Esz_01 1 Posted March 9, 2024 Hi Lukasz. A great thing to add is commerce based in strategic resources as a iron, wheat or furrs which would be needed for certain buildings (iron for armery, paper for libraries...)and that these resources could be a casus belii Quote Share this post Link to post Share on other sites More sharing options...
Bastien 7 Posted March 9, 2024 4 minutes ago, Esz_01 said: Hi Lukasz. A great thing to add is commerce based in strategic resources as a iron, wheat or furrs which would be needed for certain buildings (iron for armery, paper for libraries...)and that these resources could be a casus belii i say we should be able to have a merchant systeme for goods like in EU4, if we dont have it , i expect that moder will make rapidely something like that for the game Quote Share this post Link to post Share on other sites More sharing options...
Денис Живков 753 Posted March 10, 2024 On 3/9/2024 at 6:58 PM, Esz_01 said: Hi Lukasz. A great thing to add is commerce based in strategic resources as a iron, wheat or furrs which would be needed for certain buildings (iron for armery, paper for libraries...)and that these resources could be a casus belii they give some unique bonuses as it was seen but they are not paid and have no price they are more likely just attached to provinces than commercially useful. They just give bonuses and the picture is cool :)) Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted March 10, 2024 38 minutes ago, Денис Живков said: they give some unique bonuses as it was seen but they are not paid and have no price they are more likely just attached to provinces than commercially useful. They just give bonuses and the picture is cool :)) Mechanic in which resources will be needed for certain buildings is what game really needs. For Example like in CIV5 no industrialization if you don't have coal resorce in your country (this might compensate by resource trading that will not in game 😛) Or example in more older ages: you can not to train iron age swordsman without iron. it's so simply Quote Share this post Link to post Share on other sites More sharing options...
Денис Живков 753 Posted March 10, 2024 50 minutes ago, Alexey Navalny said: Mechanic in which resources will be needed for certain buildings is what game really needs. For Example like in CIV5 no industrialization if you don't have coal resorce in your country (this might compensate by resource trading that will not in game 😛) Or example in more older ages: you can not to train iron age swordsman without iron. it's so simply In addition, technologies are needed for the extraction of iron.An expedition in search of iron. Special devices for mining. Oil should also be produced only at the station. Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted March 10, 2024 6 minutes ago, Денис Живков said: In addition, technologies are needed for the extraction of iron.An expedition in search of iron. Special devices for mining. Oil should also be produced only at the station. i wrote a topic about resorces and economics in question/offtopic forum section, can you check it? Quote Share this post Link to post Share on other sites More sharing options...