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TheRoyalll

Historical Technology Mechanic

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First of all, the biggest problem that prevents the development of this game is that the game can be played in all periods of history, not at a single time like other games, and that technology changes every year.  For this reason, it will be very difficult to adapt a world where everything, from combat vehicles to buildings, changes and develops over time.  For this reason, my suggestion is that it is a mechanic that operates with the logic of the history line, which will be based on the technology that has developed until today.  (Historical Technology Mechanics)

 

 **What does this mechanic do?  What can it be used for?**

 With this mechanic, army logic can be added if desired.  For example, let's say we are playing in the 1200s.  In Mongolia, Army Technology is at a higher value (For example, an increase in the number 4356 indicates that you have a technological development over the age) and therefore the Cavalry is in an effective position.  But in the same scenario, indigenous tribes in the Americas have poor technology.  (The effect will be very clear in the Colonial Wars.) In addition, with this mechanic, which resembles a kind of technology tree in modern history, Panzer 2 and Leopard can be differentiated, and the FAMAS rifle can be produced in an earlier scenario by bringing the technology to a very high level.

 

 **Buildings Mechanics**

 I don't know if you will change the basic mechanism of the buildings that you offer (I can't interfere with this since you are a producer). Buffs may change depending on the years and the historical technology levels of the countries in the buildings, with this technology logic.  For example, while educational technology was at a high level in Ancient Greece, the same was not true in Africa at that time.

 

 In other words, what I explained is a mechanic for adding additional systems to your game and paving the way for the development of the game.  Thank you for caring and reading.

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