Aliex999 82 Posted January 16, 2024 Hi Lukasz! I thought that, especially after your post on elections, it would make sense to completely review the ideology system. Normally, what makes an ideology is the choices made in the economic, productive, and governmental spheres. So, to have a wide range of ideologies that can span across eras, I have developed an Ideology Tree. It consists of Economy, Organization, and Production. Through some mechanism, different elements of this Ideology Tree can be unlocked during eras and the game, effectively realizing one ideology over another. For example, if someone wanted to have a Dictatorship, they would need to unlock Isolationism on the Economy axis, Despotism and Militarism on the Organization axis, while the Production axis would tell us if it's a Feudal Tyranny, a Communist Dictatorship, a National Socialist Regime, and so on. Obviously, each choice on this Ideology Tree comes with bonuses and penalties. Each Ideology can then be unlocked in different eras. If you like this idea, I volunteer to work on detailing the combinations that lead to various ideologies! Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...