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- 4 replies
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I imported a map of my mod and it adds more provinces. Then after importing it and checking some other things I decided to test and when I scroll some strange lines appear, probably from provinces because when I touch x province it shows yellow like if it was selected. Here another example in the map. Another close-up view. And sometimes shows 2 different lines. Why does this happen?
Last reply by OwnM3Z0, -
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- 1 follower
- 4 replies
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I have no idea if this is the place to say that, but... This game is great. Fr, I love it. I was saying that it will be cash grab with ai slop ahh graphics, but no. This is really fun to play. There are of course some problems like happiness randomly going down even with cores and minimal taxes, but it is still playable. The only problem I have is modding on mobile. I understand that Łukasz might not like his game to be de facto downloadable for free (like it was with og AoH2), but come on, we freaking living in the great pirate era started by big companies with unbelievable high pr- I MEAN, by Gold d. Roger with telling the world that one piece is real. …
Last reply by Marerjh, -
- 3 replies
- 91 views
The following problem has arisen: the game's root folder contains a folder responsible for settings (font size, color, province name size, etc.). When moving it to the mod's root folder, the settings now in the mod are not applied to the game. Instead, the game continues to apply its own settings. Is it even possible to use them in the mod, or is it simply not possible?
Last reply by Łukasz Jakowski, -
- 4 replies
- 81 views
i dont know if this is an intentional placeholder thing, or if this is a bug and something lukasz missed, but religion pretty much does not function, all provinces auto convert to your religion once you even just occupy them, there's also no option to convert religion of province, for some reason religion in aoh2de due to this bug is more like map painting, please fix this @Łukasz Jakowski
Last reply by OwnM3Z0, -
- 5 replies
- 92 views
Hi I wanted to add descriptions to the new formables on my map, but I can’t seem to do it. I’ve made sure path to the translation file is set to <mod>/languages/formable/bundle.properties, but it’s still not working. The second issue is that formables aren’t displayed if their tag matches that of the claiming civilization. Here’s an example: I added a USSR formable for Russia, but it doesn’t appear. Because of this, I’m missing out on lots of interesting formables 😞 This can only be fixed by adding a separate civilisation specifically for the formable, but I’d really like to avoid that if possible. If there’s any other way, please let me…
Last reply by OwnM3Z0, -
- 1 follower
- 3 replies
- 79 views
Hi! I was fixing bugs after importing my mod from AoH2 to DE, and I'm now working in leaders, but for some reason they don't appear. And I have the leader in the files and in the editor so, what's happening? (ignore the "Occupied the Power" thing) And yeah the civ is correctly set to the scenario civ, in this case the USA. Don't know if it has to be something with the Start Year or End Year, but I saw USGW and their leaders don't have it and still works. Can someone help me?
Last reply by Pnompenb, -
- 2 followers
- 13 replies
- 316 views
@Łukasz Jakowski Events will now be stored as JSON files, with each event in its own file, making it possible to edit or create events in Notepad if needed. The game will still load events from the old event system if there are no events in the JSON files or if loading from JSON files is disabled. When I saw this news, I was extremely happy, but when the game was released and I had the opportunity to test these features, I was disappointed to see this bug. I've tried deleting the file and all sorts of other tricks with it, but it still doesn't work. https://ibb.co/Q7VRLsyX
Last reply by Łukasz Jakowski, -
- 2 replies
- 142 views
The trigger "occupied provinces" and "controls provinces" never fires. The "have army" trigger also works incorrectly and is triggered even when the condition is not met
Last reply by Dod Gog, -
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- 84 views
Basically when you set an event to "no date" for some reason the event fires in 1936, even though it should not fire at all
Last reply by Wooodex, -
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- 131 views
@Łukasz Jakowski Describing problem: So the first problem is If i make new civilization by event (for instance Bourbon Spain from Habsburg Spain) and I will create mission for this Bourbon Spain, this mission will not show up. And the second problem: If i make a mission for instance for England and i will change to the Great Britain this mission will still be even if i'm Great Britain and its fine. But if i will have all conditions to do this mission, it will simply do itself. Pop up is not showing but the mission is complete even if i didn't do anything. Like i can do this mission like for 1 turn, but then it's completed even if i didn't click t…
Last reply by Łukasz Jakowski, -
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@Łukasz Jakowski Why missions dont work when i play as a country (i cant complete them even if i did conditions needed for the mission) but they work when i'm spectating and AI can normally do these missions and complete them?
Last reply by Łukasz Jakowski, -
- 1 follower
- 1 reply
- 142 views
When AOH2DE came out, I noticed that the game had a real population scenario, but after trying to explore and adjust the development sliders, I saw that the population was disappearing somewhere. Even though I developed the entire China to 100%, the population didn't increase; on the contrary, it decreased from 1.4 billion to just 400 million. What's the reason for this? Can you teach me how to set up a realistic population?
