Shop_Soy 236 Posted February 6, 2024 (edited) Hey hey I just thought it would be nice to have a toggleable map mode, similiar to how we have the "diplomacy" or "alliances" map modes in AoH2, for cultures/ethnicities. Basically, the way this could work would be through the populations of certain provinces. By toggling the culture mode, the player would be able to see what cultures/cores hold a majority in each province. For example, imagining we have the Austrian Empire in a scenario, and make all Hungarian provinces to have 80% Hungarian population. When toggling the culture map on, we would see Hungary's color in the provinces rather than Austria's. Imagining we had a more equal difference, like 55% or so, we could have the provinces stripped with Austria's and Hungary's colors to show they are cored by both. Also, I think the alliance map should have the alliance's name rather than the countries', kinda like in HoI4, but that's beside the point. Either way, none of this is crucial, I just thought it'd be fun! Here is a visual representation of what I tried to explain (Images do NOT belong to me) Edited February 6, 2024 by Shop_Soy aa30388, Barbaris, Rodak Polak and 4 others 5 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Rodak Polak 597 Posted February 6, 2024 I think that it can work exactly the same like religion. If Mr. Łukasz was able to introduce religion into the game, so I think that ethnicity can be done in the same way as religion without any major problems. But I don't know, I'm not expert. Maybe its problematic to itroduce ethnicity to the game Wayne23lololh, Barbaris and Shop_Soy 1 2 Quote Share this post Link to post Share on other sites More sharing options...
Rodak Polak 597 Posted February 6, 2024 The primary nationality of a country would be the predominant nationality and if someone wanted to change the ethnic group of the inhabitants in his country, he could only change it into the group that is dominant one. The dominant nationality should not change during the game, even if we conquer a lot of areas with foreign nationalities Barbaris, Shop_Soy and Wayne23lololh 1 2 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted February 6, 2024 And if it is modable like population, it would be great. Shop_Soy and Dipto479 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted February 6, 2024 1 hour ago, Rodak Polak said: The primary nationality of a country would be the predominant nationality and if someone wanted to change the ethnic group of the inhabitants in his country, he could only change it into the group that is dominant one. The dominant nationality should not change during the game, even if we conquer a lot of areas with foreign nationalities The possibility of extermination would work to, but it is a more radical way to change the ethnic group. Shop_Soy 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted February 6, 2024 2 hours ago, Shop_Soy said: Hey hey I just thought it would be nice to have a toggleable map mode, similiar to how we have the "diplomacy" or "alliances" map modes in AoH2, for cultures/ethnicities. Basically, the way this could work would be through the populations of certain provinces. By toggling the culture mode, the player would be able to see what cultures/cores hold a majority in each province. For example, imagining we have the Austrian Empire in a scenario, and make all Hungarian provinces to have 80% Hungarian population. When toggling the culture map on, we would see Hungary's color in the provinces rather than Austria's. Imagining we had a more equal difference, like 55% or so, we could have the provinces stripped with Austria's and Hungary's colors to show they are cored by both. Also, I think the alliance map should have the alliance's name rather than the countries', kinda like in HoI4, but that's beside the point. Either way, none of this is crucial, I just thought it'd be fun! Here is a visual representation of what I tried to explain (Images do NOT belong to me) Also add the total population of a ethnic group with it ! Shop_Soy 1 Quote Share this post Link to post Share on other sites More sharing options...
Rodak Polak 597 Posted February 10, 2024 And rebellions should be nationalities, not countries For exmaple rebelion breaks out in Italty and rebels are Italians and every nationality has countries assigned to it. Italians -> Kingdom of Two Sicilies, Kingdom of Naples, Papal State, , Repulblic of Pisa etc. In AoH2 if Spain conquered Italy and a few years later, Spain collapsed on its own, it will possible to have spanish rebels in Italy and I do not think that is good (or french rebels in Madagascar 😕 ). In my opinion rebellions should depend on the nationalities that live in the area, not on the countries that owned that area Dipto479, Shop_Soy, Wayne23lololh and 1 other 4 Quote Share this post Link to post Share on other sites More sharing options...