Marerjh 284 Posted January 8, 2025 (edited) @Łukasz Jakowski I'm testing the multiplayer. I'm not sure if this has always been the case, or if it's caused by multiplayer (I don't have time to test it). My game has never crashed before. When I create a lobby and start the game, the RAM usage increases and I see this (note the three peaks): Over time, usage drops, but then increases again: I didn't take a screenshot, but after the drop, it starts to grow slowly and steadily, taking up all the free RAM + pagefile, and then clears again (I think this is how the Java garbage collector works? just an guess) and drops to lower values. I've determined that the crashes in multiplayer that I observed during unpausing were caused by filling up all the free RAM. I activated the discrete graphics card (which reduced the RAM usage) and cleared the RAM, and after that the crashes stopped (but the RAM still gets completely filled and then cleared). Here's the log I got after a crash caused by a lack of RAM: https://pastebin.com/raw/Z1xjHRev Edited January 8, 2025 by Marerjh Quote Share this post Link to post Share on other sites More sharing options...