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HUSKYFRESKО

Mod Translated Problem

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@Łukasz Jakowski

@Łukasz Jakowski

Hello! I am trying to port my mod to AOH2DE, and I have encountered a problem that I cannot solve, specifically an issue with the translation files.

So, I have a mod folder, and inside it, there's a file named "language." Everything is completely fine with these files, but for some reason, the game thinks this file doesn't exist and uses the default file from the game. However, if I load the mod into the vanilla AOH2DE, it shows up there! I also checked the "Age_of_Civilizations" files, and everything is there; I copied from the original file, but for some reason, the game still doesn't recognize the translation. I downloaded a mod that includes a translation, and it DID recognize my translation, but only for a couple of civilizations out of the entire list. I can't figure out why this is happening.

Also, it doesn't detect, among other things, in-game translations, ideologies, and so on. HELP PLZ!!!

image.thumb.jpeg.313e05ea13fd8d4e4ec72db0921985cb.jpeg

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@Łukasz Яковски

And, please, could you add the option to select religions for civilizations directly in the scenario editor, rather than through another method? Because changing the religions of all civilizations using the game editor instead of the scenario editor is extremely time-consuming and tedious.

As for the translation, it is partially functional, but many civilizations still lack names, even though they are present in the translation.

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I also noticed the following issue: I have a mod located at the path D:\steam\steamapps\common\Age of History 2 Definitive Edition\mods\WorldCrisis,

And when I edit something in the game, like a scenario, the color of a civilization, and so on, it DOESN'T get saved, even though it's a local mod located in the “mods” folder and not in steamapps\workshop.

 

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This is the same as in AoH3.

Don't use mods folder! While you are working on the map!
https://steamcommunity.com/app/2772750/discussions/4/4694532668678747700/

 

If you create or edit a scenario in the game and save it, the game will save the scenario files in the main game directory, not in your mod path (mods/YOUR_MOD_NAME/map/YOUR_MAP/).
The scenario files will be saved in the following location: map/YOUR_MAP/scenarios/.

Therefore, you will need to move the folder with the scenario to your mod directory.


The game never saves in the mods folder.



 

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13 hours ago, HUSKYFRESKО said:

@Łukasz Яковски

Fixed an issue where vassal colors were overwritten by the selected palette.

Was that really a bug? Because from an aesthetic standpoint, the scenarios now don't look very good when the Palette can't overwrite the vassal's color.

 

 

Dude pls make english version for your mod
i beg you

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