Guest Posted June 11, 2025 (edited) 10 hours ago, bun_dha4 said: gonna test it on detail sometime later. for now i can just suggest scenario-specific focus trees, since the way the focuses work seem to be per civ, rather than per scenario. LMAO, so, tech does affect war performace (fucking cool, really, i love it) which gives me the idea that there should be a tech slider that decreases the turns that it takes to recruit troops. since, 150k troops take 60 turns, maybe we could accelerate that 😭 by the way this is how a capitulated country looks like in the war menu Edited June 11, 2025 by bun_dha4 attached another image Quote Share this post Link to post Share on other sites More sharing options...
Siamese 96 Posted June 11, 2025 6 hours ago, bun_dha4 said: @Siamese @RostislavMerte sillies, this has released already, where are you btw @PeteFromPat , you should also check this. i still dont know what all it does Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted June 11, 2025 3 hours ago, Siamese said: i still dont know what all it does alright, here's some stuff it does as it says on the readme.md file ### **Zetvl Mod Changelog** _(Base: Age of Civilizations II)_ **Core Concept:** Minimalist modification of vanilla mechanics. #### **System Overhauls** * Fixed text scaling/overflow glitches * Removed 2.14B (2,147,483,647) integer limit * **Bloody Europe II:** Army attack/defense resource costs * Partial Microsoft-style UI animations * Large number abbreviations (e.g., 18K, 36M) * Map Editor: Auto-connect provinces * Chinese date format support (YYYY年MM月DD日) * Specialized font rendering * Optimized civilization borders * **Forced Research** mechanic * Increased research difficulty * Overwhelming tech penalties * * * ### **Update 2025.3.29** * Delayed recruitment system * Expanded animation optimizations * Custom config files (`Zetvl.cfg`) * **National Policies** _(prototype phase)_ * Nuclear weapons _(demo-only, Sandbox-exclusive)_ * Surrender system overhaul * Partial UI modernization * Battle interface: Casualty attribution by civilization * Main menu redesign (background images + left-aligned UI) * Surrender scenario menu skins * Integrated music library * Recruitment in occupied provinces * **Auto-battle system** (e.g., automated army attacks) *(Last Edited: 2025/3/30)* Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted June 11, 2025 23 hours ago, Wooodex said: I AM IN LOVE WITH THIS, I do wonder, is there a discord server related to this project? I am rather interested and see a great future with this, and perhaps might implement this into Ultimate Second Great War. we need documentation on how to do focuses, now that i think about it. Quote Share this post Link to post Share on other sites More sharing options...
IsYugos5 4 Posted June 11, 2025 On 4/11/2025 at 3:47 PM, AddPlck said: Animation examples: Note: This feature was completed in September 2024. Absoluty Cinema Lim10 1 Quote Share this post Link to post Share on other sites More sharing options...
PeteFromPat 422 Posted June 11, 2025 15 hours ago, bun_dha4 said: @Siamese @RostislavMerte sillies, this has released already, where are you btw @PeteFromPat , you should also check this. thanks Quote Share this post Link to post Share on other sites More sharing options...
Goldensyrup 17 Posted June 11, 2025 which map is this? Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted June 11, 2025 bug report: income still caps at the integer limit Quote Share this post Link to post Share on other sites More sharing options...
Random_Greek 11 Posted June 12, 2025 I got Java 17 and it opens, however, it gets stuck on loading the focuses please help Quote Share this post Link to post Share on other sites More sharing options...
RostislavMerte 110 Posted June 12, 2025 I am here. So, i can't really judge it much since i am an android player. BUT this will be sick if it does come out on Android. This thing, in combination with 2.5, could literally mod the game to be an undefeatable competitor for hoi4 Quote Share this post Link to post Share on other sites More sharing options...
PeteFromPat 422 Posted June 12, 2025 Been playing around with it, and its absolutely amazing! Well done with creating this engine, it is one of the best! If you add religions then it will be perfect. Best of luck with the mod 👍 Quote Share this post Link to post Share on other sites More sharing options...
Xjento 657 Posted June 13, 2025 It takes forever to load because my pc loads every focus individually Quote Share this post Link to post Share on other sites More sharing options...
AddPlck 89 Posted June 13, 2025 On 6/12/2025 at 7:29 AM, bun_dha4 said: 错误报告: 收入上限仍为整数限制 Adjustments have been made: Quote Share this post Link to post Share on other sites More sharing options...
