I propose adding new Outcomes for events in the game, because I believe that the game lacks such things as:
I am asking you to add all of this as thecreator of modificationspopular in theRussian-speaking segment of modifications - World Crisis.
- “Play As Civilizations” transports you to another civilization when choosing an outcome, i.e., you started playing for Germany, but after the event, you were transported to play for Poland.
- Change the color of a civilization, i.e., you can change the color of a civilization during an event.
- Add the ability to create “Super Events,” for example, as in the TNO modification, so that you can create your own outline for an event and insert any animated image.
- Add the ability to reduce a vassal's desire for freedom.
- Add vassal types: Autonomy, Puppet, Vassal, Protectorate, Reservation, Free City, Claim, Colony, Dominion, Proxy Formation, and make them editable by event.
- Allow events to spread disease in a selected province, and allow the disease itself to be selected.
- The outcome by which the army is removed, including the choice of whether it is in all provinces or in certain ones.
That's all for the events.
However, I also suggest adding a mechanism for influencing civilization. Since the game already allows investing in other provinces, I suggest that this not only generate income for the investor's country, but also give influence over civilization, so that civilizations fight each other for influence over civilization, making it possible to stage a coup. (establish their ideology with vassal status)
simply make them vassals
annex that civilization.
I also propose modernizing the mechanics of Volunteers in such a way that when you send an army to another civilization, you retain control over the army, thus enabling “proxy conflicts” where countries wage war secretly in another country.
Also, almost the last suggestion is to make it more flexible to build in the game, so that creating a new building is as easy as creating an ideology.
And FINALLY! Transfer resources from AOK3 to AOK2:DE. In my opinion, this will give the economy more volume.
@Łukasz Jakowski
I propose adding new Outcomes for events in the game, because I believe that the game lacks such things as:
I am asking you to add all of this as the creator of modifications popular in the Russian-speaking segment of modifications - World Crisis.
- “Play As Civilizations” transports you to another civilization when choosing an outcome, i.e., you started playing for Germany, but after the event, you were transported to play for Poland.
- Change the color of a civilization, i.e., you can change the color of a civilization during an event.
- Add the ability to create “Super Events,” for example, as in the TNO modification, so that you can create your own outline for an event and insert any animated image.
- Add the ability to reduce a vassal's desire for freedom.
- Add vassal types: Autonomy, Puppet, Vassal, Protectorate, Reservation, Free City, Claim, Colony, Dominion, Proxy Formation, and make them editable by event.
- Allow events to spread disease in a selected province, and allow the disease itself to be selected.
- The outcome by which the army is removed, including the choice of whether it is in all provinces or in certain ones.
That's all for the events.
However, I also suggest adding a mechanism for influencing civilization. Since the game already allows investing in other provinces, I suggest that this not only generate income for the investor's country, but also give influence over civilization, so that civilizations fight each other for influence over civilization, making it possible to stage a coup. (establish their ideology with vassal status)
simply make them vassals
annex that civilization.
I also propose modernizing the mechanics of Volunteers in such a way that when you send an army to another civilization, you retain control over the army, thus enabling “proxy conflicts” where countries wage war secretly in another country.
Also, almost the last suggestion is to make it more flexible to build in the game, so that creating a new building is as easy as creating an ideology.
And FINALLY! Transfer resources from AOK3 to AOK2:DE. In my opinion, this will give the economy more volume.
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