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3Same Building Ideas, but different technologies

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Grupo de Construção:Economia/Militar/Administração(Isso também se encaixa em outros grupos)

 

Nome: Abrigos (Haverá três tipos)

Custo: Haverá três tipos:

 

• Abrigos de Emergência – 3K Golds, podendo chegar a 5K Golds em Tempos de Guerra, Epidemia e afins;

 

• Abrigos hospitalares – 8 mil ouros

 

• Abrigos/Bunkers Subterrâneos – 20 mil Ouros

 

Tempo de construção: Haverá três tipos:

 

• Abrigos de Emergência – 7 Dias;

 

• Abrigos Hospitalares – 2 Meses;

 

• Abrigos/Abrigos Subterrâneos – 3 Anos.

 

Custo de manutenção: Haverá três tipos:

 

• Abrigos de Emergência – 50 Ouros;

 

• Abrigos Hospitalares – Varia 20-200 Golds (É possível reduzir o preço ou desativá-lo em momentos de não utilização/Vias Entre 20-200 Golds) Quanto maior o investimento, melhor eficácia;

 

• Abrigos/Bunkers Subterrâneos – 30 Ouros

 

O nome da tecnologia que desbloqueia este edifício:Existirão três tipos:

 

• Abrigos de Emergência = Campanhas Emergentes

 

• Abrigos hospitalares = luzes frontais

 

• Abrigos/Bunkers Subterrâneos = Toupeiras Estratégicas

 

Bônus: Haverá três tipos:

 

• Abrigos de Emergência – bônus de 15% na estabilidade da Província em tempos de guerra. Também pode abrigar em:

 

Nível 1: 5 mil imigrantes de países em guerra ou em crise

 

Nível 2: 15 mil imigrantes de países em guerra ou em crise

 

• Abrigos Hospitalares – +5 Bônus de Felicidade:

 

Nível 1: Epidemias – Reduz mortes em 5%/Reduz infectados em 10%

 

Nível 2: Epidemias – Reduz mortes em 10%/Reduz infectados em 15%

 

Nível 3: Epidemias – Reduz mortes em 15%%/Reduz infectados em 25%

 

• Abrigos/Bunkers Subterrâneos – Abriga a população durante invasões, ocupações, batalhas e outros:

 

Nível 1 (nível máximo): 10 mil habitantes

 

Debuffs: Haverá três tipos:

 

• Abrigos de Emergência – Perde 10 em felicidade / Perde 5% em economia

 

• Abrigos Hospitalares – NÃO HÁ DEBUFS

 

• Abrigos/Bunkers Subterrâneos – NÃO HÁ DEBUFS

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