Tresji 1 Posted February 12, 2025 I am making an event chain and to force players to answer in time I would need to make it so it is mandatory to make a decision before continuing. Quote Share this post Link to post Share on other sites More sharing options...
0 JurMax 22 Posted February 14, 2025 On 2/12/2025 at 7:23 PM, Tresji said: I am making an event chain and to force players to answer in time I would need to make it so it is mandatory to make a decision before continuing. I don't know if it's possible, but when you miss an event, the outcome that is set as more likely for the AI is selected. Quote Share this post Link to post Share on other sites More sharing options...
0 11:59 Development Team 253 Posted February 16, 2025 It is not possible without source code modification (which I am currently working on). You can use what we call a hack by co-firing a second event which sets a variable (flag) on a player's CivTag in the previous Event. If the player then does not a click an option which removes that Civilisation variable, on the next Event tick, a check for that flag in a recurring guard Event will annex the player, forcing them out of the game and to load their previous save. Quote Share this post Link to post Share on other sites More sharing options...
I am making an event chain and to force players to answer in time I would need to make it so it is mandatory to make a decision before continuing.
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