HUSKYFRESKО 29 Posted April 18 @Łukasz Jakowski @Łukasz Jakowski Hello! I am trying to port my mod to AOH2DE, and I have encountered a problem that I cannot solve, specifically an issue with the translation files. So, I have a mod folder, and inside it, there's a file named "language." Everything is completely fine with these files, but for some reason, the game thinks this file doesn't exist and uses the default file from the game. However, if I load the mod into the vanilla AOH2DE, it shows up there! I also checked the "Age_of_Civilizations" files, and everything is there; I copied from the original file, but for some reason, the game still doesn't recognize the translation. I downloaded a mod that includes a translation, and it DID recognize my translation, but only for a couple of civilizations out of the entire list. I can't figure out why this is happening. Also, it doesn't detect, among other things, in-game translations, ideologies, and so on. HELP PLZ!!! Quote Share this post Link to post Share on other sites More sharing options...
HUSKYFRESKО 29 Posted April 18 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,389 Posted April 18 The file should be located at this path: must be(?) eng mods/YOUR_MOD/languages/Bundle.properties optional ru mods/YOUR_MOD/languages/Bundle_ru.properties Dule22 1 Quote Share this post Link to post Share on other sites More sharing options...
HUSKYFRESKО 29 Posted April 18 @Łukasz Яковски not working ((( D:\steam\steamapps\common\Age of History 2 Definitive Edition\mods\WorldCrisis I would have uploaded the images, but unfortunately, the forum doesn't allow files larger than 3 KB 😞 It doesn't work anyway. Quote Share this post Link to post Share on other sites More sharing options...
HUSKYFRESKО 29 Posted April 18 @Łukasz Яковски And, please, could you add the option to select religions for civilizations directly in the scenario editor, rather than through another method? Because changing the religions of all civilizations using the game editor instead of the scenario editor is extremely time-consuming and tedious. As for the translation, it is partially functional, but many civilizations still lack names, even though they are present in the translation. Quote Share this post Link to post Share on other sites More sharing options...
HUSKYFRESKО 29 Posted April 18 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,389 Posted April 18 So it should be: D:\steam\steamapps\common\Age of History 2 Definitive Edition\mods\WorldCrisis/languages/Bundle.properties use can use https://imgur.com/ to upload images Dule22 1 Quote Share this post Link to post Share on other sites More sharing options...
HUSKYFRESKО 29 Posted April 18 @Łukasz Яковски “Fixed an issue where vassal colors were overwritten by the selected palette.” Was that really a bug? Because from an aesthetic standpoint, the scenarios now don't look very good when the Palette can't overwrite the vassal's color. Quote Share this post Link to post Share on other sites More sharing options...
HUSKYFRESKО 29 Posted April 18 I also noticed the following issue: I have a mod located at the path D:\steam\steamapps\common\Age of History 2 Definitive Edition\mods\WorldCrisis, And when I edit something in the game, like a scenario, the color of a civilization, and so on, it DOESN'T get saved, even though it's a local mod located in the “mods” folder and not in steamapps\workshop. Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,389 Posted April 18 This is the same as in AoH3. Don't use mods folder! While you are working on the map! https://steamcommunity.com/app/2772750/discussions/4/4694532668678747700/ If you create or edit a scenario in the game and save it, the game will save the scenario files in the main game directory, not in your mod path (mods/YOUR_MOD_NAME/map/YOUR_MAP/). The scenario files will be saved in the following location: map/YOUR_MAP/scenarios/. Therefore, you will need to move the folder with the scenario to your mod directory. The game never saves in the mods folder. Dule22 1 Quote Share this post Link to post Share on other sites More sharing options...
YusufAliDE 246 Posted April 19 13 hours ago, HUSKYFRESKО said: @Łukasz Яковски “Fixed an issue where vassal colors were overwritten by the selected palette.” Was that really a bug? Because from an aesthetic standpoint, the scenarios now don't look very good when the Palette can't overwrite the vassal's color. Dude pls make english version for your mod i beg you Quote Share this post Link to post Share on other sites More sharing options...
HUSKYFRESKО 29 Posted April 19 1 hour ago, YusufAliDE said: Dude pls make english version for your mod i beg you okay) but later YusufAliDE 1 Quote Share this post Link to post Share on other sites More sharing options...