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Tresji

How can I make an event which pauses the game?

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I am making an event chain and to force players to answer in time I would need to make it so it is mandatory to make a decision before continuing.

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On 2/12/2025 at 7:23 PM, Tresji said:

I am making an event chain and to force players to answer in time I would need to make it so it is mandatory to make a decision before continuing.

I don't know if it's possible, but when you miss an event, the outcome that is set as more likely for the AI is selected.

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It is not possible without source code modification (which I am currently working on). 

You can use what we call a hack by co-firing a second event which sets a variable (flag) on a player's CivTag in the previous Event. If the player then does not a click an option which removes that Civilisation variable, on the next Event tick, a check for that flag in a recurring guard Event will annex the player, forcing them out of the game and to load their previous save.

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