daniiiiiii 120 Posted November 9, 2024 I know this could be difficult to code, but heres my idea: 1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels) 1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z) 2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders 2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do that or use another image) 3- (OPTIONAL) open program (INSERT DATA), you will open it, and it will tell you to put missing data that is only in aoh3 (religion as an example). before you start filling data, it will ask if you just want to leave it blank (eg. Religion= 0) 4- after you finish inserting data, it will create a new folder, called (FINAL), which will have all data from civs. 5- put (FINAL) in mods folder in AoH3 directory, and when you open the game, it will enable the mod and you will have all the civs you converted! for now this is a concept, since i have no experience on programming, and it would also be hard to decode all civs files (except flags, flagsH, and bundle.properties) Thee OG Emerald EYE and YouravaragebrazilianAoCfan 2 Quote Share this post Link to post Share on other sites More sharing options...
daniiiiiii 120 Posted November 10, 2024 20 hours ago, daniiiiiii said: I know this could be difficult to code, but heres my idea: 1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels) 1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z) 2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders 2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do that or use another image) 3- (OPTIONAL) open program (INSERT DATA), you will open it, and it will tell you to put missing data that is only in aoh3 (religion as an example). before you start filling data, it will ask if you just want to leave it blank (eg. Religion= 0) 4- after you finish inserting data, it will create a new folder, called (FINAL), which will have all data from civs. 5- put (FINAL) in mods folder in AoH3 directory, and when you open the game, it will enable the mod and you will have all the civs you converted! for now this is a concept, since i have no experience on programming, and it would also be hard to decode all civs files (except flags, flagsH, and bundle.properties) also, could be only one program only, and not three separate Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted January 5, 2025 FlagsH getting resized would look pixelated. Quote Share this post Link to post Share on other sites More sharing options...
daniiiiiii 120 Posted July 31, 2025 On 1/4/2025 at 11:59 PM, YouravaragebrazilianAoCfan said: FlagsH getting resized would look pixelated. probably, thats why i put it as optional Quote Share this post Link to post Share on other sites More sharing options...