Last reply by Łukasz Jakowski, -
- 1 follower
- 11 replies
- 301 views
@Łukasz Jakowski @Łukasz Jakowski Hello! I am trying to port my mod to AOH2DE, and I have encountered a problem that I cannot solve, specifically an issue with the translation files. So, I have a mod folder, and inside it, there's a file named "language." Everything is completely fine with these files, but for some reason, the game thinks this file doesn't exist and uses the default file from the game. However, if I load the mod into the vanilla AOH2DE, it shows up there! I also checked the "Age_of_Civilizations" files, and everything is there; I copied from the original file, but for some reason, the game still doesn't recognize the translation. I downloa…
Last reply by HUSKYFRESKО, -
- 1 follower
- 1 reply
- 157 views
Hello, I have a problem in Age of History 2 Definitive Edition with the visibility of armies and province names on the map. At the default zoom level, these elements are not shown, and they only appear once the map is zoomed in very closely. In my case, they become visible only when the zoom scale reaches 1.0, which feels too close for normal gameplay. I would like armies and province names to appear earlier, at a more zoomed-out level, so the map is easier to read without needing to zoom in so much. If anyone knows which setting, file, or value controls this behavior in AoH2 DE, I would really appreciate the help.
Last reply by Łukasz Jakowski, -
- 7 replies
- 311 views
Well, the game is nice, AI is actually harder to beat... but it appears that after the game loads a mod for the first time, it no longer loads past 99%... it is pretty frustrating, and wish this could be fixed. I have no clue why this happens, but I think the game somehow mixes up the assets after the first load?
Last reply by Łukasz Jakowski, -
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- 104 views
I want to do it from files, not through "add civilizations" it's far slower to do so for my mod, but the new system is very confusing, civ info when I add it doesn't add the name of the new civ I made, which confuses me, how to I make civs in Civilizations file and CivilizationInformations file connect, coz I want to make a new faction ie Goofy Republic, I make goofy by adding new civ in the civilizations thingy, then I look in files, goofy is there, then I add it to CivilizationINformations, it doesn't connect, I must be missing something
Last reply by GeckoSlav, -
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- 75 views
self explanatory title
Last reply by daniiiiiii, -
- 1 follower
- 2 replies
- 144 views
when i copy earth maps for my mods, when i make new scale for examples 3 or 5, it block at 860 or 870 (i dont remember but somewhere here like 850-890) im talking of earth of aoh2 because there is earth of aoh2 in aoh2:de folders
Last reply by sqertsers, -
Is there any way to change a keybind? My scroll button doesn't work.
Last reply by Nowarhia, -
- 1 follower
- 0 replies
- 263 views
Just played for 30 min AoH2 DE, dispite bugs I enjoy playing it for a few hours in 2 days. I needed to do some stuff and quit game. After 30 min I wanted to continue but game broke. I can't skip next turn, it's impossible. I can't skip with mouse, with SPACE button, with auto skip turns even after reinstallation I can't do it. Game is broken. If I try to open map setting(economy etc) HUD is gone forever, only map without anything. Hope Lukasz will fix it cuz it looks like a super scam.
Last reply by miraclesr, -
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- 151 views
This may be a stupid question but I still want to ask if it is possible to convert AOH3 map to AOH2:DE? I tried to do so, but AOH2:DE does not seem to be able to read the province data file (0, 1, 2, ..., copy from AOH3's mapfolder/data/scales/1 folder), but AOH2:DE crashed instantly upon selecting the AOH3 map. I'm not sure if I did it wrong, or it is just not possible for now. But making large maps using AOH3 map editor is 10000x times easier than using the old AOH2 map editor. It's a pity if we cannot use it for AOH2:DE.
Last reply by alexxxxxxx, -
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- 118 views
Hello Lukasjz 🐵 Thank you for making such a great game. It's awesome seeing AoH2 with the polish it's always deserved. I have just one small nitpick and one suggestion! (I know this isn't me asking for help, but I don't know where else to put feedback where it will be seen lol) 1. default scenario settings for mods I want my mod to play a certain way, I'm planning on creating a mod that will play more like an EU4 style grand strategy game. So that means I want less land to be exchanged in peace deals, higher ai aggressiveness, army retreats, etc. all on by default. I could be missing it, but I don't see a way to hard code defaults into my mod. Would be very nic…
Last reply by Finlandtrip, -
- 1 follower
- 0 replies
- 105 views
Hey everyone, I'm hoping someone can help me. I'm playing at 1366x768 resolution and the interface looks huge, which is really annoying. Does anyone know how to make it smaller? The game's default settings don't fix it.
Last reply by Bones590, -
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- 127 views
Dzień dobry panie Łukaszu. Pańska gra bardzo mi się podoba, lecz natrafiłem na jeden błąd. mianowicie, kiedy przybliżam mapę, przybliżanie z jakiegoś powodu nagle się zmienia. @Łukasz Jakowski
Last reply by Wronislaw,