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Thank You Lukasjz! 1 suggestion + 1 nitpick

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Hello Lukasjz  🐵 Thank you for making such a great game. It's awesome seeing AoH2 with the polish it's always deserved. I have just one small nitpick and one suggestion! (I know this isn't me asking for help, but I don't know where else to put feedback where it will be seen lol)

1. default scenario settings for mods

I want my mod to play a certain way, I'm planning on creating a mod that will play more like an EU4 style grand strategy game. So that means I want less land to be exchanged in peace deals, higher ai aggressiveness, army retreats, etc. all on by default. I could be missing it, but I don't see a way to hard code defaults into my mod. Would be very nice for helping make mods feel unique!

2. no built port event outcome?

every building other than port is here and it makes me so sad 😞 I was gonna make a scenario where ports were limited and the sea-dynamic was changed so that only island nations or very specific land nations had sea access. To do this I made ports impossible to build and I planned on manually adding ports through events. But its the only building I can't! I assume there is a reason for this and it wasn't just forgotten. That's my one gripe!

Again, thank you Lukasjz for making so many amazing games. I've played AoH2 for over 1,000 hours, made one of the most popular mods for AoH3 (Clean + Coastline), and I made an alternate engine for AoH2 (Historicity). The best thing about your games is the sandbox they give. I've loved customizing your games for as long as I can remember. These are just some ways I wish it was even MORE customizable!

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