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Relationships between countries in war

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The relationships between countries in war can be broadly classified into three categories:

  • Allies

Allies are countries that are in a relationship of mutual support and cooperation. Allies are less likely to declare war on each other, and in the event of war, they are expected to support each other.

  • Enemies

Enemies are countries that are in a relationship of hostility. Enemies are more likely to declare war on each other, and in the event of war, they are expected to fight each other.

  • Neutrals

Neutrals are countries that are not in a hostile relationship with any specific country. Neutrals are expected to not intervene in the wars of other countries.

The relationships between countries in war have a significant impact on gameplay. If you have good relations with your allies, you may be able to win the war more easily. Conversely, if your relations with your enemies deteriorate, you may be able to win the war more easily. It is also possible to win the war by maintaining good relations with neutrals.

In Age of History 3, the following elements could be added to better represent the relationships between countries:

  • Allow for more fine-grained settings of alliances and hostile relations

In the current version of Age of History 3, allies and enemies are simply classified into two states: "allies" and "hostile". However, in reality, alliances and hostile relations have a variety of variations. Therefore, by allowing for more fine-grained settings of alliances and hostile relations, it is possible to express more realistic relationships.

  • Allow for intervention by neutrals

In the current version of Age of History 3, neutrals cannot intervene in the wars of other countries. However, in reality, there are many cases where neutrals intervene in the wars of other countries. Therefore, by allowing for intervention by neutrals, it is possible to realize more complex war developments.

These elements could add depth to the relationships between countries in war, making for a more realistic war experience.

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