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Age of History 3
febed

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Posted (edited)

 

 

Let each country have a currency: Each country will have its own national currency and economic transactions will be carried out through this currency.

 

Let it be the exchange rate: Each country's currency will be valued at its own exchange rate against the currencies of other countries. This will play an important role in international trade and economic relations.

 

Per capita income: Players will determine their economic strategies by tracking the per capita income of each country. This will help players manage their country more effectively.

 

News: A news section will be added to the game that will allow players to follow economic, political and social developments in the world. This will help players adjust their strategies according to current events.

 

Inflation: By adding an inflation mechanism to the game, players will need to evaluate their economic decisions with the risk of inflation. This will increase the realism of the game and allow players to better understand the consequences of their economic decisions.

 

Ability to see the value of the currency: Players will be able to see the values of their currencies through graphs or statistics. This will help them understand how the values of their currencies are changing and adjust their strategies accordingly.

 

Currency ranking: A section listing currencies will be added to the game, allowing players to compare the performance of currencies around the world. This will help players understand the balance of power in international economic relations.

Edited by febed

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