAQ\Governments_AI_BuildScore.txt

####################
## AI_BUILD_SCORE

0 == AI_BuildResearch
1 == AI_BuildGold
2 == AI_BuildLegacy
3 == AI_BuildTaxEfficiency
4 == AI_BuildProvinceMaintenance
5 == AI_BuildManpower
6 == AI_BuildDefensive
7 == AI_BuildRecruitArmyCost
8 == AI_BuildGrowthRate
9 == AI_BuildEconomy
10 == AI_BuildProductionEfficiency
11 == AI_BuildConstructionCost
12 == AI_BuildRest
13 == AI_BuildCapitalBuilding
14 == AI_BuildResource
15 == AI_ColonizationTribal

## Example use:

AI_BUILD_SCORE: [ 70, 50, 40, 60, 40, 65, 60, 30, 40, 55, 50, 45, 30, 50, 40, 0],


## DON'T USE IT THIS WAY
AI_BUILD_SCORE: [ 70,  // AI_BuildResearch
    50,  // AI_BuildGold
    40,  // AI_BuildLegacy
    60,  // AI_BuildTaxEfficiency
    40,  // AI_BuildProvinceMaintenance
    65,  // AI_BuildManpower
    60,  // AI_BuildDefensive
    30,  // AI_BuildRecruitArmyCost
    40,  // AI_BuildGrowthRate
    55,  // AI_BuildEconomy
    50,  // AI_BuildProductionEfficiency
    45,  // AI_BuildConstructionCost
    30,  // AI_BuildRest
    50,  // AI_BuildCapitalBuilding
	40,  // AI_BuildResource
	0    // AI_ColonizationTribal],
	
	
##########################################################

AI_BUILD_INVEST_IN_ECONOMY: 25,
AI_BUILD_INCREASE_TAX_EFFICIENCY: 40,
AI_BUILD_INCREASE_MANPOWER: 52,
AI_BUILD_INCREASE_GROWTH_RATE: 62,
AI_BUILD_DEVELOP_INFRASTRUCTURE: 68,
AI_BUILD_BUILDING: 100,

##########################################################

int rand = randomInt(100);

f(rand < AI_BUILD_INVEST_IN_ECONOMY) {
    AI_InvestInEconomy.investInEconomy(civID, 100);
}
else if(rand < AI_BUILD_INCREASE_TAX_EFFICIENCY) {
    AI_IncreaseTaxEfficiency.increaseTaxEfficiency(civID, 100);
}
else if(rand < AI_BUILD_INCREASE_MANPOWER) {
    AI_IncreaseManpower.increaseManpower(civID, 100);
}
else if(rand < AI_BUILD_INCREASE_GROWTH_RATE) {
    AI_GrowthRate.increaseGrowthRate(civID, 100);
}
else if(rand < AI_BUILD_DEVELOP_INFRASTRUCTURE) {
    AI_DevelopInfrastructure.developInfrastructure(civID, 100);
}
else if(rand < AI_BUILD_BUILDING) {
    AI_Build.build(civID);
}

 

The type of building that the AI decides to build is determined by the settings in the Governments file.

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14 minutes ago, Rodak Polak said:

  "  BUILD_CHANGE_BUILDING_CHANCE: 25,

    BUILD_CHANGE_UPGRADE_CAPITAL_BUILDING_CHANCE: 40,

    BUILD_MAX_RESEARCH_UPGRADE_CAPITAL_CHANCE: 35,

    CHOOSE_BUILD_TYPE_LIMIT: 3,

    BUILD_LIMIT: [6, 5, 2, 4, 2, 3, 1, 1, 3, 6, 4, 2, 1, 2, 4],
    
    BUILD_SCORE_CAPITAL: [125, 100, 75, 25],

    BUILD_SCORE_CAPITAL_TOTAL: 275"

 

And what is each of the above lines responsible for?

Am I seeing correctly that there is a limit introduced here that will prevent the AI from building too many buildings because it would be too powerful?

The limit is to prevent building the same structure multiple times at once.

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Okej. For the AI to build more Supreme Court, Military Academy for Generals, Military Academy and Capital City I must increase this indicators I think:

   "BUILD_CHANGE_BUILDING_CHANCE: 25,

    BUILD_CHANGE_UPGRADE_CAPITAL_BUILDING_CHANCE: 40,

    BUILD_MAX_RESEARCH_UPGRADE_CAPITAL_CHANCE: 35,"

 

So now my mod is ready. AI is boosted 🫡

 

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