Basically, every war, no matter how big (even if you're fighting a coalition) is INCREDIBLY easy to win on ANY difficulty since all you need to do is capture the main country that declared war on you. Even if it occupies a single province. Once you do that, you win the entire world war. And if you enabled the setting to be able to take stuff from their allies? You just conquered every single country by taking one (1) province. This is way too easy, makes the threat of losing almost non-existent.
My suggestion is to make the war score scale with how many countries you're fighting. Make it divided among them, not just get 100% from conquering the one you declared on/declared on you.
Basically, every war, no matter how big (even if you're fighting a coalition) is INCREDIBLY easy to win on ANY difficulty since all you need to do is capture the main country that declared war on you. Even if it occupies a single province. Once you do that, you win the entire world war. And if you enabled the setting to be able to take stuff from their allies? You just conquered every single country by taking one (1) province. This is way too easy, makes the threat of losing almost non-existent.
My suggestion is to make the war score scale with how many countries you're fighting. Make it divided among them, not just get 100% from conquering the one you declared on/declared on you.
Edited by CrimsonNekoShare this post
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