The Great War - A WW1 Mod (Bloody Europe II)
Deutsches Reich, in Mods
34 members have voted
1. Should i Use the Default War Mechanics (Moving troops and manually attacking) or advancing through event decisions (Allows Trenchwarfare and realistic war)
advancing through event decisions (Allows Trenchwarfare/stalemate)30
This poll is closed to new votes
(1Mn Views) Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!
Kerems2434 posted a topic in Mods,
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.
Map Editor 2.0
Reich posted a topic in Download,Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
- 83 replies
Age of Civilizations 2 | Addon 2.0 | ALIVEAddon 2.0 is our new global modification, designed to revise the idea of the original, and significantly expand its potential, due to the excellent implementation.
- 839 replies
Age of Elder Scrolls | FROZEN
Suzema posted a topic in Mods,Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls
- 374 replies