ViktorH1488 24 Posted June 13, 2025 I really liked the mod, but something is missing... choices in the focus tree, and getting away from the mod's topic a little, I noticed that you have some knowledge of Java, I suggest you make a color-coded province generator, pls. 😛 Quote Share this post Link to post Share on other sites More sharing options...
AddPlck 89 Posted June 14, 2025 This is the latest update. I promise he's not Hoi4 Evis7, ViktorH1488 and YouravaragebrazilianAoCfan 3 Quote Share this post Link to post Share on other sites More sharing options...
AddPlck 89 Posted June 15, 2025 (edited) Tips: The Android version contains "the largest map of AoH2 to date" Edited June 20, 2025 by AddPlck delete image IsYugos5 and YouravaragebrazilianAoCfan 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Wooodex 225 Posted June 17, 2025 On 6/15/2025 at 5:32 AM, AddPlck said: Tips: The Android version contains "the largest map of AoH2 to date" Lovely Quote Share this post Link to post Share on other sites More sharing options...
AddPlck 89 Posted June 29, 2025 Just this moment, then let's start. This is the configuration file for the mod. We are planning a big update, fixing several problems and adding a lot of new content. We will list these updates when we release them, or we can go to the game to check them out. This is the new version about the menu. The updated content will be presented in other items in this interface, and I will add other items. Evis7, Lim10 and uwut 2 1 Quote Share this post Link to post Share on other sites More sharing options...
3dddies 7 Posted July 1, 2025 (edited) Is there a way to make the focuses have outcomes? Like declare war, increase economy, decrease happiness. If so, may I get a guide on it Edit: Figured out how to add outcomes, but now I am wondering if the AI can do these focuses. From my testing they don't do anything Edited July 1, 2025 by 3dddies Fixed problem Quote Share this post Link to post Share on other sites More sharing options...
Wooodex 225 Posted July 1, 2025 Hello there! From my testing of the mod I could not figure out if the ai could do focuses or not. Perhaps this can be fixed so they do them? Quote Share this post Link to post Share on other sites More sharing options...
YusufAliDE 246 Posted July 2, 2025 On 6/15/2025 at 6:32 AM, AddPlck said: Tips: The Android version contains "the largest map of AoH2 to date" This may be an irrelevant question, but where did you find this map? It looks nice Quote Share this post Link to post Share on other sites More sharing options...
AddPlck 89 Posted July 5, 2025 On 7/2/2025 at 5:07 AM, 3dddies said: Is there a way to make the focuses have outcomes? Like declare war, increase economy, decrease happiness. If so, may I get a guide on it Edit: Figured out how to add outcomes, but now I am wondering if the AI can do these focuses. From my testing they don't do anything still under planning. as for the focus result, at present, only events can be triggered, and you can send me a request for more. there may be a focus tree editor behind it. On 7/2/2025 at 3:37 PM, YusufAliDE said: This may be an irrelevant question, but where did you find this map? It looks nice at present, only I own it, because it was converted from AoH3. YouravaragebrazilianAoCfan and Evis7 2 Quote Share this post Link to post Share on other sites More sharing options...
AddPlck 89 Posted July 7, 2025 It will be released soon ... YouravaragebrazilianAoCfan and Evis7 2 Quote Share this post Link to post Share on other sites More sharing options...
Arukk 15 Posted July 13, 2025 On 7/6/2025 at 8:40 PM, AddPlck said: It will be released soon ... cant wait!! its already revolutionary enough as it is! it has helped me save so much time as i create my map mod. BTW, im having an issue where the game gets stuck loading on the "loading civilization map fonts" and there is a green text on the bottom that says "total focus load time ---" with the numbers going crazy. Quote Share this post Link to post Share on other sites More sharing options...
ImLolFrankberto 3 Posted July 17, 2025 I absolutely love this mod. I've been tinkering here and there yesterday, and I applied it to my RF Submod, and it turned out really well! The only bad thing I found is that obviously the vassals are released, and that causes conflicts that ruin most of the scenarios, but otherwise it is very complete and I love it. Something I'm interested in and would like to know is how to make the "World News" section appear, and obviously, how to understand how the approaches work and are made. If you can answer this, thank you so much, this is definitely a good project for AoH2 modding 🙏 Quote Share this post Link to post Share on other sites More sharing options...